1
Mods / Re: [0.97a] Ashes of The Domain
« on: March 17, 2024, 10:19:44 PM »
So after playing around for a bit more and actually climbing the tree a bit more, I think my real issue has crystalized. There are little things, like the lack of informative guides and the industries/items lacking useful descriptions, that are all things that are relatively easy to fix. What is really frustrating me about the mod seems to be structural is that a lot of the industry upgrades either aren't upgrades or don't feel like upgrades or shouldn't be industries in the first place. They feel like sidegrades in many cases, or just outright downgrades.
Take the sublimation industry for example. It only produces polymer and organics. If you build it on a world with either or both ores, those resources are being wasted. It also can't take a mining bore so its producing basically the same amount of organics as a naked mining. It does produce polymers, but that feels bad when you were making so much more stuff before. It also makes me wonder why its even taking up the mining slot. Why wouldn't the production of polymers be a seperate industry that takes organics as an input? It just doesn't feel like an upgrade. The smelting upgrades feel the same, like they aren't really upgrades, but are instead just sidegrades trading one basic for one advanced resource.
Also, why is the digital codex consortium an industry and not a regular building? You use it like 6 times total, assuming you don't find any pre-programmed modulars at sites. Seems overkill to call it an industry when you use it a half dozen times and then can dismantle, and it doesn't do anything else in between its handful of activations.
To be clear, I do enjoy that colony building is now an actual process with AotD and not just a slap down a colony in 8 seconds and be done, but every time I go to upgrade an industry, I find myself wondering if I really want to actually do it and if it's really worth it.
Take the sublimation industry for example. It only produces polymer and organics. If you build it on a world with either or both ores, those resources are being wasted. It also can't take a mining bore so its producing basically the same amount of organics as a naked mining. It does produce polymers, but that feels bad when you were making so much more stuff before. It also makes me wonder why its even taking up the mining slot. Why wouldn't the production of polymers be a seperate industry that takes organics as an input? It just doesn't feel like an upgrade. The smelting upgrades feel the same, like they aren't really upgrades, but are instead just sidegrades trading one basic for one advanced resource.
Also, why is the digital codex consortium an industry and not a regular building? You use it like 6 times total, assuming you don't find any pre-programmed modulars at sites. Seems overkill to call it an industry when you use it a half dozen times and then can dismantle, and it doesn't do anything else in between its handful of activations.
To be clear, I do enjoy that colony building is now an actual process with AotD and not just a slap down a colony in 8 seconds and be done, but every time I go to upgrade an industry, I find myself wondering if I really want to actually do it and if it's really worth it.