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General Discussion / Re: Simulator: Fighter Wings vs. Big Ship
« on: June 05, 2017, 10:40:32 PM »
AI fails to exploit key Warthog weakness - their speed.
Falcon with 75 + 50 (temporary through system use) speed could kite Warthogs (130, but they have range leash) to either line them up for easier shots or simply avoid if that fails.
Hell, using hold fire to maintain flux boost, most sub-capitals could avoid them (both less usable in fleet/mixed fighters scenarios due to other threats and more due to being able to hide behind allies).
So while Warthogs do have impressive stats, what really lets them shine is AI being stupid enough to charge into cloud of Warthogs (when even simply keeping them in front would have been so much better for front-shielded ships).
Falcon with 75 + 50 (temporary through system use) speed could kite Warthogs (130, but they have range leash) to either line them up for easier shots or simply avoid if that fails.
Hell, using hold fire to maintain flux boost, most sub-capitals could avoid them (both less usable in fleet/mixed fighters scenarios due to other threats and more due to being able to hide behind allies).
So while Warthogs do have impressive stats, what really lets them shine is AI being stupid enough to charge into cloud of Warthogs (when even simply keeping them in front would have been so much better for front-shielded ships).