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Messages - Zilerrezko

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31
made the Zilarric logo. Next weekend, I will see if I can get around to making the battle ship. And weaponry! Spriting will be the longest thing for me :D

32
snuck in a rough draft of a giant gun for the beldurrezko :D happy easter everyone

33
Mods / Re: Interstellar Federation v1.06
« on: April 08, 2012, 09:58:56 PM »
dude you just made a whole race of ships in a week -_-

34
not going to work on this very often anymore, school is time consuming, and so is my sprite drawing and redrawing in paint.net.  I'll be trying to work on it on weekends, but everyother weekend (like this one) I'll be going to my fathers to visit him. Otherwise, until then, plenty of better mods out there ^^.

35
Mods / Re: The Scourge
« on: April 07, 2012, 09:24:02 AM »
this mod has become surprisingly good looking. hopefully when I get more free time I will test it out. school comes first always  :-\

36
Mods / Re: Interstellar Federation v1.05
« on: April 07, 2012, 12:40:32 AM »
aw man, you're using the "color" pallet I was going to use :/, back to the drawing board!!

37
well, he has gotten a lot of this lately. Just seems like he's gettin a lot of crap just because he wants his mod or rather his vision of his mod to be known. But I guess it's none of my business  anyway.

38
Modding Resources / Re: Trylobot's ship editor (2.4.5)
« on: April 04, 2012, 01:29:14 AM »
durendal, you best be getting you chips and beer ready, cause you're about to the the all nighter every night, all year, sooner, or later. :P

39
Bug Reports & Support / Re: 64bit Arch Linux - no sound in game
« on: April 03, 2012, 09:16:55 PM »
what's like on a linux?

40
General Discussion / Re: that awkward moment when......
« on: April 03, 2012, 09:16:20 PM »
reinforced bulkheads is forever alone hull increaser (I think) and heavy armor is (well it's obvious). Also, that awkward moment when the you realize the AI is just better at controlling a certain ship than you are. >.>

41
Modding / Re: The Zilarr (Idea for a new race)
« on: April 03, 2012, 07:53:59 AM »
rockin it into overdrive. start up the delorian and let's kick some coding!

42
I didn't either, and look how crappy my mod is, but I'm kicking myself in overdrive for it.

43
Mods / Re: MassFarer - A Mass Effect mod for Starfarer, Version 0.01
« on: April 03, 2012, 07:46:45 AM »
Quote
I think balancing is the real work that's going to be annoying for me. That and figuring out how to get the weapons to feel like what you see in the Mass Effect games while still being enjoyable to play

that's the hardest thing probably, is getting everything balanced, especially after you get everything working which can take a while as an amateur (god I'm still in that phase -_-)

44
sweet, gunna be like a creeps and weirdos for Starfarer haha

45
vulcan cannons are da best PD i've ever known

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