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Messages - neonesis

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241
Suggestions / Re: Anti-missile/bomb system in a missile
« on: April 13, 2012, 05:25:09 PM »
Riot puts in champions every 3ish weeks.. And generally they arent that bad. Its difficult to actually balance stuff in an environment like Summoners Rift, honestly.

And sure, you can predict that it wouldnt be that hard, you can assume a great deal of things about how the game works, at a code level. At the end of the day, when it ends up that the entire weapon/missile code has to be rewritten to do it? Yeah, sure. Not hard at all.

All I am saying is that all you can do is make assumptions, and I absolutely hate it when people assume things they have no real clue about.
Well then, I dare say that Alex is good enough not to just take my stupid, and not really well-defined idea and put it in the code. If he would like to try implementing this, then he's going to take his time and think it through, so he's not going to rewrite entire missile code.

At least I would do that. It's simple, it's his game, if the effort isn't worth the trouble, I am okay with him not putting this either in next patch or never at all.

PS: I would really like to end this "easy-to-implement-or-not" quarrel. Not really what we want, don't you think :) ?

242
Suggestions / Re: Anti-missile/bomb system in a missile
« on: April 13, 2012, 02:41:01 PM »
I think it's not too hard to implement, if Alex would take a look into this thread :)
Do you have any clue what youre saying? As someone who has never looked at the code, its impossible to say what completely new features would be easy to implement
Being a developer myself, I can at least predict that, and even come up with a solution, so not really impossible :>

I think it's not too hard to implement, if Alex would take a look into this thread :)
It might not be hard to implement, but balancing is a whole different beast.

Also, who is to say Alex hasn't already popped in and drawn some inspiration from your idea, or is already attempting to implement your idea in its entirety? I don't post a "I read this." in every thread I've been in. :)
You're right here, balance might be hard, but if we had it implemented, I think one, two iterations of intesive testing, feedback and patches would be enough :)

243
Suggestions / Re: Anti-missile/bomb system in a missile
« on: April 13, 2012, 02:05:10 PM »
So.. something along the lines of a MIRV point defense missile?

edit

apparently im more blind than i thought.. The mechanics to make missiles that shoot other stuff doesnt quite exist yet. Maybe if some sort of deployable weapons are implemented?
It would work similarly to MIRV, but instead of splitting into smaller missiles, it would split to drones with zero velocity, and one PD laser each. I think it's not too hard to implement, if Alex would take a look into this thread :)

244
Suggestions / Re: Anti-missile/bomb system in a missile
« on: April 13, 2012, 05:10:23 AM »
If im not mistaken, it was recently added in that the PD flag can be applied to missiles, creating counter-missiles. Ive yet to mess around with this ingame, however.
This however is not quite what I mean in my suggestion. Counter-missiles as such is another method of PD, but my idea was about entire system in a missile, not just missile versus missile. For balance reasons, the first one would fit only to large slots, and have few shots available, while the latter would fit into medium and/or small sockets and have large quantity of missiles probably.

245
Suggestions / Re: Anti-missile/bomb system in a missile
« on: April 12, 2012, 02:10:16 PM »
I'm starting to see where you are coming from. The other problem I have with your idea is a 30 second anti-projectile shield is a lengthy one. If it was to be balanced it would have to only last a few seconds, so you would have to trigger it at the right time. Maybe something closer to modern anti-missile countermeasures, like flares.
Numbers are just for being there, it's not anywhere near balanced. As you say, it may be just for a few seconds (and notice that mini-drones would have limited laser charges, after it's gone, the drone is gone too), with 1-2 shots (as I have said already), so it won't allow for constant protection, but more as of "OMFG WHERE ALL THOSE THOUSAND BOMBS CAME FROM?!" anti-measure.

And only for big, not very maneuverable ships, capable of mounting large missile weapons.

Since you guys already started that, I was also thinking about flares and chaff systems, but the missile-PD idea seemed prettier to me ;)

246
Suggestions / Re: Anti-missile/bomb system in a missile
« on: April 12, 2012, 11:38:37 AM »
If you let a ton of bombers close in on your capital ships, you've done something very wrong. I don't see why there needs to be a counter. If a squad of bombers gets by the rest of your fleet, a good flak barrage would alleviate the problem, but you still will take damage because you let them slip through. If you let a ton through, you deserve to get pwn'd.
I strongly agree, but here's a different point - we do not really have any kind of missile PD weapons. We have ballistics PD and energy PD though. Since such missile system would require probably large missile slot, and would be capable of only 1 or 2 shots, I don't think it is OP.

It's not supposed to be all-around anti-bomber/torpedo solution. It's supposed to give variety when it comes to PD, and also to provide even better defense if you wish to make all-PD ship.

247
Suggestions / Re: Anti-missile/bomb system in a missile
« on: April 12, 2012, 10:03:09 AM »
Do you mean those missles like you see in Gundam or Space Battleship Yamato Resurrection that when they explode a temp shield expands from them??
Sorry, I do not know what you mean by these names, but no, it's not a temporal shield. It's more like temporal, outside PD system, consisting of mini-drones with burst lasers (much like Wasps, but smaller, and more stationary).

248
Suggestions / Anti-missile/bomb system in a missile
« on: April 12, 2012, 08:21:18 AM »
Today, playing Starfarer, and getting my ass kicked when tons of bombers massacred my capital ships with bombs, I came up with an idea.

How about a missile launcher, with a missile that would split into close-proximity mini-drones (about 10 of them?) for a short time (30 seconds?). These drones, armed with one PD laser each, would take care of any incoming missiles, bombs, and also weak fighters. Of course, having no armor, they would be easily destroyed by fragmentation damage. After 30 seconds, or after using all charges of their lasers, they would simply autodestruct.

For balance reasons, missile launcher would be medium sized, or even large, and have only 1 or 2 such "shots".

What do you think guys - viable, needed, or not really?

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