Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Sfaus

Pages: 1 [2]
16
In the beginning, i apologize for my english.

I'm confused and overwhelmed by the loads of ships, weapons ans other stuff. It's so painfull to get through all of this descriptions, classifications and so on. Actually, after 20+ hours in game i still don't familiar with the true core of battle and don't have full understanding of my actions. So, the solution of these cases is the ingame battle simulator. And dialogs like this will never happen anymore:

From YouTube:
Conversation 1:
"- Oi, Frank, our friend got his ass kicked over there, let's help him.
- Ok, but do u know how to tell this thing to go there? These buttons only make it go to the rally point...
- Well, let's change the rally point then."
Conversation 2:
"- Wow, this cruiser is nice! What can it do, what weapons do they have, do they kick ass?
- Um...I dont know. Try the button over there, Hans.
- Wut!!! It fires? torpedos! COOL!"

How should simulator work? It's launches battle with settings specified by the player. It's general purpose is give the ability to the player to test his ships and guns in action, and to test player's guesses and tactics. Player should manage all the simulator's options, e.g. restart battle, change the quantity of enemy and friendly ships, change any ship set-up. At this point i don't see it fully finished in my mind. Maybe, simulator should contain only stuff that player have already seen before, or every item in the game. Simulator's tab can be placed among other tabs of "TAB"-button menu.

Sorry, if it's already suggested i can't handle the whole forum info.

P.S. It's the type of the games i've didn't see in a lo-o-o-o-ong, lo-o-o-o-ong time and i like Starfarer!

Pages: 1 [2]