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Messages - rada660

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31
Announcements / Re: Starfarer 0.54a (In Development) Patch Notes
« on: November 03, 2012, 09:49:09 PM »
wished there was more game update with small content that happen more frequently, than big patch with much content ( that maybe be bugged... dont know ) once in 2 months =/

32
Mods / Re: Tankfarer - WWII Mod
« on: June 20, 2012, 01:39:43 PM »
lol yea its true what happen to the mod  ???

33
Mods / Re: Total Annihilation Mod: Project Titan
« on: June 18, 2012, 12:25:58 PM »
It's just not good to render all those weapon arcs. And I run a 8gb dd3 ram, intel i7-2600k, ati 6950 2gb PC.

just do the first group of the 5 being blank and let all other gun shoot auto :D problem solved, oooor do the first group being the super duper "super-weapon" so you do the good aim :D

34
Mods / Re: Total Annihilation Mod: Project Titan
« on: June 17, 2012, 03:17:26 PM »
tbh i liked the titan idea, but not the total annihilation conversion :(

not that i dont like it, i just wanted titan that was lore friendly D:

35
Modding / Re: Mod idea
« on: June 13, 2012, 12:44:54 PM »
the problem is the drafting that space ship can do by holding down Shift and press a or d

36
Mods / Re: Fight For Universe: Sector Xplo (1.0.1.7)
« on: June 10, 2012, 07:43:07 PM »
WAR STALKER YOU MOD SPAZ TOO :D. I just found this mod on there that you are working on too :P, How long you played it for?

pffft....




i got SPAZ too but starfarer is so much more awesome

37
Mods / Re: The Confederacy of Free Stars
« on: June 05, 2012, 01:08:11 PM »
Upgrade, can I be so incredibly rude and mean to ask you, in the absence of InfinitySquared, you release your slightly more stable version? It's basically unplayable due to the defenceforceid bug (you get roughly 3 minutes of gameplay before the save dies), which is sad because the ships look awesome

I'll try to get a stable version out very soon, but don't expect all bugs to be fixed....

least get rid of teh bug that make you crash without gameplay :)

38
Mods / Re: The Confederacy of Free Stars
« on: June 05, 2012, 09:25:38 AM »
Yeah, i helped him out with developing the mod, you know. ;)
Haven't sent him that version yet, though..
Kinda odd he never mentioned it.

Well, since he ain't online *that* much, and I haven't sent him my latest version yet. There's this bug which annoys the hell out of me, so I am on a bug hunt :)

his computer died... that why he didnt came online often lately, last time he message me its was on a rented laptop

39
Mods / Re: The Confederacy of Free Stars
« on: June 05, 2012, 04:51:04 AM »
I believe i have fixed that issue in my version. :)

Your version?

40
Modding / Re: Two Factions One Base.
« on: June 03, 2012, 06:09:33 PM »
I'd imagine it'd be entirely possible, but they would engage each other almost immediately after spawning.

civil war? :D

41
config/settings.json

"battleSize":

That did not help me at all : (

You could try lowering the point requirements of the ships themselves instead. Vandala has a mod that halves the FP points of all vanilla ships, I think.

I'll check out the mod.

its  in your save folder, then open the corresponding campaign save you want to change, and it is yes in campaign.xml, its just tricky to find it, but ill tell you how i do it

open it up with notepad++ ( dont use search its a *** and will always show you something you dont want ( well as there too many line with the same name so yea... ) )

you want to shrink the "object" group under "containinglocation" normally object is the line 23 if nothing is changed before. ( may take a while as there is so many stuff in it and is ass long to shrink it all )

then shrink "renderer" its supposed to be the next group available to be shrinked

then "hitParticules" its a short one, but still in your way :)

then shrink "SpawnPoints" will also take a moment depending how how many fleet can be spawn in different point, but not as long as "object"

alright now you came around "FleetData" that is about all fleet in your save including yours, but i think normally its start with yours

Shrink "members" under fleetdata, then bam, Maxfleetpoint appear, its your max fleet point, change it to whatever you want to increase your fleet size

be warned tho, if you have an ass huger fleet, many enemy will just run in fear from your massive fleet because of the fleet point in total

so yea there ya go

hope you understand the step :) and see what to shrink ( and maybe its the wrong word "shrink...." but that the only word that come to my head into doing the action lol as the list shrink into a 1 line >_>


42
Mods / Re: Fight For Universe: Sector Xplo (1.0.1.7)
« on: June 01, 2012, 12:03:53 PM »
Two things...
one, where are the ISA, Scourge and TimCORP? Or are they not implemented yet?

two, the IDF railguns seem to be little more than peashooters against the Hierarchy. At the moment, all I'm using is a Samekh with all small and medium mounts covered in missile launchers along with a couple of the large mounts with Jerichos. And two Shiry wings which I always have set to escort my Samekh. This thing wrecks any Hierarchy ship in a 1v1 and takes considerable numbers of Hierarchy ships to flank and get on all sides. Otherwise, everything dies under the un-ending torrent of missiles.

i did permitted myself in boosting their dmg a tad... which was more effective vs flux used so if finally happy to use railgun and feel awesome

43
Mods / Re: The Confederacy of Free Stars
« on: May 27, 2012, 12:20:40 PM »
So the Confederacy lives on?


:yay:

yea i make sure its happen >;3

because the sprite and its awesomeness cant be left over

44
One tiny bit If you don't mind, Make the Refit Screen where you look at the Ship, to be able to zoom out even more,

Omega's Minimash contains a Ship called the OMEGA-class Dreadnought and the damn thing is way too big for me to be able to refit it, as it doesn't let me watch the entire ship.

It should let you zoom out far enough to see the entire ship - I actually tested it with that one.

well you should now let us SCROLLING the ship around in the refitting windows, because lets stay with the omega, you can zoom out yes, but happen that small turret point is hard to click on when too much zoomed out, so you need to rezoom-in but lead that some of them land into the naming section and you can click those when at the good zooming point.

so add the scrolling feature pretty pweaaaaaaassseeeeee :3 ( for the next build lol )

45
Mods / Re: The Confederacy of Free Stars
« on: May 27, 2012, 06:43:13 AM »
the computer of InfinitySquared died literally so he cant get on, the only time that he been able, was when he rented a laptop to do so, he told me he was PMing Jocan2003 to fix this, but i still didnt get any news about it :(

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