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General Discussion / Re: Feasibility of Climbing Back After Defeat
« on: March 28, 2021, 11:38:32 PM »
I can see this. I lament having to just start over half the time when the quests get so stupidly difficult. It's why I stopped playing and waited for .95, figuring the contact system would give far better controllable difficulty. I can't confirm with certainty, but far as I can tell missions dont scale with the contacts over time, but rather their reputation with you. If you need to you can just do simple bar missions even with a totally fresh fleet and then build back up from there, likely having gained even more contacts then before as you rebuild. I'm not 100% sure on bounties, but I -think- they also scale with your reputation of the contact, not the time of the game. I am at least certain spy, jailbreak, dead drop, and the 'buy trade goods' jobs dont scale with time.