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Mods / Re: [0.7.2a] Starsector+ 3.3.0
« on: March 13, 2016, 03:35:15 AM »
I don't know about you, but I love my blue space dong. A nice little middleground between a cruiser and a capital ship.
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
For that matter, independents aren't supposed to be able to launch invasions.
How much of this is actually intended?
or aliens forcing you to turn on transponders
104183 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: Spec of class [com.fs.starfarer.rpg.oOOO] with id [suicidal] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.rpg.oOOO] with id [suicidal] not found
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.rpg.Person.setPersonality(Unknown Source)
at com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent.createOfficer(OfficerManagerEvent.java:209)
at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV2.addCommanderAndOfficer s(FleetFactoryV2.java:245)
at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV2.createFleet(FleetFactoryV2.java:167)
at com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager.createTradeFleet(EconomyFleetManager.java:747)
at com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager.advance(EconomyFleetManager.java:515)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.M.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.oooO.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.h.o00000(Unknown Source)
at com.fs.starfarer.ui.null.processInput(Unknown Source)
at com.fs.starfarer.ui.U.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
A person asked me to make the mod playable again as he never got to beat the big ship. Only took me 9 hours of remaking and figuring out how systems works nowadays, for a game I haven't touched in 1½ years...
It's a temporary, heavy-handed way of making sure you only align with one faction by the endgame. Looking at some ways to make it a bit less heavy-handed while accomplishing the same goal.
Just want to mention that the music of the Luddic Church is awesome, especially for neutral and hostile encounters. Sounds like a monastic choir mixed with Mongolian throat singing
I'd love to see a mission that hires you as a mercenary to follow around a fleet for a period of time and assist it in combat as necessary. You get to choose your battles, but bonus earnings are dependent on how much you did, and if you didn't do enough it will be considered failed.
May I ask, did you play in Iron mode? Because, my experience was that I felt like this "no money worries" zone was approaching several times, but then every time a setback hit me and I was forced to rebuild my fleet, pay a major bribe or spent ridiculous amounts for repairs. Because of those setbacks (which probably had me reloading reloading if not for Iron mode) my progression of wealth, fleet and skills is reeeelatively balanced.
Most likely among the first 10-20 players