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Topics - ValkyriaL

Pages: 1 [2] 3 4 ... 7
16
Bug Reports & Support / 0.6.1 broke missions (possibly) [It did not]
« on: October 02, 2013, 05:27:10 PM »
Got this error upon starting the game.

Spoiler
Quote
25750 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.RuntimeException: Error compiling [data.missions.stardestroyer.MissionDefinition]
java.lang.RuntimeException: Error compiling [data.missions.stardestroyer.MissionDefinition]
   at com.fs.starfarer.loading.scripts.ScriptStore$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
Caused by: java.lang.ClassNotFoundException: Compiling unit "data/missions/stardestroyer/MissionDefinition.java"
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:212)
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:164)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
   ... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: File data/missions/stardestroyer/MissionDefinition.java, Line 19, Column 55: "DEFEND" is neither a method, a field, nor a member class of "com.fs.starfarer.api.fleet.FleetGoal"
   at org.codehaus.janino.UnitCompiler.compileError(UnitCompiler.java:9403)
   at org.codehaus.janino.UnitCompiler.reclassifyName(UnitCompiler.java:6319)
   at org.codehaus.janino.UnitCompiler.reclassify(UnitCompiler.java:6224)
   at org.codehaus.janino.UnitCompiler.getType2(UnitCompiler.java:4948)
   at org.codehaus.janino.UnitCompiler.access$135(UnitCompiler.java:4947)
   at org.codehaus.janino.UnitCompiler$17.visitAmbiguousName(UnitCompiler.java:4733)
   at org.codehaus.janino.Java$AmbiguousName.accept(Java.java:2223)
   at org.codehaus.janino.UnitCompiler.getType(UnitCompiler.java:4743)
   at org.codehaus.janino.UnitCompiler.findMostSpecificIInvocable(UnitCompiler.java:6968)
   at org.codehaus.janino.UnitCompiler.findIMethod(UnitCompiler.java:6869)
   at org.codehaus.janino.UnitCompiler.findIMethod(UnitCompiler.java:6768)
   at org.codehaus.janino.UnitCompiler.compileGet2(UnitCompiler.java:3553)
   at org.codehaus.janino.UnitCompiler.access$63(UnitCompiler.java:3552)
   at org.codehaus.janino.UnitCompiler$11.visitMethodInvocation(UnitCompiler.java:2967)
   at org.codehaus.janino.Java$MethodInvocation.accept(Java.java:2831)
   at org.codehaus.janino.UnitCompiler.compileGet(UnitCompiler.java:2993)
   at org.codehaus.janino.UnitCompiler.compileGetValue(UnitCompiler.java:4017)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:2413)
   at org.codehaus.janino.UnitCompiler.access$38(UnitCompiler.java:2412)
   at org.codehaus.janino.UnitCompiler$8.visitMethodInvocation(UnitCompiler.java:2381)
   at org.codehaus.janino.Java$MethodInvocation.accept(Java.java:2831)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:2407)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:1426)
   at org.codehaus.janino.UnitCompiler.access$8(UnitCompiler.java:1425)
   at org.codehaus.janino.UnitCompiler$5.visitExpressionStatement(UnitCompiler.java:926)
   at org.codehaus.janino.Java$ExpressionStatement.accept(Java.java:1447)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:946)
   at org.codehaus.janino.UnitCompiler.compileStatements(UnitCompiler.java:972)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:2083)
   at org.codehaus.janino.UnitCompiler.compileDeclaredMethods(UnitCompiler.java:851)
   at org.codehaus.janino.UnitCompiler.compileDeclaredMethods(UnitCompiler.java:832)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:528)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:421)
   at org.codehaus.janino.UnitCompiler$3.visitPackageMemberClassDeclaration(UnitCompiler.java:376)
   at org.codehaus.janino.Java$PackageMemberClassDeclaration.accept(Java.java:765)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:383)
   at org.codehaus.janino.UnitCompiler.compileUnit(UnitCompiler.java:352)
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:210)
   ... 5 more
[close]

it worked before the update.

