Frigates
Spoiler
- Minoria: This is generally not worth the DP (pretty common for frigate carriers), aside from its very high base speed, which rather than making it good, just makes it incredibly annoying to fight, because it kites forever. Also, why is a 10 DP ship a frigate and not a destroyer?
- Nakiha: Has double the flux dissipation of a lasher, 20 more speed, and a medium ballistic, all for only 1 DP more. This has more dissipation than all vanilla high-tech frigates (and all the modded ones I can think of), which is nuts for a ship that uses ballistic weapons.
- Novayu: Weird to have a 12 DP frigate without anything super funky going on. 2 medium missiles + fast missile racks is a lot, but it's 12dp and doesn't have much else going on. Probably okay.
- Osela: This is a logistics ship, but it's insanely good. Compared to the Hound, it has more than double the cargo space, tons of fuel and crew space to spare, and survey equipment. And though it only has one weapon slot, it has way better flux stats. And a shield, which the hound doesn't. And it has all this for 2/3rds the supply and DP cost of a Hound.
- Perwira(M): Way better logistics stats than its closest competitor (the Kite), but that's not even the relevant part here: 2 medium missiles for 3 DP is frankly insane. 2 medium missiles is something you get on a 12 DP destroyer, not a 3 DP frigate.
- Rama: Effectively a Wolf with a worse system and slot layout, but using ballistics means it can take better advantage of its slots than a Wolf. And it's 60% of the cost of one, and has 50 more seconds of PPT.
- Sekai: Actually not that great? The competition is a Dram, which has almost as much fuel space for a lot less DP/supply cost.
- Supolev: Has like twice as much cargo space as it should for its supply cost.
Destroyers (only one of these, I guess)
- Lovela: This one is basically fine. It's a Hammerhead with a little less speed and a good deal more flux dissipation, but I don't know if that's worth 2 DP more.
Cruisers
Spoiler
- Akatsuzuma: Same price as a Falcon, with more dissipation, a significantly better slot layout (all ballistics!), and more speed, for the cost of being a bit more fragile. Honestly not that egregious, compared to some of the other stuff here, but it could take a flux nerf imo.
- Exoria: This runs into the same problem as the Minoria- it's not actually that good (the comparison here is the Heron, which has Targeting Feed and 3 bays for the same DP), but having Maneuvering Jets makes it fast enough that it just kites forever. Not very fun to run into. (The Exoria(M) is actually pretty reasonable, though.)
- Inazuma: A lot of guns on this one. And most of its base flux gets used up by the built-in guns. But also its supply cost does not match its deployment cost, which is annoying.
- Lillaru: A faster Eagle with better armament, and more PPT for some reason. Better than the Eagle in almost every way, for the same cost.
- Machi APA: This one is bad compared to the Valkyrie.
- Miyo Juiliet: Also just bad. Compare to the Colossus. One extra maximum burn isn't enough to make this worthwhile.
- Scinaut: A cruiser-size Surveying Equipment and Salvage Gantry for 6 DP instantly makes this the best utility ship I've ever seen, and that's before I looked at the cargo/crew/fuel stats. Way too good. Why does this have better cargo, crew, and fuel-per-supply efficiency than your dedicated cargo and tanker ships??
- Seniraja: A lot like the Lillaru in that it makes the Eagle completely obsolete. Has most of the same stats and a way better armament. Medium ballistics are very good, and this has six of them, and they can all point at the same target, and that's before you start talking about the 9 small ballistics. Also has 15 more OP than an Eagle.
- Sentry: Primary gun is way too good. Too much hit strength and too much range. The only gun with similar stats is the Gauss, and that's way more inefficient, does less damage per hit, and has less range. Also this has reloading short-range Harpoon missiles for some reason?? For a ship that is noted to be a "glass cannon", it has about as much effective health as an Eagle. Also it's cheaper, faster, and has the same flux dissipation. (Lots of Eagle comparisons today.)
- Shinoria: A bit fast for a ship that can fit HVDs and Maulers *and* two wings of fighters. Otherwise probably fine.
- Sunami: This has way too much ground support strength.
- Wo: Worse than two Phaetons.
