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Messages - theDragn

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16
Mods / Re: [0.96a] WhichMod 1.2.2
« on: May 27, 2023, 04:17:27 PM »
Excuse me, the downloadable version is ahead of the version on the version checker. Just letting you know.
Thanks for the heads up. Fixed.

17
Mods / Re: [0.96a] WhichMod 1.2.2
« on: May 09, 2023, 10:41:49 PM »
Updated version number for 0.96 compatibility. Will probably see about getting it to work on skins now that they have mutable descriptions, but for now it's just the quick and easy update.

18
Mods / Re: [0.96a] Furry Portrait Pack v1.16
« on: May 09, 2023, 10:33:35 PM »
WHEN?

easy there, killer, all you had to do was change the version number in mod_info.json

anyway that's what I've done (also added a few new portraits that were waiting for a release), you can grab it from the first post

19
Is it possible to implement a SR NOR Latch into advanceInCombat in order to memorise the state of local booleans?

Fortunately, your computer comes with at least several million of these. You can utilize them by declaring a boolean in java and setting it to either true or false.

20
Suggestions / Re: API request thread (please read OP before posting!)
« on: April 13, 2023, 01:48:14 PM »
Hmm - it looks like getSource() should return non-null unless the explosion was created with a null ShipAPI passed in for a source.
Sorry, my bad- you're right, the ShipAPI does get passed through correctly, but the WeaponAPI does not. (It would still be really helpful if we could get the weapon passed through, though.)

21
Mods / Re: [0.95.1a] Furry Portrait Pack v1.15
« on: April 12, 2023, 08:42:16 PM »
New version, new portraits. Removed AI-generated portraits due to both the plethora of community-provided portraits and a desire to support actual artists. Should be save-compatible, though removed portraits will show as a black square. Did some minor readjustment of factions to even out the portraits per faction. As always, you can download it from the first post.

22
Suggestions / Re: API request thread (please read OP before posting!)
« on: April 10, 2023, 01:29:04 AM »
Is it possible to expose the weapon/source entity for DamagingExplosion? When it gets passed to a damage listener, it's an instance of DamagingProjectileAPI with null weapon/source, which can be a bit of a problem if you want to do fancy things with explosions.

23
Mods / Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« on: April 06, 2023, 08:57:49 AM »
2432644 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
got another crash starting a save as a pirate on the latest version of the mod

download this
should be fixed, issue was some old 0.95 skills in faction files


edit: also have found an issue where it'll crash your game if one of the colony fleets tries to colonize a planet with industrial evolution ruins. Not sure whose fault that one is. I've also lost the source code during a system upgrade, so any fixes might take a little time.

24
You could also run https://github.com/eballai/NoAI or https://glaze.cs.uchicago.edu/ on your images, if you're worried about having them scraped for use in a model like this.

Oh, this is very useful. Thank you!

25
Speaking to the AI-art stuff: Rest assured, I'm not secretly training a model on mod work, lol.
[...]
So, as I hope you can see, there's no need to secretly use modders' work to train AIs with or anything remotely nefarious like that.
I'll be honest, I'm not very assured, because you just said "nuh uh, I wouldn't do that", but didn't show the inputs you used to generate the initial ships. Regardless, I'm not looking to have a fight about whether you actually did or did not- if you did, don't do it again; if you didn't, then there's no problem.

As far as this being what the future looks like... well, it looks like crap. None of those ships make any sense; it's just a bunch of vaguely-plausible details that fall apart when you take a closer look. You could kitbash something similar and better out of vanilla derelict sprites.

26
Learning to use AI art tools...

That first one looks a lot like Apex sprites. While I have no idea if you used those sprites as training data or not, please be aware that I specifically do not give permission to use them in that manner.

27
Mods / Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« on: January 02, 2023, 02:48:11 AM »
Hello theDragn. This mod became popular immediately after been moved to Chinese forums. I would like to apply to translate it into Chinese and publish it in the Chinese forum and ask for your permission.
You need to ask vayra, not me. I only have permission for this update; it's still her mod.

28
Mods / Re: [0.9.1a] Green Knight Security (v2.0c)
« on: December 18, 2022, 06:02:13 PM »
all right I'm not dead I will try my best to update it, I didn't knew people liked this mod so much, I thought everybody forgot about it after a while

All that needs to be done to bring it up to the current version is changing the compatible starsector version in mod_info.json and removing old skill IDs in your faction config. None of the scripting changes affect any of your code.

(that guy has apparently messaged at least a few other mod authors to try and get it updated, including me)

29
Mods / Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« on: October 22, 2022, 09:17:11 PM »
Ty for answer, but another question: if I dont turn it off will it just double HVB or it will crush and bug?
If you don't turn off Vayra's Sector HVBs, all HVBs will continue to spawn as normal- magiclib's system won't take over for them. You won't get double bounties, nor will it crash.

30
Mods / Re: [0.95.1a] Furry Portrait Pack v1.14
« on: October 22, 2022, 06:43:36 PM »
Updated again. Up to 115 portraits at this point. Also changed the rules for submissions to make updates a bit easier on me.

Rules for submissions:
- Send me a 128x128 png. Images must be color and should include the head and shoulders on a black background. See the portraits in the pack for examples.
- Images should meet some minimum standards of quality, and should be drawn/painted, not pixel art. See the portraits in the pack for examples. I'm not saying you need to go out and spend $600 on an oil painting of your fursona, but it should be at least decent.
- Also send me something to indicate that you actually own/commissioned/drew whatever you just sent me. Credit will remain anonymous unless you specifically ask for it in there.
- I don't care if the original image is SFW/NSFW as long as the cropped version is unarguably SFW.
- Tell me what faction(s) you want your portrait to be in. I'm not going to add your art to a modded faction unless the author's given permission for me to add portraits (apex design, exalted, keruvim).
- Tell me whether you want masculine or feminine pronouns. This will determine what pronouns the game uses in dialogue for players and NPCs with your portrait. (Starsector's dialogue scripting doesn't support gender-neutral or other pronouns, so you have to pick between masculine/feminine.)

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