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Messages - Hardlyjoking67

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31
General Discussion / Re: Space Fizzix
« on: October 17, 2012, 04:39:13 PM »
I think that trying to apply school to video games was a bad idea.

32
General Discussion / Re: Amusing quirks of Starfarer
« on: October 15, 2012, 03:34:07 PM »
Its still amusing.

33
General Discussion / Re: Amusing quirks of Starfarer
« on: October 14, 2012, 07:10:53 PM »
Another amusing quirk is that Starfarer makes your ship stop accelerating and max out its speed even though force is only being applied in one direction.

34
Suggestions / Re: Boarding
« on: October 14, 2012, 07:08:54 PM »
Physics IS fun. That's why I brought it into conversation. I'm only in the first AP physics course at my school so I don't even know the half of it. But next year I get to learn integrated field theory! Woo! But yeah, I still don't like it cause it would be a butt-load of work to develop, balance, and implement. I think that makes up come full circle, but I'm not going to read the whole thread. It is a cool concept and I would like to see it now that it has been validated in my mind.  ;D

35
Lore, Fan Media & Fiction / Re: Sharing the Bliss
« on: October 13, 2012, 07:21:04 PM »
turrents was all i read in that post. please, for the sake of the entire internet knock that off ;-;

I don't know what turrents is, but your reply to his post came off as rude and unfriendly. If you don't find his post pertinent to your own experience, or if you find that you don't have a polite and non-offensive way to say that you don't like something, then don't say anything. I get tired of the fact that people think they can sh*t on other people's thoughts, ideas, and reflections and yet they expect the more respect from others. Please, for the sake of the internet, knock that off.

And a merry welcome to the forums for both of you!

PS @ Cik Sorry if I was a bit sarcastic or acerbic, I just want this community to be a place where ideas and thoughts can be safely shared without fear of being judged immaturely.  ;D I still like you cause you're new of course.

36
General Discussion / Re: Look and feel of space craft
« on: October 13, 2012, 07:15:02 PM »
2) does a seriously asymmetrical spacecraft really work? if it do, what are the odd that it actually serve some sort of practical purpose?

I would think it does. It was probably assembled in space and will remain in space because asymmetry is a great way to produce air resistance. There could be structural or logistical advantages to an asymmetrical design, but it would not be very aerodynamic. Of course no air in space= no problems with air resistance so not really that big of a deal.

37
Suggestions / Re: Boarding
« on: October 13, 2012, 07:11:12 PM »
Disregarding the fancy electronics and technology speak, I still feel that physics would prevent this from being possible. Just a quick refresher on key concepts of dynamics and kinematics. F=ma in which F stands for force, m stands for mass and is a measure of an object's resistance to change in velocity, and a stands for acceleration. A constant acceleration would be your ship going from a stop to full speed, from full speed to a stop, or your ship changing the angle of its motion at a continuous rate. A constant acceleration causes a linear change in your velocity because of the relationship of v=at in which v is velocity, a is acceleration, and t is time. A constant acceleration causes an exponential change in displacement, because x=vt in which x is displacement. So lets assume the ships all take about the same amount of time to reach full velocity, and that the ship you would be trying to board is the Onslaught whose fastest attainable speed is about 100 units (which we will call m/s for simplicity's sake). The boarding pod's speed can be a generous 250 m/s and also reaches full velocity in 5 seconds. So the best possible acceleration for the Onslaught is 20 m/s2 and the best possible acceleration for the boarding pod is 50 m/s2. Let's also assume that the Onslaught's mass is say... 500x's greater than that of the boarding pod. Now that's pretty generous, but that also means the net force produced by the Onslaught's engines is conservatively 200x's greater than that of the boarding pod. I don't know how massive the Onslaught is, but even if the boarding pod's mass increases proportionally, the difference in forces between the pod and the Onslaught will also increase dramatically. So lets say that the boarding pod is half a ton. That means that the force exerted by the Onslaught's engines will be 5,000,000 Newtons. This also means that the forces exerted by the pod at full capacity will be 25,000 newtons.  So worst case scenario, your computer makes a mistake and accelerates your pod into the onslaught as it is accelerating resulting in a grand total of 5,025,000 net force on the pod. That is a lot. Saying that the average human is about 150 kg's, then average gravitational force experienced by a human every day is approximately 1,500 newtons. Big difference. And don't even start talking about using grappling hooks, let alone magnets. Grappling hooks depend upon how strong the material they are made out is. Nothing really stands up to even a fifth or a tenth of the above force. And magnets? Really? Electro-magnetic forces would be so weak compared to 5 million newtons. So even assuming that the ships don't accelerate to the greatest of their abilities, you are still looking at huge forces being applied to smaller ship and ultimately, humans. Also, the ships can be going at about the same velocity which could lead to a frame of reference in which the ships are basically not moving at all, but even so, if a ship accelerates, then that change in velocity will still be expessed within that frame of reference.  Sorry to if I got the physics wrong. There are probably a few guys on this forum who know this better than I do, but you know... You have to try. Also, sorry if I got sarcastic or rude anywhere in there. I do think this is a cool idea, but the realism and practicality of its implementation just doesn't make this a viable option right now. Also, I have noticed that the game already breaks a few physics concepts, especially when it makes your ships max out their speed. The only force acting on your ships is the thrusters so in reality, any ship should be able to go as fast as it wants, granted it has enough time.  Ok well someone prove me wrong so a I can go be embarrassed.  ;D