17
Suggestions / Burn drive into battle = bad idea.
« on: October 01, 2013, 04:00:18 PM »
Why? because they can't stop, and if something happens to block the path, BOOM!

Spoiler
[close]

got called in and smacked me right up the arse, not cool. D:

could some way to have them stop burn driving if something is in the way be implemented? or call them in where there is a free path available ???

18
Bug Reports & Support / Possibly fixed Null pointer
« on: September 28, 2013, 07:15:36 AM »
I keep getting this nullpointerexception at random intervals playing the game, could be 5 seconds or 50 minutes after starting it, it doesn't matter what i'm doing, be it sitting in menus, doing simulation or killing stuff in campaign.

Spoiler
Quote
22598 [Thread-6] INFO  org.lazywizard.lazylib.LazyLib  - Running LazyLib v1.6 for Starsector 0.6a
22618 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id microburndrive_SHIP_SYSTEM not found
22618 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id flarelauncher_fighter_SHIP_SYSTEM not found
22618 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id traveldrive_SHIP_SYSTEM not found
22618 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id heavy_drone_pd_midline_SHIP_SYSTEM not found
22618 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_pd_midline_SHIP_SYSTEM not found
22618 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_shield_midline_SHIP_SYSTEM not found
22619 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id inferniuminjector_SHIP_SYSTEM not found
22619 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id skimmer_drone_SHIP_SYSTEM not found
22620 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/particlealpha32sq.png] as texture with id [fs.common/graphics/particlealpha32sq.png]
22623 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loaded 229,07 MB of texture data so far
22623 [Thread-6] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/particlealpha32sq.png (using cast)
22761 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
24522 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at org.lazywizard.lazylib.combat.AIUtils.getAlliesOnMap(AIUtils.java:313)
   at org.lazywizard.lazylib.combat.AIUtils.getAlliesOnMap(AIUtils.java:341)
   at org.lazywizard.lazylib.combat.AIUtils.getNearbyAllies(AIUtils.java:357)
   at org.lazywizard.lazylib.combat.AIUtils.getNearbyAllies(AIUtils.java:385)
   at data.shipsystems.scripts.ai.CommandRelayAI.advance(CommandRelayAI.java:30)
   at com.fs.starfarer.loading.specs._$1.super(Unknown Source)
   at com.fs.starfarer.combat.ai.BasicShipAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.B.super(Unknown Source)
   at com.fs.starfarer.new.????00(Unknown Source)
   at com.fs.oOOO.super.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]

im pretty sure i've already reported this one but you never know.

19
Bug Reports & Support / Null error
« on: September 21, 2013, 07:29:14 AM »
everything starts and works fine, i fire up the simulator, and i battle for like 10 minutes, then this.


Spoiler
Quote
15901 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/particlealpha32sq.png] as texture with id [fs.common/graphics/particlealpha32sq.png]
15906 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loaded 229,07 MB of texture data so far
15906 [Thread-6] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/particlealpha32sq.png (using cast)
16043 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
97833 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id pirate_base_SHIP not found
100652 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id pirate_base_SHIP not found
107099 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id prometheus_SHIP not found
224966 [Thread-6] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 0, FP2: 784, maxFP1: 80, maxFP2: 120
560287 [Thread-6] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 0, FP2: 784, maxFP1: 80, maxFP2: 120
794595 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.ai.FighterAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.B.super(Unknown Source)
   at com.fs.starfarer.new.????00(Unknown Source)
   at com.fs.oOOO.super.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]

