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Messages - theSONY

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496
General Discussion / Re: Things you didn't expect from starfarer.
« on: January 01, 2013, 07:03:37 AM »
i didn't expect it would be finished in last year (2012)  ;D
                                                                                                                      ::)

497
Mods / Re: Omnifactory v1.0 (.54, released 2012-12-27)
« on: December 27, 2012, 02:11:04 AM »
i don't have time to check the mod right now (<sad face>) BUT . . . is it required any man power or supplies for production or is it just a fun (testing) mod ?

498
Mods / Re: Project Valkyrie V0.96 [0.54a - Vanilla Balanced]
« on: December 24, 2012, 08:51:36 AM »
umm... so i was wondering when it could be possible to buy Vatican Mk.III & Vatican Mk.II  ?

499
Suggestions / Re: Tachyon Lance Discussion
« on: December 23, 2012, 02:36:20 PM »
Tachyon Lance is tachyon Lance don't chenge it leave it alone 
BUT ... R.I.P. saddly

but hell it was a crazy butt weapon , right ?  :D

500
Mods / Re: Fleet Control Mod (v.99, .54a) Bug fixes
« on: December 20, 2012, 06:40:43 AM »
confirmed that your own fleets are ignoring fleets thets hostile for a player, same for hostile non pirate fleets (yeah i got Uomoz's too) they ignoring player's fleets (didnt notica about player tradings fleet )
& some strange things goin on with the produstion but must check that further

501
Mods / Re: [0.54a] Uomoz's Corvus 16.5: POWER BLOCS (Factions Collection)
« on: December 20, 2012, 06:34:00 AM »
something is messed up with the title screen, a little something something but still a bug ;p
(16.5 - Power Blocs) my ver of the mod

[attachment deleted by admin]

502
Mods / Re: Project Valkyrie V0.9 [0.54a - Vanilla Balanced]
« on: December 19, 2012, 10:13:11 AM »

Spoiler
[close]


this is great, bit much with the wep mounts on the side but it looks great , something like Roman gladiators blade "gladius"
Spoiler
[close]

503
Suggestions / Re: Ground combat
« on: December 18, 2012, 04:24:53 PM »
1. It isn't atmospheric, it is firing with a special weapon directly from orbit.
2. No it shouldn't, you are asking for way too much.
i'm not againts the idea, in the mather of speaking i was posting same idea elier BUT...
1#- so a special planetary wepon will be needed, ok fine, but wep. equiping it no problem
but orbital artilery ? gee... i dunno about that (but its not an "NO" just sound strange)
2#-why not ? you can drop attacking forces on the pllanet then return on the map system & wait till resoults
because hegemony planetery defance force will be usless when they lost their planet in just 1 day
i prefer something like:
select planet *POP UP* window>select attacking force (soldiers,tanks,you name it or whatever, support orbital vessels) & after that you have to wait some time & camp/deffend yourown forces so hegemony(or any other attacking forces) dont send rainforces from the orbit

504
Suggestions / Re: Ground combat
« on: December 18, 2012, 02:58:41 PM »

looking good... BUT i don't see a space vessel flying in atmospheric condition, let's just face it onslaught will just fall like a rock thrown in to the  pool
next thing, the planetary assault should be in real time so attacking planet can defend itself throwing new or near fleet on our/cpu forces

505
General Discussion / Re: Is the bomber spam still viable?
« on: December 17, 2012, 04:44:24 PM »
Yes it still is possible
8 bomber wings was involved
http://imgur.com/a/5vQ7N
PS: no bomber wing was harmed durning this fight


506
Bug Reports & Support / Re: game does not start
« on: December 14, 2012, 01:21:46 PM »
well i thought it was about "inpatient" when i read "nothing happends" becouse i have similar thing (when i double click on ".exe" file then i have to wait min or two before "start game" will appear)
but the part about "black window" was confuseing to me
i recomended to hit starfarer.exe & go take shower or something if nothing happend's then we know its not your fault

507
Mods / Re: Omega's Minimash V1.92 .54 compatible Thanks to xenoargh
« on: December 14, 2012, 03:57:24 AM »
Does Omega minimash not work with Uomoz's Corvus 16.5? Since 0.54 patch it keeps crashing for me while entering the title screen (after I downloaded both mod's updated versions). Is this normal, or am I doing something wrong?

If it crashes than you doing everything good :) (that's the "good" part)
The "Bad" part is that Uomoz's & Omega's aint working together

PS:                                                                                                                       ::)

508
Discussions / Re: Starbound, sci-fi indie sandbox adventure.
« on: December 13, 2012, 04:37:04 PM »
This is one of the games that I've been watching for a while. I'm looking forward to its release.
same here

PS: you may find this interesting too

509
Discussions / Re: Indie Games.
« on: December 09, 2012, 10:46:26 AM »
Well if you like not so easy games, you can try this:
click me
its a zombie world symulator, it's pretty raw but i have fun playing with it
here is some grapic mods if you want http://roguesurvivor.proboards.com/index.cgi?board=gmods

510
Suggestions / Re: New Crew Types
« on: December 08, 2012, 04:46:04 PM »
I remember when i was posting about that idea but then every one was like

oh well, things change  :D

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