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Messages - Muffel

Pages: 1 ... 3 4 [5]
61
Modding / Re: Modding has made me realise something...
« on: June 20, 2012, 05:12:43 AM »
What I want to see the MIRV warheads replaced with Atropos Torpedoes. ;D

Also thought of this one yesterday :D

62
Modding / Re: Modding has made me realise something...
« on: June 19, 2012, 03:19:36 PM »
It kinda fits into this topic, so I will post it.

Here is something I have tried out today.
Spoiler
[close]

63
Modding / Re: Submissions for project CAELUS
« on: June 18, 2012, 11:20:36 AM »
@Muffel
Yea, I'll get cracking on those as well.

But they aren't finished yet o.O

64
Modding / Re: Submissions for project CAELUS
« on: June 18, 2012, 06:27:05 AM »
I don't really know if I'm doing this right, but never mind. Here is what I got so far.

Weapon sprites btw.

It's only a 1:1 screen cap, because none of them is finished, just want so hear your criticism, hate, maybe... love?

From left to right:
The first and second weapons are turret and hardpoint sprite of a medium lowtech assault beam cannon. It builds up lots of flux at a high damage rate. The beam is slightly wider than the one of the Phase Beam and red. Haven't really thought about the other stats for now.

The third one is also a medium beam weapon. I thought of a beam weapon with emp damage, but... I don't really know what this one does yet for sure.

Fourth one is a large double laser gatling gun. Yeah, double gatling gun, I don't think I have to really say something about that one. But I want it with a hugh flux buildup and less accurate than the Autopulse Laser. But without the charge system, more like the Pulse Laser. Haven't really thought about the projectiles yet.

And last and probably least a small lowtech assault beam cannon. Like a smaller version of the first medium beam cannon. But not sure with that.

Haven't done any animations yet.

65
Modding / Re: Quick Weapon Modding Questions
« on: June 17, 2012, 11:31:44 PM »
Thank you for your replies, helped me out a lot. I think everything I asked for is covered.

66
Modding / Quick Weapon Modding Questions
« on: June 17, 2012, 08:59:48 AM »
Is it possible to have a weapon with two or more animations?
Glowing and recoil for example?

And I tried to get burst beams which get more inaccurate the longer you fire, but it doesn't work. Is there a way to get inaccurate burst beams? Like a combination between the Burst PD Laser and the Autopulse Laser.

And is it possible to make really large projectiles, like a cannon which fires big asteroids? With proper collision?

67
Just want to say hi, I'm the new weapon spriter. Also, first forum post, wuhu.
Welcome to the mod team, buddy. ;D
You'll be under my command (depending on which team you're put on) or maffo's, so good luck!
On the first page it says I'm in team one, so I guess under your command.

68
Just want to say hi, I'm the new weapon spriter. Also, first forum post, wuhu.

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