20
Bug Reports & Support / Another bug (I think)
« on: September 16, 2013, 06:39:29 AM »
Whut would this be?

Spoiler
Quote
90320 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.ClassCastException: com.fs.starfarer.campaign.Hyperspace cannot be cast to com.fs.starfarer.api.campaign.StarSystemAPI
java.lang.ClassCastException: com.fs.starfarer.campaign.Hyperspace cannot be cast to com.fs.starfarer.api.campaign.StarSystemAPI
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.B.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.K.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.OooO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.O00o.super(Unknown Source)
   at com.fs.starfarer.ui.F.processInput(Unknown Source)
   at com.fs.starfarer.ui.newsuper.o00000(Unknown Source)
   at com.fs.starfarer.new.????00(Unknown Source)
   at com.fs.oOOO.super.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]

21
Bug Reports & Support / Missiles can still fire while venting
« on: September 14, 2013, 09:05:51 AM »
Is that a feature or a bug? simply vent and launch your missiles or have the Ai launch em while you do it.

22
Bug Reports & Support / I don't think this thing is supposed to be here...
« on: September 14, 2013, 07:50:53 AM »
Screenshot... <--- The command shuttle, which shouldn't be there, is there...

http://i.imgur.com/UtO7IrQ.png

23
Bug Reports & Support / 0 crew Bug is back!
« on: September 14, 2013, 05:12:43 AM »
"0" crew stacks appears in every single station, if you buy them, you lose all your crew of that specific veterancy level.

It got fixed, but now its back! =(

24
Bug Reports & Support / Engine sounds going on dead ships
« on: September 08, 2013, 11:42:55 PM »
SO i just killed this wasp fighter wing, and 1 of them is still here (didn't get blown up like fighters do), and..its engine sound is running...but its dead.... so...hlup? :o

25
Bug Reports & Support / Error from "AFKing"
« on: September 06, 2013, 06:13:45 PM »
so i went to bed with the comp running, apparently i had the game running as well, so i moved around a bit and boom, i got this error.

Spoiler
Quote
5111919 [Thread-6] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  -  : ParseError at [row,col]:[1,1]
Message: Content is not allowed in prolog.
com.thoughtworks.xstream.io.StreamException:  : ParseError at [row,col]:[1,1]
Message: Content is not allowed in prolog.
   at com.thoughtworks.xstream.io.xml.StaxReader.pullNextEvent(StaxReader.java:73)
   at com.thoughtworks.xstream.io.xml.AbstractPullReader.readRealEvent(AbstractPullReader.java:148)
   at com.thoughtworks.xstream.io.xml.AbstractPullReader.readEvent(AbstractPullReader.java:141)
   at com.thoughtworks.xstream.io.xml.AbstractPullReader.move(AbstractPullReader.java:118)
   at com.thoughtworks.xstream.io.xml.AbstractPullReader.moveDown(AbstractPullReader.java:103)
   at com.thoughtworks.xstream.io.xml.StaxReader.<init>(StaxReader.java:45)
   at com.thoughtworks.xstream.io.xml.StaxDriver.createStaxReader(StaxDriver.java:137)
   at com.thoughtworks.xstream.io.xml.StaxDriver.createReader(StaxDriver.java:88)
   at com.fs.starfarer.campaign.save.CampaignGameManager$3.createReader(Unknown Source)
   at com.thoughtworks.xstream.XStream.fromXML(XStream.java:921)
   at com.fs.starfarer.campaign.save.CampaignGameManager.return(Unknown Source)
   at com.fs.starfarer.campaign.save.oOoO.<init>(Unknown Source)
   at com.fs.starfarer.campaign.A.String.public$super(Unknown Source)
   at com.fs.starfarer.campaign.save.super.super(Unknown Source)
   at com.fs.starfarer.ui.o00oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.ui.OOoO.super(Unknown Source)
   at com.fs.starfarer.ui.Objectsuper.o00000(Unknown Source)
   at com.fs.starfarer.A.??00(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
Caused by: javax.xml.stream.XMLStreamException: ParseError at [row,col]:[1,1]
Message: Content is not allowed in prolog.
   at com.sun.org.apache.xerces.internal.impl.XMLStreamReaderImpl.next(XMLStreamReaderImpl.java:593)
   at com.thoughtworks.xstream.io.xml.StaxReader.pullNextEvent(StaxReader.java:58)
   ... 21 more
[close]

