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Messages - Jonlissla

Pages: 1 ... 9 10 [11] 12 13 ... 17
151
Mods / Re: Project Ironclads, version 6.1a (for 0.6.1a)
« on: October 05, 2013, 01:10:07 AM »
I tried UIN skill and $ join after the Hotfix with new and old savegame .

I received a bulgaria but the station behave like i didnt enlist .

Didnt have time to tried other faction.

I can confirm this. You can join ISA and problably RSF (haven't tested them yet), but not UIN. Judging from what Gabriel_Braun wrote earlier I presume that XLE doesn't work either.

Is there a another way to join? Paying any of them only seem to reset your relation, and I haven't found any "alien technologies" yet either.

Edit: Selling them a datacore didn't work either.

152
Mods / Re: Project Ironclads, version 6.1a (for 0.6.1a)
« on: October 04, 2013, 01:08:45 PM »
Yeah, that's probably it. Can you turn on save file compression (in settings.json) and see if that helps?

It allowed me to reload an earlier save, but unfortunately it happened a few minutes later. Same error as before: "GC overhead limit exceeded"

Started a new game as well and had the same issue.


Quote
Edit: you could also edit vmparams to increase the amount of memory available (change both 512's to 1024's, perhaps) just to get it to load, so you can re-save it with compression on.

This seems to have done the trick. I can now reload all my saves normally. I will continue playing and see if the problem persists lategame.

153
Mods / Re: Project Ironclads, version 6.1a (for 0.6.1a)
« on: October 04, 2013, 11:34:59 AM »
I have tried two different characters, each end up with a corrupted save after a short while.

Spoiler
java.lang.OutOfMemoryError: GC overhead limit exceeded
   at com.sun.org.apache.xerces.internal.impl.XMLStreamReaderImpl.convertXNIQNametoJa vaxQName(XMLStreamReaderImpl.java:1267)
   at com.sun.org.apache.xerces.internal.impl.XMLStreamReaderImpl.getName(XMLStreamReaderImpl.java:918)
   at com.thoughtworks.xstream.io.xml.StaxReader.pullElementName(StaxReader.java:79)
   at com.thoughtworks.xstream.io.xml.AbstractPullReader.readRealEvent(AbstractPullReader.java:152)
   at com.thoughtworks.xstream.io.xml.AbstractPullReader.readEvent(AbstractPullReader.java:135)
   at com.thoughtworks.xstream.io.xml.AbstractPullReader.hasMoreChildren(AbstractPullReader.java:87)
   at com.thoughtworks.xstream.io.ReaderWrapper.hasMoreChildren(ReaderWrapper.java:32)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:234)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:71)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:79)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:72)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:66)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:61)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:355)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:306)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:234)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:355)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:306)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:234)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
[close]

And...

Spoiler
java.lang.OutOfMemoryError: Java heap space
   at com.thoughtworks.xstream.io.path.PathTracker.pushElement(PathTracker.java:88)
   at com.thoughtworks.xstream.io.path.PathTrackingReader.moveDown(PathTrackingReader.java:38)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:282)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:234)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:71)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:79)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:72)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:66)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:61)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:71)
   at com.thoughtworks.xstream.converters.collections.MapConverter.putCurrentEntryInt oMap(MapConverter.java:89)
   at com.thoughtworks.xstream.converters.collections.MapConverter.populateMap(MapConverter.java:77)
   at com.thoughtworks.xstream.converters.collections.MapConverter.populateMap(MapConverter.java:71)
   at com.thoughtworks.xstream.converters.collections.MapConverter.unmarshal(MapConverter.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:355)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:306)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:234)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:355)
[close]

154
Mods / Re: Project Ironclads, version 5.2 (0.54.1)
« on: September 30, 2013, 03:51:53 AM »
Do you also get 'blocked' items in station`s inventory?

Indeed I do. Reloading a game removes all trade dialogue from stations, and I can see a "Blocked" item in Station Wrecks.

155
Mods / Re: Project Ironclads, version 5.2 (0.54.1)
« on: September 30, 2013, 03:46:41 AM »
Thats what im getting for basically every menu, everywhere.
edit; is 'blocked' supposed to be a thing? I have three of them. (0 ton data chips I got from station wrecks that cost me nothing to search)

I do have the same issue as well. Is it because of a outdated LazyLib perhaps?

