1
Mods / Re: [0.9.1a] TC: Archean Order: Rebalanced Combat/Lore RPG - Update preview 6/24/20
« on: January 16, 2021, 08:49:25 PM »
I always delete everything and do a clean install of the mod so yeah. If you want the save file I can upload it.
All of my interceptors are on the battleships and all of my carriers were filled with fighters, gunships, and bombers to the brim lol.
Or if you think it OK as it is, I'm fine with that. It still dominates in 1v1 situation anyway.
Accelerate Shield stack on Magelith is also kind of OP but it didn't bother me too much.
Quote
For the Sabot, do you mean the version where it had higher armor penetration and was a single projectile?Not the vanilla, the one before beta, it looks more believable. This new one has a secondary projectile range very far. it's kind of ridiculous. Your Sabot is more of a short gun so it shouldn't go that far. I would go with buffing missile speed, HP, or changing patterns would fit with the theme more. Or making secondary projectiles invincible or prematurely detonate secondary projectile when destroy but dealing only half damage. Can it fly in engine interdiction pattern but detonate when it's only on a quarter of the route?
Quote
For Concentrated Shields that is honestly an intended downside because it makes shields so much better. Have you tried defending with a lot of interceptors to relieve some of the strike craft pressure?It's not enough to counter from my PoV. Usually, the craft AI tends to group up together into a massive blob. So, 30+ crafts can only help one ship at a time instead of spreading out. That's why I was thinking that some interceptor and PD drone ranges should be reduced to only cover their own ship only or ships next to it. It's useless to sent interceptors to attack enemy ships anyway so that role can be left to fighters.
All of my interceptors are on the battleships and all of my carriers were filled with fighters, gunships, and bombers to the brim lol.
Quote
If that doesn't help much I'll consider reducing its arc reduction. Combining the two hullmods is too much of a mandatory OP sink imo because its so good to have 360 shields with 20% extra hp and increased damage efficiency.I wouldn't want 360 that would be too much but 180 isn't cut out (it's only useful on 360 shield ship like Paragon anyway). I would prefer around 220-250 degrees of the shield arc after the Extended Shield apply. The OP sink is kind of justify since apart from shield damage reduction I also get massive flux capacity. This is almost equal to dumping 60 points into it for Paragon. And I kind of profit some instead of using normal Hardened Shield + 60 Flux capacity.
Or if you think it OK as it is, I'm fine with that. It still dominates in 1v1 situation anyway.
Accelerate Shield stack on Magelith is also kind of OP but it didn't bother me too much.