and unlaunched fighters would get destroyed if the carrier get's destroyed
This happens anywa now. If you happen to kill a flight-decked vessel while it has fighters docked, the fighter die with it. Personally, I find that makes sense.
I'd rolled the idea of making fighters "weapons" for carriers to "mount" in my head for a little while now:
Carrier-capable vessels would have 2 stats: Launch bays and Hangar Space. Launch Bays would be how many wings they can "equip". Hangar Space would be the max FP cost of fighter they could handle. Also, a carrier-capable vessel would have it FP cost adjusted depending on the fighter complement it's carrying. So for example:
Astral has 50 Hangar Space (in-game accuarte right now.) For the sake of this idea, let's say we give it 6 Launch Bays (x2 the flight deck number for convenience). So now I can up to 6 wings worth 50 FP in total. Do I outfit it high tech wings, reducing my max wing count (granted, in this example, the worst case is a max of 5 out of the 6 wings available) or a bunch of lower tech wings to have a full complement and a lower total FP cost to bring the carrier out? (With the Astral current in-games stats, 22FP would be a bit high for my idea, so I'd lower it to like 15 just for the Astral itself, then add fighter FP cost on top. The Astral itself is a fire support vessel alone.)
Anyway, I gave this idea a lot of thought and honestly, it doesn't work. Not without completely overhauling the current Carrier/Fighter system. That's why I never bothered to mention it here, in fact. It would complicate the system more than it is now while adding more work and revision to the system at the same time. I mean, MAYBE if you change the fighter FP cost to OP costs instead would my idea kinda work. Seriously, though, I'd rather see the game in complete form before I start complaining about gameplay mechanics. (I'll readily complain about UI issues though ^_~) I'm willing to wait and see the devs' plans and vision for the game first before trying to shoehorn any ideas I have at them. I mean, not all the gameplay mechanics have been implemented yet, so it's not like we're seeing the whole picture now anyway, right?