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Messages - Jonlissla

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46
Announcements / Re: Starsector 0.9a (In-Dev) Patch Notes
« on: June 07, 2018, 09:11:37 AM »
I think what's in covers the bases pretty nicely. There are certainly some more niches that could be filled, but that would always be the case, for increasingly narrow niches. If 1.0 shipped with the current set of ships and weapons, I would be 100% ok with it. Of course, there's still the possibility for adding more, but it's on the "whether me or David feel like adding something in particular" basis, rather any kind of specific plan to do so.

Then I would kindly suggest another midtech capital ship.

47
Announcements / Re: Starsector 0.9a (In-Dev) Patch Notes
« on: June 02, 2018, 08:44:44 AM »
The hype is real.

48
Blog Posts / Re: Blueprints, Doctrine, and Production
« on: February 13, 2018, 04:08:48 AM »
Starsector blog posts are the best blog posts. It feels weird seeing all this new stuff since it's been ingrained in my mind as "distant future" content. Now there's exploration, outposts, officers, ship and weapon manufacturing, missions and who knows what else. It's a gigantic leap you've made and it's hard to believe how far the game has come. I'm also quite curious as to what's next, all the stuff that has been added lately and this future update is what the community has requested the most since the game was publically available. The only thing I can think of would be expanded diplomacy and dialogue.

Dare I say that Starsector is going towards the status of feature complete?

49
Mods / Re: [0.6.1a] Interstellar Federation v1.27
« on: May 11, 2017, 09:19:31 PM »
As long as you have permission I would love to see this mod revived with updated art.

50
Mods / Re: (0.8a) Shadowyards Reconstruction Authority 0.6.1a
« on: May 07, 2017, 02:13:05 AM »
The pirate themed ships are great, and a good addition to normal pirate fleets. Makes me want to see more pirate versions of modded ships.

51
Mods / Re: [0.8a] Star Wars: Revived - WIP: Development topic
« on: May 04, 2017, 11:43:14 AM »
And like I suspected, this needs some serious balancing xD

Nah, a total of 353 weapon mounts sounds reasonably balanced.

52
I thought it was difficult to find hi-tech ships before, but now it's borderline impossible. You have more luck going to the black market than using the TT military market. Is there any way to make markets only show specific ships?

53
General Discussion / Re: your best random salvaged ship findings
« on: April 23, 2017, 12:32:38 AM »
I had max salvage related skills and also fought the hardest one. You might have faced a lower/ easier version

Wait, there are more stations than one? I also keep reading about a REDACTED Mothership or something. Cruiser and stations are the biggest I've seen. Guess I have some exploring to do.

54
General Discussion / Re: .8 feedback thread
« on: April 23, 2017, 12:18:32 AM »
How good is Salvaging skill?  Is it required to get the best derelict ship finds (like those people found in best derelicts topic) and looting rare weapons (and fighter chips), or does it just increase the yield of insignificant commodities like supplies, metal, fuel, and other salables only useful for a quick buck?

I don't think it affects derelict ships much (haven't thought about it), but research/mining/habitat stations require atleast 50% or 75% and give some nice goodies when you salvage them. Research stations regularly give high-tier weapons like Storm Neelders and Plasma Cannons and several LPCs. Afterwards the station is destroyed so you can scavenge the debris field for even more stuff.

If it lets you loot better ships then it could be worth a few points.

55
I was thinking of maybe doing a pure exploration, scavenger, pirate play through for 8.0, with no access to any trade (the resource manage will be really fun). I don't know how I would set up something like this though. Anyone have any suggestions?

You can trade survey data to pirates, but you won't get much from it due to low stability, and none of their stations accept AI cores, atleast to my knowledge. I imagine that starting with the Wayfarer and Shepard would be a good start to allow for early exploration, and some of the unsurveyed planets in core worlds have given me class IV data so that could be a early boost in your economy.

Also, when you wrote that you won't have access to any trade, do you mean completely neglecting trade? As in, you will never buy or sell goods? If that's the case I guess you will have to get all your supplies and fuel via battles and salvage from debris field.

56
General Discussion / Re: The Mora
« on: April 22, 2017, 11:54:31 PM »
Damper Field needs a bit of a tweak. Give it a cooldown instead of charges to avoid spam.

I just fought one.

Now have two or three of them, armed with torpedo launchers. It takes ages to fight them due to catious AI and it's borderline impossible to trade blows due to their ship system.

Naturally fleet composition also comes into play. You really need large weapons to make a dent.

57
General Discussion / Re: your best random salvaged ship findings
« on: April 22, 2017, 11:30:46 PM »
And as you can see, the one on the top was from ONE fight! It was with a battle station!

I fought a station and got about half of that.

Now I'm jealous.

58
Bug Reports & Support / Re: [0.8a RC19] Minor Graphics Flickering
« on: April 21, 2017, 10:49:42 PM »
I have the same issue in fact but it always occurs in combat for me, not on the campaign map or trade screen. A flash or streak of green or white suddenly appearing. I think changing to Fullscreen helped a bit, but it still occurs every now and then.

Since there are few graphical settings available I'm not sure how to troubleshoot it. Could it be a conflict from a leftover graphical mod like ShaderLib? It sounds extremelt unlikely though.

59
Announcements / Re: Starsector 0.8a (Released) Patch Notes
« on: April 20, 2017, 12:22:47 PM »
Ugh. Was a problem before with another antivirus for a previous version, too. Could you possibly report it as a false positive, if that's an option?

Avast sends the file to their "lab" to analyze it. It's possible to run the program anyway, and I've already reported the file as legit.

Quote
<goes back to waiting for bug reports to come in>

I, for one, look forward to what will be the first bug for this version.

60
Announcements / Re: Starsector 0.8a (Released) Patch Notes
« on: April 20, 2017, 12:12:43 PM »
File is so hot off the presses that Avast won't even open it because of suspicions it's a virus.

Good times ahead.

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