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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Nick XR

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31
Mods / Re: [0.96a] Detailed Combat Results v5.3.3 (2023-05-14)
« on: May 27, 2023, 02:01:58 PM »
Hmm, is the PCL in the base game?  I haven't used it before but I'll take a look at it.

Yeah, it is in the base game, and an excellent weapon!

I want to thank you again for making this mod, having used it more I've really come to appreciate it. If you want to see how I used it to improve my build, here's a showcase: https://fractalsoftworks.com/forum/index.php?topic=26913.msg399595#msg399595

Impressive work, min maxing is a lot of fun.  I've thought about trying to make a script that would start the game and play a mission, report results, then shut down.  Then let the whole thing run over night to gather data (or fan out to a bunch of agents).  Then I end up doing something else because that sounds like work  :o

I've been getting an error code every time I try to use bitbucket for some reason.  Is there a non bitbucket link?
Hit me up on Discord and I'll send it to you direct.  I don't want to have to maintain another place to DL from, a release is complex enough as it is.
Nick#7884

32
Mods / Re: [0.96a] Detailed Combat Results v5.3.3 (2023-05-14)
« on: May 25, 2023, 11:25:58 AM »
Hmm, is the PCL in the base game?  I haven't used it before but I'll take a look at it. 

33
Mods / Re: [0.96a] Detailed Combat Results v5.3.3 (2023-05-14)
« on: May 20, 2023, 03:57:22 PM »
I am wondering if it's possible to make a feature to dump current details to a csv or similar file? I love this mod so much and the detailed stats it provides, it gives the game more meaning; so much so that I'd like to keep track of growth/changes in statistics and performance for my ships over time. Problem is I can only see the data in game, but I'd like to parse it with python and make a function to record time series data in charts and graphs, and make some other cool analytics.

I know this might be a big ask, but it would be so great to get this data in a format readable out of the game.

DCR used to do that, but I think only one person ever used the functionality and it was a pain to maintain.  If you're feeling bold you can look at the code and build your own save version and have it write to a file.

34
Bug Reports & Support / Re: Performance issue
« on: May 17, 2023, 09:17:57 AM »
You found and followed the Java8 Instructions?
https://www.reddit.com/r/starsector/comments/rvrn1c/comment/hr77htq/

That's the only fix I see mentioned for running into hyperspace slowness.

Consider trying this method of forcing your graphics card:
https://www.addictivetips.com/windows-tips/minecraft-not-using-gpu-how-to-force-minecraft-to-use-it/
Keep in min Starsector.exe isn't the actual game when it's in memory, that would be java.exe located in: Starsector\jre\bin

Also check on your windows "power plan", try forcing your whole computer to performance all the time to see if that helps.  I've had that cause serious issues for me in the past.


35
Bug Reports & Support / Re: Performance issue
« on: May 16, 2023, 11:03:48 AM »
AMD CPU and Nvidia GPU

Check out this thread on ensuring you're using your dedicated graphics card:
https://fractalsoftworks.com/forum/index.php?topic=23044.0


If you're running with mods, consider trying Java8 (google search Starsector Java 8 for instructions)


36
Sorry for my blindness and sorry for the waste of time. Thanks for the help! It was the Wurgandal from ED shipyards but it does indeed have the option available.
And best of luck :D

The exact same thing happened to me with the exact same ship!  ???

GAH!  *Forehead smack*  How did I miss that. Works great, thanks!


37
Mods / Re: [0.96a] Detailed Combat Results v5.3.2 (2023-05-13)
« on: May 14, 2023, 01:16:12 PM »
There seems to be a CTD issue with this mod.
Quote
9141989 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.combatanalytics.override.DCRIonCannonOnHitEffect.onHit(DCRIonCannonOnHitEffect.java:37)
   at com.fs.starfarer.combat.entities.MovingRay.notifyDealtDamage(Unknown Source)
   at com.fs.starfarer.combat.o0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.A.oOOO.o00000(Unknown Source)
   at com.fs.starfarer.combat.o0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.A.super(Unknown Source)
   at com.fs.starfarer.combat.o0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.A.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)

If necessary I can upload the entire starsector.log

Oooo, nice.  I'll fix it now.

