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Announcements / Re: Starsector 0.9a (Released) Patch Notes
« on: November 23, 2018, 04:09:52 PM »
Just did my own quick test run of the tutorial, and I can see Star's point. I didn't use any skills, made sure to select the normal difficulty, and used Autofit to equip my fleet. I ended up going 2v1 against the pirate fleets. I was piloting the Wolf frigate, and I didn't give any of my ships orders. The fight was a little harder than I expected. Granted, I didn't use any of the knowledge I used during my playthroughs of the game (don't approach a Sunder from the front, use a phase skimmer to get around the Hammerhead and shoot it in the engines, ect.). The tutorial could end a little easier, but then the rest of the game is a little rough at the start for a new player as well. It's kind of a toss up for me.
I think that is a pretty decent compromise. Introduce the player to a good helping of frigates, so they can get their feet wet. I think it would also be a good idea to have a larger fleet in the system, and tempt the player with a nice bonus if they want to tackle it.
Personally, I would remove the larger ships from the tutorial fight altogether. Let them fight waves of smaller ships which even a new player should be able to shoot their way through without optimized strategy, and quantity can stretch the battle out for an epic feel.
I think that is a pretty decent compromise. Introduce the player to a good helping of frigates, so they can get their feet wet. I think it would also be a good idea to have a larger fleet in the system, and tempt the player with a nice bonus if they want to tackle it.