and apparently i've had another i didn't even notice.
Spoiler
Quote
25444892 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.OutOfMemoryError
java.lang.OutOfMemoryError
   at sun.misc.Unsafe.allocateMemory(Native Method)
   at java.nio.DirectByteBuffer.<init>(DirectByteBuffer.java:99)
   at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:288)
   at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
   at org.lwjgl.BufferUtils.createFloatBuffer(BufferUtils.java:110)
   at sound.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO.?0000(Unknown Source)
   at com.fs.starfarer.C.B.o00000(Unknown Source)
   at com.fs.starfarer.campaign.A.super(Unknown Source)
   at com.fs.starfarer.A.??00(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]

I have a pretty damn good rig and the max amount of allocated memory as well. =(

26
Bug Reports & Support / Game crashes repeatedly without any error messages
« on: September 04, 2013, 03:30:04 PM »
I think its Out of memory crashes, because Exerelin late game absolutely destroys Starsector, game just goes "NOPE" and closes itself after 5 minutes of gameplay, what's the maximum amount of memory that i can allocate, because i'm going to need all of it. ::)

27
Modding / Modding in more weapon groups.
« on: June 18, 2013, 05:32:49 AM »
Is this possible? Because 5 just are not enough anymore, apparently we only had 3 weapon groups back in early alpha, and i still wonder how people managed, but ships generally get bigger and bigger, (at least in my experience), and some of the vanilla ships could really use a few more weapon group themselves, and there are so many different types of weapons now that requires weapon groups of their own. in some cases and ships, i could use 6 or even 8 weapon groups for different ranges, flux generation, type of weapon, weapon size, PD, Non PD, HE missiles, Kinetic Missiles, big or small missiles, yeah you get my point. 

Is there any slight chance that Mr.Alex will increase the weapon groups to like 6? or even 8 if he is nice?  or will i have to mod some more in myself somehow?

28
Bug Reports & Support / Shipsystems + skills heal above 100%
« on: June 10, 2013, 05:17:29 AM »
Ass Me and Lazy have just discovered, When my new system, which grants a 2.5% maximum health every second heal, is combined with the "Damage Control" Combat skill, your ship will effectively heal above 100% unless you have this code on the system.
Code
        // Compensate for other systems that heal over time (basically, don't heal over 100%)
        float hullRepairFractionBonus = 1f
                - stats.getMaxHullRepairFraction().getModifiedValue();
        // Ignore this system's effect in the calculation
        StatMod tmp = stats.getMaxHullRepairFraction().getFlatStatMod(id);
        if (tmp != null)
        {
            hullRepairFractionBonus += tmp.getValue();
        }
        stats.getMaxHullRepairFraction().modifyFlat(id,
                hullRepairFractionBonus);}

Without it, the result is as observed below. (Check out that Health bar!)
Spoiler
[close]

I presume that is a glitch or a bug? since healing above 100% seems rather lulzy.

29
Modding / Asteroids
« on: June 06, 2013, 04:45:26 AM »
Is it possible to make new asteroids? or is that hardcoded or something? because i can't find any file related to them.

reason im asking is because i just made a massive asteroid for l0lz that will make tomato juice out of ships it hits. ;D

Biggest asteroid in vanilla.


My asteroid.

30
Bug Reports & Support / Insane loading times late game.
« on: June 04, 2013, 02:33:09 AM »
I've encounter that after playing for a long time and then "save scumming" it takes increasingly longer to load that save, i just spent 10 minutes to load my current save, and then i did it again to confirm my suspicions and the game crashed.

Is this an issue with the game or my PC not being able to handle it? :|

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