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Messages - bluey101

Pages: 1 [2]
16
Mods / Re: Fight For Universe: Sector Xplo
« on: April 13, 2012, 08:29:47 AM »
will the IDF ships be nerfed?

17
Suggestions / Re: Suicide ships
« on: April 12, 2012, 03:21:37 PM »
not necessarily crewed. they can be controled by AI
wasp drones for example

18
Suggestions / Re: Suicide ships
« on: April 12, 2012, 02:38:22 PM »
That sounds awful.

I like the idea of some ships fighting suicideally, like the Cult of Lud or something, but straight up kamikaze ships? Ships aren't cheap in Starfarer.
kind of the idea. the ability to do massive damage to the enemy fleet for alot of money

19
Mods / Re: Independent Defense Force v0.78
« on: April 12, 2012, 02:36:48 PM »
here, i have been haveing alot of trouble opening save games. here is the link to download my starfarer.log
not sure if it will help

http://dl.dropbox.com/u/68078173/starfarer.log

20
Suggestions / Re: Suicide ships
« on: April 12, 2012, 01:51:50 PM »
my idea really was that since it was a ship that was exploding that it would do lots of damage to multiple ships at once rather than just massive damage to one target

21
Suggestions / Re: Negative Cost HullMods
« on: April 12, 2012, 12:26:36 PM »
...I suppose the former would also require some way of asking "is this hull mod legal to install on this ship?", at least if you gave it a negative cost - otherwise it'd represent free ordnance points for hounds and buffalo IIs.  Though, then again, would that really be so bad?

this idea would allow for a new hull mod for the hound and buffalo II classes

the addition of a shield generator

it would make sense considering having a hull mod to remove the shield generator on other ships

22
Suggestions / Re: Suicide ships
« on: April 12, 2012, 12:23:54 PM »
also, this would only do high explosive damage and wouldn't be very effective again't shields.

23
Suggestions / Re: Suicide ships
« on: April 12, 2012, 12:22:41 PM »
I just though of something to add to my last post.
instead of being seperate ships it could be a hull mod that required the use of all of a ships ordanence points. this way any ship can be used and no new ships have to be added. of course, the bigger the ship you use the bigger the explosion

this copuld also make it much rarer in the case of AI as i'm sure the AI would much rather use it's ships with weapons rather than just blowing it up.
also if the ships are AI controlled (including in the players fleet) the ships would detonate on proximity and so could be delt with easily and cheaply (still with a cost though) by sending a single, cheap, fighter wing to intercept it before it can reach your ships

24
Suggestions / Suicide ships
« on: April 12, 2012, 11:59:07 AM »
Idea here being small ships that have very few crew or are AI controlled that atuomatically fly towards enemy fleets and explode to cause massive splash damage. These would basically function like very powerful missiles that can take quite a few hits but obviously cost alot more
would this be a good idea?

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