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Messages - David

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31
Bug Reports & Support / Re: The Typo Thread
« on: February 16, 2024, 05:36:07 AM »
In the 'Retreat' and 'Direct Retreat' orders, I think 'open' should be 'opening' here?

Quote
Does not require a command point or open the command frequency if the ship is out of peak performance time and is losing combat readiness.

Hmm. Maybe if we remove "the" so that it connect this description to the mechanic by using the exact same terminology. Yeah, I think this works.


Thanks for the reports, cleaned everything up in-dev!


32
Is anyone else still seeing this in RC10?

I think I am.

Ah, to clarify, can you describe in more detail what's happening (or not) with your game? Like, does the music volume control simply not work at all? Or does it work only in certain contexts?

And you are indeed on RC10, and no mods that change sound settings?

I pulled the latest build here and it seems to work as intended set to full volume, no volume, partial volume and appears to work in multiple contexts eg. in dialogs, in campaign exploration mode, etc. If you can give any additional info, that'd be appreciated!

33
Bug Reports & Support / Re: Ship stuck in place
« on: February 15, 2024, 05:34:27 AM »
Super weird! Thank you, I've logged this for Alex to check out.

34
Bug Reports & Support / Re: F5 / F9 crash
« on: February 15, 2024, 05:32:41 AM »
(Oh no, you're going to make Alex paranoid.)

I can only join you in hoping that this is the pirate station king crash, but.

Well: thank you for the report nonetheless. If anyone has seen *anything* like a crash around save/load, please let us know - ideally with a save game or the game log! I've logged this, but I'm not sure we (read: Alex) can act without more information.

35
@David: Should the player really have a choice to retain their commission in this scenario? That would surprise me a lot.

I'd expect relations to be ruined, all ties severed and only after normalising relations, some chance to regain any form of support (including a commission).

The current implementation certainly feels... un-human.

Yeah, we talked about it a little internally already. Right now, yeah, the tone of the writing definitely feels like you lose your commission and ruin relations.

We'll figure out what exactly we want this to do and also make sure the tone of the dialog matches whatever that turns out to be.

36
A note of moderation: If what I get out of reading your post is that you just want to be a jerk or score snark points, don't make that post.

Per the first rule of this forum, we ask that you maintain a baseline of respect. If the sum of your posting history is being generally hostile and abrasive, then you will be invited to leave.


Thank you for your understanding. I've sidetracked this thread enough; we invite and appreciate discussion of game mechanics from all points of view.

37
(Would be great if civvie ships didn't murdered your bonuses reeeeee)

Hi- if you wish to express frustration, please do so without repeating an ugly meme into this forum. Thanks.

38
This is a known ... hm, a place where the game could signal the situation better, and should probably offer the player the option of resigning their commission on the spot.

I have a note to dig in here and do some 'enhancement'(, but it doesn't fall into the scope of a hotfix).

39
Suggestions / Re: A very in-depth post on Commissions and Reputation
« on: February 14, 2024, 05:17:32 AM »
2. Is basically an unhandled case - that fleet doesn't check if you have a Hegemony commission for any dialog. I've made a note to probably add that in, but it won't be a hotfix item.)

Ah - the bug is independent of commission status, I only brought it up here because I remembered it being fixed, and thought that the commission might have somehow reintroduced the issue.

Basically, there is some chain of dialogue, with the rogue Hegemony fleet, that leads to the player being prompted with an "are you sure you want to turn the Hegemony hostile" window if he chooses to fight rather than flee. The bug doesn't extend to the actual reputation modification, though - though the message implies it will cause hostility, it doesn't do so.

Ahh, I see what you mean. Updating my notes; going to review that whole interaction, in any event.

40
Bug Reports & Support / Re: [0.97a-RC9] Game crashing after pirate battles
« on: February 13, 2024, 05:54:25 AM »
Thanks for the quick reply. Sent the save, hope the bug can be sorted out :)

Awesome, thank you!

41
Bug Reports & Support / Re: The Typo Thread
« on: February 13, 2024, 05:04:30 AM »
There's an 'is' missing between 'game' and 'also'.
It also says "Dikat" instead of "Diktat" there.

All fixed up, thank you!

42
Bug Reports & Support / Re: [0.97a-RC9] Game crashing after pirate battles
« on: February 13, 2024, 04:55:21 AM »
Uh oh. Thank you for the report, I've logged this for Alex to look at.

You wouldn't have a savegame where this happens, would you?

43
Bug Reports & Support / Re: The Typo Thread
« on: February 12, 2024, 08:08:11 AM »
Thank you for the reports, fixed up everything since Alex's last post here.

44
Bug Reports & Support / Re: [0.97a-RC8] Bornanew Missing Dialogue
« on: February 12, 2024, 05:43:12 AM »
(Corrected this for the next hotfix!)

45
Suggestions / Re: A very in-depth post on Commissions and Reputation
« on: February 12, 2024, 05:35:08 AM »
Bugs

I noticed a bug in the new Diktat quest chain, with a Hegemony commission. The Hegemony mercenary comes up to me, talks casually, and reveals that there are orders to let me go about my business. I obtain the data core, and the mercenary then turns around and attacks me. I think a script that fires on core recovery isn't making the requisite check.

The bug with the rogue Hegemony officer after you obtain Gargoyle still occurs - I don't recall the precise dialogue that led to it, but the popup indicating that the fight will turn the Hegemony hostile appears despite the fact that that officer is treated as a renegade. I remember it being fixed in a previous build, so it might have something to do with my having a commission - or it might not.

(Thanks for the feedback by the way! To respond particularly to these two items.
1. Merc hostility is corrected for the next hotfix.
2. Is basically an unhandled case - that fleet doesn't check if you have a Hegemony commission for any dialog. I've made a note to probably add that in, but it won't be a hotfix item.)

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