Capitals
Spoiler
- Eyeseau: Some janky stuff going on with the radar dome weapon, but I'm more concerned about the stats. Better flux and shields than an Oddysey, for the same DP (also the supply cost does not match the DP). At least the armament isn't that bad, but the turrets have absurdly huge arcs, firing over parts of the ship that they shouldn't be able to.
- Fusoreina(P): First, the lore mentions "super-heavy armor plating", and this only has 1k armor. The Dominator (a cruiser) has 1500; the Onslaught has 1750. Second, that doesn't matter, because the rest of this ship is extremely powerful. It has six converging medium ballistics/hybrids and two large ballistics, which would make it too good for 35 DP in the first place, but then it adds in AAF to really just smash through any pretensions of reasonableness. Also it has significantly more OP than the 40 DP Legion. This could easily be in the 50 DP range and still be strong.
- Isenoria(P): Odyssey comparison again. This has better shields, more dissipation, and better guns for the same price. And while the bomber is aesthetically pretty darn cool, it's awful to play against, because it just doesn't die if you shoot it and you have no way to avoid 2 Reapers worth of HE damage. An Onslaught worth of PD does not kill it. Also, its huge size physically blocks incoming fire for the carrier.
- Junyo Delta: This is worse than an Atlas; it has less cargo per supply cost. The only place where it's better is that it can flee the battle a bit faster and has better shielding, but that's largely irrelevant for a ship that will only see combat if you've already lost.
- Nebula Bravo(M): Same as Junyo Delta.
- Neuxoria(SP): An Astral costs 55 DP and has six wings, two large missiles, and Recall Device. This is cheaper (50 DP), twice as fast, has better flux stats, has more OP, and has better armament. Why would you ever pick any other capital carrier over this ship? Also it has the same problem with turret arcs as mentioned before.
- Purcellyra: Improved since the initial version that had four modular large missiles, but not by a significant margin. While this is the only capital with remotely reasonable flux stats, it makes up for that by having an insanely heavy missile armament. Five medium missiles, two larges, and then four built-in quick-reloading larges is just too much burst damage on a single hull. There are very few ships that can survive a volley of sabots, squalls, and Minirests. Oh, and even after all that, it has Fast Missile Racks, so it can dump missiles even faster. Pure missile hulls are almost always just a bad idea, and this one isn't an exception.
- Reisen: Better than basically any other vanilla capital by a large margin. Has more dissipation than the Paragon, and it doesn't fit a single energy weapon. Has a stronger converging main battery (four large ballistics, four medium ballistics) than almost any other ship I can think of, even going into the 60+ DP range. Also, it's only 40 DP.
- Reisen(M): This one gets a special mention because its stats are so out there. It has more dissipation than the Radiant, a ship with five large energies, and more armor than the Onslaught. Also it upgrades those ballistics to hybrids, so you can do the fun Gauss/HIL combo. Costs 5 more DP than the normal version, which is absurdly cheap for the huge stat stick it gives you.
- Rillaru: Faster and tankier than a Conquest with none of the Conquest's downsides. I guess you don't get the large missiles, but that hardly matters with how strong this is. The (SP) version is even more egregious, with better-than-Paragon kinds of flux stats and adding the large missiles back in.
- Tsutsumu: Worse than the Prometheus by a fairly large margin in terms of fuel-per-supply. Very strong otherwise because it's a 15 DP militarized capital with lots of OP for logistics hullmods. Might actually be fine; idk, wouldn't use it over a Prometheus because I care about the fuel stats more.
- Zepporia(M): Surprisingly, the "Fleet Supercarrier" is significantly cheaper than the Astral, and significantly better in every way except raw number of fighter wings. For the price of 1 less fighter wing than an Astral, you get more flux dissipation, more shield, a massive amount more guns, and also a nice discount of 12 DP. I suppose I have to take back my statement about the Neuxoria, since the only carrier that competes with it is this.
Two final points that apply to everything:
- A lot of these ships have weird PPT values that don't fit well with other vanilla or modded ships (which are almost always in increments of 60 seconds), or even other UAF ships. (For example, why does the Inazuma have 5 seconds more PPT than the Akatsuzuma???)
- Almost every ship has very,
very generous turret arcs, to the point where they don't make sense- the capitals are particularly bad about this, with turrets being able to shoot "over" sections of the ship that visually appear to be higher than the turret.