156
Mods / Re: Project Ironclads, version 5.2 (0.54.1)
« on: September 28, 2013, 09:09:26 AM »
The mod will be delayed until 0.61a comes out

Guess we'll get it in 2014 then.

157
Mods / Re: Project Ironclads, version 5.2 (0.54.1)
« on: September 16, 2013, 05:57:13 AM »
3 CR to deploy (per fighter) and has 6 fighters per wing.

Sound good, it's less than a frigate. Would be nice if they can recover CR fast too, since I imagine alot of them dying.

158
Announcements / Re: Starsector 0.6a (Released) Patch Notes
« on: September 15, 2013, 06:33:12 AM »
Actually, im pretty sure it was entirely designed to balance the hyperion.

Indeed, not only does these mechanics add more depth to the game, it also allows developers and modders to balance certain ships without hitting their primary stats.

Have to admit, this patch was excellent. The UI needs some extra polish, but so far I'm having a blast. I can't wait to see what the modding community will cook up now that they can change systems and all kinds of crazy stuff.

Economy update next on the list maybe?

159
Mods / Re: Project Ironclads, version 5.2 (0.54.1)
« on: August 15, 2013, 06:29:53 AM »
Just as ever, incredibly well-made sprites. You're doing a great job. Can't wait until the next update comes and this mod get compatible with it.

I'M PUMPED.

160
Blog Posts / Re: Fighter Update
« on: June 16, 2013, 10:56:27 AM »
It'll be nice to have Gladius/Warthog wings that won't be a complete loss if they get wiped out by random missiles hitting them.  And I think swarms of Talons might actually become a viable (If somewhat pricy) tactic.

Talons have always been viable. They're cheap as dirt, very fast, and come in decent numbers that can easily overload shields. They are, by far, the best fightercraft next to the Broadsword in terms of cost effectiveness. Same thing goes with the Hound. Surprisingly effective ships despite their reputation.

161
Blog Posts / Re: Fighter Update
« on: June 14, 2013, 02:31:10 PM »
i hope this wont impact me...im a carrier guy and i have alot of fighter wings...will it be worse for me?

Quite the opposite. It will be a gigantic buff to fightercraft.

With this update and now that FP is gone, we might see a proper use for Warthog and Gladius fighters.

162
Announcements / Re: Starsector 0.6a (In Development) Patch Notes
« on: June 11, 2013, 11:10:03 PM »
On that note: Any plans on adding "Support" ships with (Out of combat) repairing/refitting capabilities?  We have freighters for cargo, tankers for fuel, ect.  With the "Combat Readiness" aspect, having a ship that speeds up repairs and re-readying would be very important.

Good idea, I'd really like to see more support mechanics in the game. A drone which flies in front of an enemy ship and has a large shield arc to block damage, or a sensor array on a ship which can be activated and give a accuracy boost to nearby allies, or a mobile platform which can deploy to activate a set of in-built weapons.

Tons of potential.

163
Blog Posts / Re: Fighter Update
« on: June 09, 2013, 03:42:11 AM »
Reminds me; could there perhaps be fighter refits? Like, fighters use "fighter-size" weapons, and buying them in bulk could be part of their repair cost, and occasionally some of the fighter weapons can be recovered? Modified fighters, anyone? :P

That question has been asked before a long time ago, and the answer was no, we will not be able to refit or modify fightercraft.

With this recent update however it would be interesting if we could atleast add hullmods to them.

164
Announcements / Re: Starsector 0.6a (In Development) Patch Notes
« on: May 26, 2013, 03:28:14 AM »
  • Supplies cost increased 20x
  • Increased marine cost 10x

Is the supply consumption as usual or has it been changed?

And marines being that expensive breaks immersion a bit. 7 soldiers cost almost more than 4 fighters that are capable of flying in space, not to mention are armed with heavy weapons. Would be better if you renamed them to Marine Squad or something, otherwise you get the impression they're individual soldiers.


165
General Discussion / Re: What Capital Should i Buy ?
« on: May 14, 2013, 11:32:03 PM »
pretty good speed and maneuverability compared to the rest of the Capitals.

Except it's the worst in both those categories...?

Burn Drive is nice and all but you can't use it all the time, and the Onslaught is generally about as flexible as refrigerator.

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