Love most things with this update, especially story points. Amazing tool for the player and would like to see more game incorporate it. At early levels you get a good amount of them, enough to put on your ships and give them a bunch of permamods. Lategame they sort of stop trickling in though. I'm around lvl 13~ish and they are getting few and far between which annoys me since it feels like I wasted them earlier.
I like the new skill tree. It's refreshing and brings a bit of variety to standard designs you see in games. Not happy at all however in how certain skills compete with eachother. Oh gee, do I want more flux stuff and a +1 permamod, or should I get this gimmick skill which will give me a REDACTED ship that won't even be at max CR? In the Industry line there are even two entirely competing skills; one that removes D-mods every second month (incredibly good btw), or a skill that gives damage reduction based on the amount of D-mods a ship has. They contradict eachother entirely. I'm fine with limited choices to make each playthrough unique and you can always respec if you like, but I feel some of the skills should be given another look and replaced in the tree.
Overall I'm really happy with the new stuff. Still as addicting as it was earlier.
Still no sign of anything abnormal, is there a bar event that points towards the new-ness or should I just keep looking and hope its obvious enough that I haven't missed it in an already visited system?
Keep exploring, it's a certain object orbiting a star, you'll know it when you see it.
Been savescumming a lot of fights to avoid losing big ships and, more important, to figure out how to beat them. Steadily built up a fleet of mostly cruisers, personally commanding a Fury (neat ship, really fast). Everything seems to die really slowly. Part of that is that good weapons have been few and far between, but even considering that, it's been difficult.
At one point I took on a ~120k bounty from a contact. Seemed simple enough, I'd done similar bounties before. Enemy fleet was something like an Atlas II, four cruisers, and a bunch of chaff. Got spanked the first time. How did that happen? Try again, lose.
Yeah I know the feeling. I stopped savescumming as of lately and taking the losses because it spices up the game, but I do reload every now and then if I get ambushed by a gigantic pirate fleet. And oh boy do the new pirate fleets hit hard. I don't know what Alex changed with the AI but I feel like they're much more dangerous now than before, and it seems your teamates aren't as triggerhappy as they were in the previous version. Even with Aggressive officers they don't seem very... well, aggressive. Pirates and bounties now have tons of high-level officers, and even with a pretty decent fleet I can't handle many of the bounties that are being posted and the payout is still pretty poop considering the fleet I will be fighting. Like, 210k for a bounty filled with cruisers, nice, I can deal with that. And over there is another bounty that pays 240k, but it's filled with literally 5 Conquests. Sounds legit.