38
Discussions / Re: Dvorak Anyone?
« on: October 01, 2012, 03:01:35 PM »
I'm working on learning it. I was just wondering if anyone else had already done it. It's not too hard, but there's still work to be done.

39
Discussions / Re: Dvorak Anyone?
« on: September 26, 2012, 05:56:17 PM »
Lol. That's hilarious... and very nice. But seriously, did you think it helped your typing speed?

And if you're not joking, this is Dvorak. http://en.wikipedia.org/wiki/Dvorak_Simplified_Keyboard

40
Discussions / Re: Glad we don't see too much of this on our forum. :)
« on: September 26, 2012, 05:53:25 PM »
Usually someone who is pretentious is usually more educated/ mature and tries to implement these things in whatever they are doing, but they usually lack the life experiences to know the difference between over-bearing sanctimony and wisdom. Kind of like me most of the time.  ;D

41
Discussions / Re: New Awesome Game
« on: September 26, 2012, 05:48:33 PM »
Don't let it become your hybris!

It's spelled hubris. As you can see mine is correcting other's spelling mistakes.

42
Discussions / Dvorak Anyone?
« on: September 26, 2012, 05:45:00 PM »
I just wanted to see what people think about it and to see if anyone who knows it thinks it has helped their typing speed.

43
Discussions / Re: Favorite Book
« on: September 26, 2012, 05:44:05 PM »
Ender's Game - Orson Scott Card

44
Suggestions / Re: Boarding
« on: September 26, 2012, 05:37:57 PM »
I still think the physics make no sense.

If you use the speed of the missile for scale, then you realize that these ships are going pretty friggin' fast right? (I think the units in the gui are going to be changed) and the fact that they can stop and being moving as quickly as they do, you have to assume that they can produce a huge amount of acceleration. I haven't worked with any numbers, but if f=ma where force equals mass time acceleration, and you assume that some of the ships are pretty big, then you have to assume that the forces are huge as well. Those grappling hooks not only have to pull your ship close to the other ship, but they also have to some degree, pull the other ship towards your ship as well. I don't know what these grappling hooks are made of, but I just can't logically wrap my head around this. So not only are you dealing with massive, changing velocities, but you are also talking about huge amounts of force. Now I'm not so worried about the people. If you can get the two ships going at about the same rate, then within that frame of reference, we can assume that their net velocity in any direction will be zero. But what if the ship you are trying to dock decides to turn or stop? You and your ship have no way of anticipating that and all of a sudden, that other ship starts to move pretty quickly within the frame of reference of the ship. I don't see any way for one ship to hold itself on to another ship for a consistent and safe amount of time. I think that this is a super cool idea, but you know... physics...  :'(

45
Discussions / Re: FTL
« on: September 16, 2012, 07:15:36 PM »
This is by no means an easy game.

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