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Suggestions / Nerf Doom mines insta-kill-ability
« on: December 23, 2019, 07:08:35 AM »
There are 2 cases when mines can insta-kill a ship (or at least inflict heavy unavoidable damage):
1st case is when a frigate moves too fast. Frigates have very small exclusion area, and speed-buffed frigate can end up in situation when even perfect
reaction is not fast enough to avoid the mine. Player can manage this by intentionally slowing down around Dooms, but AI ships are *doomed*, lol.
2nd case is even worse: when friendly fighters move near the ship and run into a freshly spawned mine. Short of raised 360 shield or active phase cloak, nothing can prevent damage in this situation. In fact, friendly carriers will do their best to setup you exactly for this kind of problem with their insistence on using fighter escorts.
Also, UI-wise can we get clear indicator for piloted ship's and selected enemy's ability radius? Not seeing exact mine deployment radius exacerbates these issues ten fold, since I can't even reliably tell when I need to take countermeasures (slow down and deploy shield in direction of friendly fighters). Though I wouldn't mind a big red indicator 'Mine threat' whenever I'm in Doom's or Station's reach on top of that.
1st case is when a frigate moves too fast. Frigates have very small exclusion area, and speed-buffed frigate can end up in situation when even perfect
reaction is not fast enough to avoid the mine. Player can manage this by intentionally slowing down around Dooms, but AI ships are *doomed*, lol.
2nd case is even worse: when friendly fighters move near the ship and run into a freshly spawned mine. Short of raised 360 shield or active phase cloak, nothing can prevent damage in this situation. In fact, friendly carriers will do their best to setup you exactly for this kind of problem with their insistence on using fighter escorts.
Also, UI-wise can we get clear indicator for piloted ship's and selected enemy's ability radius? Not seeing exact mine deployment radius exacerbates these issues ten fold, since I can't even reliably tell when I need to take countermeasures (slow down and deploy shield in direction of friendly fighters). Though I wouldn't mind a big red indicator 'Mine threat' whenever I'm in Doom's or Station's reach on top of that.