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Mods / Re: [0.96a] Amazigh's Ship Foundry v0.11
« on: May 08, 2023, 11:40:12 PM »
Update
Save Compatible
v0.11
- New Ships
-- Misside
-- Initone
-- Lafiel
- New Weapons
-- Twister MIRV Rack
-- Electro-Thermal Blaster
-- Sakset Naval Rifle
-- Strobe Beam
- Exegetes
-- Sprite adjusted
-- Mounts adjusted
-- Hull reduced from 2500 to 2000
-- Armour increased from 300 to 350
-- Flux Capacity reduced from 3000 to 2000
- Lanner
-- Small turrets changed from energy to hybrid
-- Deployment point cost reduced from 23 to 20
-- Hull increased from 7000 to 7500
-- Flux capacity increased from 10000 to 11000
-- Flux dissipation increased from 525 to 650
-- Speed increased from 45 to 55
-- Turn Rate increased from 10 to 15
-- Cost reduced to 110000 from 120000
- Lanner (P)
-- Deployment point cost reduced from 26 to 22
-- Hull increased from 7500 to 8000
-- Flux capacity increased from 10000 to 11000
-- Flux dissipation increased from 500 to 600
-- Speed increased from 45 to 55
-- Turn Rate increased from 10 to 15
-- Cost inreased to 160000 from 120000
- Triarii
-- Per-Drone flat range bonus reduced from 3 to 2
- Niteo
-- Speed reduced from 75 to 70
-- Flux capacity reduced from 9000 to 8500
- Invigilator
-- Turret mount types swapped (now the rear turrets are synergy, and the front are energy)
-- Minor increase to arcs of front turrets
- Flogger
-- Infernium Afterburner
-- Charge regeneration time increased from 10 seconds to 12.5 seconds
- Phantasmagoria
-- Hull reduced from 1500 to 1250
-- Flux Capacity increased from 2500 to 3000
-- Both of the built-in weapons can now be cycled through a set of 3 options via a hullmod.
-- Core Mechanics reworked:
--- Features a "Regulator" hullmod, can be toggled on/off
---- When on: the ship is less powerful, but is easier to use and has a lower logistical overhead
---- When off: the ship displays its true potential, albeit at a cost of ease of use and a heavy logistical burden
- Transparence
-- Shield efficiency penalty when overcharged increased by 20%
- IR Autopulser
-- Flux/shot increased from 42 to 45
- Bramble Smartbomb Rack
-- Reworked, now a point defense flak-like weapon
- Thicket Smartbomb Launcher
-- Ammo/reload mechanics removed, instead now has a flat 12 second reload
- Wasteland Smartbomb Complex
-- Final submunition speed increased
-- Reload time reduced from 6 to 4
-- Ammo regeneration time reduced from 20 to 16
- Bipartisan LRM Launcher
- Gimbal Micromissile Pod
-- Sprites Updated
- Sprocket HSRM
-- Range reduced from 1500 to 1200
-- Damage reduced from 400 to 300
- Overclocked Targeting Unit
-- Range bonus reduced from 20% to 15%
-- Peak performance time reduction increased from 10% to 15%
----
Version checker is... something i'll get around to at some point, but not high on my priority list.
Save Compatible
v0.11
- New Ships
-- Misside
-- Initone
-- Lafiel
- New Weapons
-- Twister MIRV Rack
-- Electro-Thermal Blaster
-- Sakset Naval Rifle
-- Strobe Beam
- Exegetes
-- Sprite adjusted
-- Mounts adjusted
-- Hull reduced from 2500 to 2000
-- Armour increased from 300 to 350
-- Flux Capacity reduced from 3000 to 2000
- Lanner
-- Small turrets changed from energy to hybrid
-- Deployment point cost reduced from 23 to 20
-- Hull increased from 7000 to 7500
-- Flux capacity increased from 10000 to 11000
-- Flux dissipation increased from 525 to 650
-- Speed increased from 45 to 55
-- Turn Rate increased from 10 to 15
-- Cost reduced to 110000 from 120000
- Lanner (P)
-- Deployment point cost reduced from 26 to 22
-- Hull increased from 7500 to 8000
-- Flux capacity increased from 10000 to 11000
-- Flux dissipation increased from 500 to 600
-- Speed increased from 45 to 55
-- Turn Rate increased from 10 to 15
-- Cost inreased to 160000 from 120000
- Triarii
-- Per-Drone flat range bonus reduced from 3 to 2
- Niteo
-- Speed reduced from 75 to 70
-- Flux capacity reduced from 9000 to 8500
- Invigilator
-- Turret mount types swapped (now the rear turrets are synergy, and the front are energy)
-- Minor increase to arcs of front turrets
- Flogger
-- Infernium Afterburner
-- Charge regeneration time increased from 10 seconds to 12.5 seconds
- Phantasmagoria
-- Hull reduced from 1500 to 1250
-- Flux Capacity increased from 2500 to 3000
-- Both of the built-in weapons can now be cycled through a set of 3 options via a hullmod.
-- Core Mechanics reworked:
--- Features a "Regulator" hullmod, can be toggled on/off
---- When on: the ship is less powerful, but is easier to use and has a lower logistical overhead
---- When off: the ship displays its true potential, albeit at a cost of ease of use and a heavy logistical burden
- Transparence
-- Shield efficiency penalty when overcharged increased by 20%
- IR Autopulser
-- Flux/shot increased from 42 to 45
- Bramble Smartbomb Rack
-- Reworked, now a point defense flak-like weapon
- Thicket Smartbomb Launcher
-- Ammo/reload mechanics removed, instead now has a flat 12 second reload
- Wasteland Smartbomb Complex
-- Final submunition speed increased
-- Reload time reduced from 6 to 4
-- Ammo regeneration time reduced from 20 to 16
- Bipartisan LRM Launcher
- Gimbal Micromissile Pod
-- Sprites Updated
- Sprocket HSRM
-- Range reduced from 1500 to 1200
-- Damage reduced from 400 to 300
- Overclocked Targeting Unit
-- Range bonus reduced from 20% to 15%
-- Peak performance time reduction increased from 10% to 15%
----
1 Apologee - is it possible to capture or is it only as a target for destruction?The Apologee/Perytonne are not capturable, they're "bosses" with their weapon as the reward for beating them.
2 Are you planning to integrate version checker? Just a very handy feature.
Version checker is... something i'll get around to at some point, but not high on my priority list.