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Messages - Muffel

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16
Discussions / -75% Rochard Steam discount coupon-give away (gone)
« on: November 09, 2012, 12:20:54 PM »
Yeah, I?ve won a -75% discount coupon at the Autumn Seal, but I already own this game from the Humble Bundle, so the first one who sends me a message gets the code.
I hope this isn?t against the forum rules or something o.O

Edit: Already gone, Xareh got it.

17
I don't know if sketches are... common or even allowed in this thread, but I guess I will find out.

Spoiler


Colors: I thought about a light beige color as the main color with some neon orange or green and some grayish details, engines would be dark gray or black.
[close]

18
Modding / Projectile modding problem
« on: September 11, 2012, 12:19:55 AM »
I'm trying to create a weapon which shots a round projectile. The projectile is a .png with a circle shape, but when I try it ingame the projectile is always flat, it is as wide as it should be, but only half as long as it should be, so it's an oval.

Here is the .proj-code:
Code
{
"id":"mbf_basic_bullet",
"specClass":"projectile",
"spawnType":"BALLISTIC",
"collisionClass":"PROJECTILE_FF",
"collisionClassByFighter":"PROJECTILE_FIGHTER",
"length":8.0,
"hitGlowRadius":0,
"width":8.0,
"fadeTime":0.125,
"fringeColor":[0,0,0,0],
"coreColor":[255,255,255,255],
"pixelsPerTexel":5.0,
"bulletSprite":"graphics/missiles/mbf_basic_bullet.png",
}

19
Discussions / Re: Rate the above posters Song/Music!
« on: September 06, 2012, 12:34:38 PM »
4/10

Just not really my taste. Feels also a bit monotone in my opinion.

Electric Six-Danger! High Voltage

(A very underrated band)

20
Modding / Mods and copyright infringement
« on: September 05, 2012, 07:36:32 AM »
I am currently working on a Bubble Tanks mod (as you might know), but I asked the developer first.

Do you guys normally ask the owner of the copyright if you use their art, music, sounds etc. Or do you just use it (and give credit)?
Could they even sue us modders if we use their stuff without permission? After all we don't earn money with it.

I have seen that Project Caelus uses a song from Two Steps From Hell (al least in demo 4), did they/you asked for their permission before using it?

21
Discussions / Re: Ohhhhh-yah
« on: August 08, 2012, 05:23:29 PM »
I'm afraid you are right on this one.

22
Discussions / Re: Ohhhhh-yah
« on: August 08, 2012, 01:44:15 PM »
Yeah those specs are not good, and it cant run anything high spec.

In my opinion it doesn't really have to.

23
Discussions / Re: Ohhhhh-yah
« on: August 08, 2012, 01:30:23 PM »
It's actually 99 dollars :P

Also, here are the specifications (copy pasted from their kickstarter website):

Tegra3 quad-core processor
1GB RAM
8GB of internal flash storage
HDMI connection to the TV, with support for up to 1080p HD
WiFi 802.11 b/g/n
Bluetooth LE 4.0
USB 2.0 (one)
Wireless controller with standard controls (two analog sticks, d-pad, eight action buttons, a system button), a touchpad
Android 4.0
ETHERNET! (Announced by Muffi 7/18)


I don't think it's just an emulator/can only be used as one. Of corse it's nothing like a PS3 or a XBOX, but it's not meant to be one either.
I don't want to defend the OUYA, I only want to make this clear.

24
Discussions / Ohhhhh-yah
« on: August 08, 2012, 11:25:09 AM »
Anyone of you have even heard of the new free-to-play/indie/whatever-console they are making?
And if so, anyone planing to get one or even donated at the kickstarter?

For me, I'm waiting for the release and the critics, I don't trust it right now. :P

If interested look here: www.ouya.tv

Edit: Woops, forgot to mention the name of the console... :D
It's OUYA, silly me.

25
Suggestions / Re: "Only tab number key to fire"-idea
« on: August 06, 2012, 03:23:50 PM »
The f keys would also be suboptimal on notebooks, at least MacBooks (not sure about Windows laptops). The f keys do already have a function there. I'm still thinking the best solution is just to set it in the refit screen and then tab the actual number in the game.

Fun fact about Macbooks, and Mac keyboards in general (the ones with a numpad, at least)- you can set it so that those special functions only activate when you hold down the 'fn' key, which lets you use the F# keys normally. It's somewhere in the System Preferences. EDIT: It's System Preferences > Keyboard. Go figure.

I know, but it's uncomfortable that way.

26
Suggestions / Re: "Only tab number key to fire"-idea
« on: August 05, 2012, 09:45:39 AM »
The f keys would also be suboptimal on notebooks, at least MacBooks (not sure about Windows laptops). The f keys do already have a function there. I'm still thinking the best solution is just to set it in the refit screen and then tab the actual number in the game.

27
Suggestions / "Only tab number key to fire"-idea
« on: August 04, 2012, 12:22:30 PM »
I have an idea, which would improve the gameplay a lot, at least to me. If you could set specific weapon groups to a... "quickfire" mode, so you could just tab the number key to use this group and don't have to switch to the weapon group and fire and switch to the first weapon group again.
This would be very useful for pure missile-hardpoint weapons. You could fire your main weapon, tab "2" and fire your missile, but remain firing your main weapon.
And like the autofire mode you can toggle it easily in the menu or directly in the fight.


Tell me what ya think.

28
Announcements / Re: Starfarer 0.53a (In Development) Patch Notes
« on: July 29, 2012, 03:13:32 PM »
Hmmm... maybe don't implement it into vanilla ships, so it doesn't cost development time, but make it so that modders can make mounts which can only use ballistics and missiles or only energy and ballistic, so let the code look like this:

Code
[?]
{
      "angle": "0",
      "arc": "90",
      "id": "WS 012",
      "locations": [
        73,
        0
      ],
      "mount": "TURRET",
      "size": "SMALL",
    >>"type": "BALLISTIC, ENERGY"<<
    }
[?]

Hope you understand what I'm trying to say.

29
Modding / Re: Bubble Tanks Mod, very early state
« on: July 28, 2012, 12:17:10 AM »
I just need a few suggestions about the topics/problems/questions above.

EDIT: Why does everyone's post get deleted? o.O

30
Modding / Re: Bubble Tanks Mod, very early state
« on: July 27, 2012, 12:36:00 PM »
To be honest, so far nothing here really helped me out. :P

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