Fixed! See first page for download

v5.3.3
 Fix for rare null pointer when tracking emp arc damage

38
Mods / Re: [0.96a] Detailed Combat Results v5.3.2 (2023-05-13)
« on: May 14, 2023, 12:26:47 PM »
There seems to be a CTD issue with this mod.
Quote
9141989 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.combatanalytics.override.DCRIonCannonOnHitEffect.onHit(DCRIonCannonOnHitEffect.java:37)
   at com.fs.starfarer.combat.entities.MovingRay.notifyDealtDamage(Unknown Source)
   at com.fs.starfarer.combat.o0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.A.oOOO.o00000(Unknown Source)
   at com.fs.starfarer.combat.o0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.A.super(Unknown Source)
   at com.fs.starfarer.combat.o0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.A.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)

If necessary I can upload the entire starsector.log

Oooo, nice.  I'll fix it now.

39
Mods / Re: [0.96a] ED Shipyards 2.6.1 (2023-05-13)
« on: May 13, 2023, 08:42:18 AM »
Version 2.6.1
  • Repair drones now report to Detailed Combat Results their repair data

40
Mods / Re: [0.96a] Detailed Combat Results v5.3.2 (2023-05-13)
« on: May 13, 2023, 08:38:36 AM »
v5.3.2 release
 All settings now done through Luna (still a soft dependency)
 Results UI now tracks damage repaired (requires mods to report damage repaired)
 New uninstall LunaLib setting
 Save compatible

41
Mods / Re: [0.95a] Beyond The Sector - Endless Randomized Systems
« on: May 13, 2023, 07:30:30 AM »
Kentington hasn't even logged in to the forums in a year and a half, so take a guess.

This mod remains just as unusable in .96 as it did in .95.1. Do not install it.

Kentington will update the mod to .96, he has just been busy with other projects. I confirmed this by contacting him.

This mod doesn't need an update, it needs to be first fixed so it doesn't break your game.

42
Mods / Re: [0.96a] ED Shipyards 2.6.0 (2023-05-08)
« on: May 12, 2023, 09:58:55 PM »
I killed the Wurgundal but there was no prompt to get it via salvaging. I spent nearly two hours fighting against the fleet it had, and now it isn't showing up. Can I have some help, please?

It's possible the bounty didn't spawn with Reinforced Bulkheads even though it's supposed to.  I haven't tested that fight in this version yet.

If you feel it's a bug, you can use the console command "addship edshipyard_wurgandal" to give you the ship, or you can do the combat again and in the console type "NUKE" a few times.

https://fractalsoftworks.com/forum/index.php?topic=4106.0

43
Mods / Re: [0.96a] ED Shipyards 2.6.0 (2023-05-08)
« on: May 11, 2023, 09:59:01 AM »
the link seems to be broken, I've tried the link here, discord and even the the bit bucket repository provided.

Just tried the 2.6.0 link and it works for me.

44
Mods / Re: [0.96a] ED Shipyards 2.6.0 (2023-05-08)
« on: May 09, 2023, 12:03:04 AM »
Version 2.6.0
  • Starsector .96a Upgrade
  • Supports LunaLib
  • Can enable/disable transport & defense fleets
  • Repair drones display damage healed during combat
  • Minor tweaks and cleanup

45
Mods / Re: [0.96a] Detailed Combat Results v5.3.1 (2023-05-06)
« on: May 06, 2023, 05:46:25 PM »
v5.3.1 Release
 Upgrade to Starsector .96a
 Changes to support DEM missiles (Thanks DR)
 Improvements to ignoring exploding ship damage logic

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