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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - keptin

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31
Mods / Re: [0.54.1a] Interstellar Federation v1.25
« on: December 15, 2013, 08:59:26 AM »
No worries kazi, no harm, no foul, no drama; I'm happy to see players interested in the mod.  If you or someone else puts in the effort to maintain IFED compatibility with the latest release I'm sure players will appreciate it.  I usually hand off mods to others that I no longer intend to develop, but I still plan to get back to IFED once Starsector matures.  Right now IFED is in deep stasis.

32
Mods / Re: [0.54.1a] Interstellar Federation v1.25
« on: December 14, 2013, 10:26:30 PM »
Hey folks, as Valk said, I'm still around...sort of.  I'm flattered someone enjoys the mod enough to make it compatible for the latest version, but please message me for permission and release info first; I still get message notifications and will respond within a day or so.

That being said, kazi, it takes some balls to put in a few hours of work cleaning up someone else's work and then plugging your own mod with it as payment.  And I think that's a fair trade.  How about this; you finish getting things in order so IFED is compatible with 0.6.2a (strictly compatible, don't add content) and I'll add your name and a link to your mod to the original post as a thanks.  If you're down, shoot me a download link when you're done so I can play test and rehost/re-link it.

33
General Discussion / Re: What's your battle size?
« on: September 17, 2013, 03:08:57 AM »
Am I the only one that likes to only take one or two ships into battle and duke it out like it's EV Nova?

34
Announcements / Re: Starsector 0.6a (Released) Patch Notes
« on: September 13, 2013, 10:37:45 PM »
It's go time  8)

35
General Discussion / Re: People seem to be down heartened :(
« on: September 10, 2013, 02:39:35 AM »
Just to nip this praise in the bud before it gets too far, I've only put in a fraction of the time that Majiir has to make Kethane possible.  Direct your praise thataway.

I love that mod, but damn if it doesn't feel like unpaid freelance work.  I need a mod team where the modders are equal participants and having fun modding is the #1 priority.  When the focus is on player satisfaction it leads to modder burnout--I'm not paid enough (i.e. anything) to care about what others think about the mod.  Imho, if you build it, they will come.  And no offence to any KSP modders, but some of those guys are so up tight they could fuse atoms.

36
General Discussion / Re: People seem to be down heartened :(
« on: September 09, 2013, 04:50:11 PM »
Keptin is busy with his Kethane mod for KSP.

Ha, no favoritism here, I'm too busy for any modding right now.  Kethane is Majiir's baby anyway; it feels like I'm working for him, not with him.  That's what made the Corvus mod so great.  We developed independently, but had a common goal.  Also, Uomoz and pals are lax, we didn't take ourselves too seriously.

I'm still "around", just waiting for Starsector to further develop its core mechanics so there's more to mod content wise.  There are only so many ships and weapons one can make before it starts feeling repetitive.  I'd really like to give the Interstellar Federation its own story and campaign.  0.6 paves the road for this and things might be in an even better spot 6 months from now.

37
General Discussion / Re: People seem to be down heartened :(
« on: September 09, 2013, 11:38:00 AM »
Keptin! how goes interstellar fed? haven't seen you around for a good while.

I poke around the forum every so often.  I don't have much time to mod, but 0.6 should be fun.

38
General Discussion / Re: People seem to be down heartened :(
« on: September 08, 2013, 10:53:33 PM »
This community is par the course for any internet forum.  A new game is announced, the forum is made, and excited players form a community.  Updates are few and far between, so activity waxes and wanes.  The regulars become mods and leaders as others come and go over the months and years.  Official launch is exciting and old faces return, the community grows with new life.  Then updates taper off and the rush dies down.

Mods keep the game alive for some time after development stops, but it's never like the glory days.  Some people stick around, but most move on to other games.  And then one day you're chatting with your last two friends you've known since the beginning, reminiscing about better times.  It's late, so you exchange your "good nights" not knowing that that's the last time you'll see them.  Then it fades into obscurity and years later you type in the URL for old time's sake and it returns a 404 error.


And that's just how it is, the rise and fall of an internet forum.  I feel there's some comparison to be made about life in general here.

39
Announcements / Re: Starsector 0.6a (In Development) Patch Notes
« on: August 09, 2013, 12:44:21 AM »
Thanks for the continued development Alex, I'm really looking forward to seeing all the fantastic changes made over the past year.  I'm sure you're excited to finally release it into the hands of the players.

40
Mods / Re: [0.53.1a] Interstellar Federation v1.233
« on: May 21, 2013, 09:32:23 AM »
Interstellar Federation updated to v1.25, IFed standalone now supports 0.54.1a thanks to LazyWizard!

Code
InterstellarFederation v1.25

=File Changes=
-IFed now supports Starsector 0.54.1a
-Updated descriptions
-Updated ship_data
-Updated faction data

Interstellar Federation updated to v1.234, adds descriptions for several ships and weapons.  Note: IFed standalone is still only compatible with Starfarer 0.53.1a.
This faction is best used with Uomoz's Corvus and Zaphide's Exerelin mod compilations.

Code
InterstellarFederation v1.234

=File Changes=
-Added ship description for Helios
-Added ship description for Orion
-Added ship description for Scythe
-Added ship description for Tahoe
-Added ship description for Trexel
-Added ship description for Zephyr
-Changed ship description for Mercury
-Changed ship description for Toa
-Added weapon description for HV50
-Added weapon description for HV75
-Added weapon description for HV100

41
Mods / Re: Exerelin - Dynamic System and Faction War - v0.51
« on: May 19, 2013, 07:48:13 AM »
I had a similar, if not more extreme result with Blackrock taking over the entire sector.  Many of the mod compilations suffer from the issue of combining mods that were never balanced or meant to be stand alone and then pitting them against each other.  It's tempting to make one's mod more powerful than others, but it definitely has to be approached differently for compilations where balance is key.

It also doesn't help that the auto-battle resolve is god awful at predicting the likely outcome.

42
Mods / Re: [0.53.1a] Interstellar Federation v1.233
« on: March 27, 2013, 02:16:51 PM »
I haven't played 54.1a, but did you try testing it before asking?  The last supported build is for 53.1a, as listed.

43
Mods / Re: [0.53.1a] Interstellar Federation v1.233
« on: February 21, 2013, 06:29:31 PM »
It's my own creation drawing inspiration from all over; Aliens, Star Wars, Starship Troopers, Firefly/Serenity, you name it.

44
Mods / Re: [0.53.1a] Interstellar Federation v1.233
« on: December 12, 2012, 03:19:47 AM »
The ships are where most of the balancing effort went; if you really want the IFed experience, use IFed ships with vanilla weapons. Most of the weapons included in the mod are there for end-game gratification like game-breaking "fun" guns/swords you get at the end of some games or after you've beaten them.

As for bug reports and other PM requests, Interstellar Federation development is officially on-hold until Starfarer matures to a point where there's enough content to make modding fun again, e.g., multiple systems, scriptable missions, exploration, etc.  I really love this game and how easy it is to modify (and the tools Alex gives us to assist with that), but there's little to do at the moment beyond adding more ships & weapons and maintaining the mod.

Until then, you'll find me deving for the Kerbal Space Program Kethane Pack.

45
Mods / Re: [0.53.1a] Interstellar Federation v1.233
« on: August 27, 2012, 08:52:02 PM »
Yeah, I agree.  The shogun never really had a vision like other ships and became a bit blah.  I'll make some changes come next patch due sometime this decade.

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