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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - IIE16 Yoshi

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31
Don't think I've heard the buzzing. Still don't recognize some of the SFX of the shipsystems yet. Hell, for the longest time, I thought that Alex had changed the power-up SFX for low-tech shields (the red ones) because Lashers would power up their shields at the same time that they started up their Ammo Feeders.....It only dawned on me that it was the Ammo Feeder when I started hearing the SFX on other ship types.

32
I don't know whether the clam is ever using it's fortress shield - not sure if I know what the visual cue would be - I think it might have - and it certainly seems to me like it should be doing as I sit and pepper the little mite with all sorts of ordnance.


Fortress Shields gain a purple tinge, restoring to the normal blue when the system is turned off again. It doesn't lower the shields though after turning off the system. Turning on the system does start up the shield with the purple tinge.

33
Suggestions / Re: Integrated Weapon Systems
« on: August 12, 2012, 12:32:01 PM »
Those are all ships that could benefit from their main weapon becoming a ship system. Also, the Yellowjacket's Maser isn't that underpowered. Against other large energy weapons, it is fairly awful, but it started life as a medium slot weapon, which meant that you could go crazy with putting sniper laser cannons on any ship with medium energy mounts.

34
General Discussion / Re: What exactly is flux?
« on: August 12, 2012, 12:23:51 PM »
Basically, Flux is Mana in reverse. In the sense that having less Flux is generally better.

35
Suggestions / Re: Integrated Weapon Systems
« on: August 12, 2012, 12:19:00 PM »
No, it just hides the gun. Good for making ships styled more like older wooden ships, where all the guns are hidden away inside the hole and shoot through gun ports, rather than modern ships that proudly display all their guns in their turrets. Hidden weapons can still be removed and replaced with different weapons like normal.

36
Mods / Re: StarTreker - Star Trek mod on the 2500s
« on: August 12, 2012, 10:04:52 AM »
Oh god, yes. That ship. There was a little Star Trek flash game out there that I found a LONG time ago, and that warship, that thing was so awesome.

EDIT:
FlashTrek Broken Mirror, by Vex Xiang. That was it. I found it again.

37
Mods / Re: [0.53a] Interstellar Federation v1.24
« on: August 12, 2012, 09:55:38 AM »
Dedicated missile boat, complete with missile-related ship systems, capable of destroying a frigate-sized unshielded and fairly lightly armored gunship. I see nothing wrong here.

38
Scroll to the very bottom, then work your back up till you find the start of the error message. Then copy-paste all of that.

39
Mods / Re: FreeSpace 2 Mod v1.0 Release
« on: August 11, 2012, 08:55:41 PM »
While that second ship looks like it hails from the depths of Oblivion, I think it could maybe do with some smoothed edging, like the first. Right now, it seems to me as if you went crazy and cut out a texture on photoshop, especially that large bottom section of the hull.

40
General Discussion / Re: No ship is "OP"
« on: August 11, 2012, 06:08:41 PM »
I would prefer it if all ships are balanced against each other. Because then, the different ships are side-grades to each other, and I can pick a ship for it's unique arrangement of weapons and systems, rather than because it's the best at everything.

41
Mods / Re: Ascendency (Beta 1 Coming Soon)
« on: August 11, 2012, 06:03:12 PM »
Hrm, I might try flying the Luxara. Been kind of put off of it, because the Esk Carrier (I still haven't learnt it's name :3) is more versatile. And has far more utility due to it's landing bays. I like the arrangement of the heavier weapons on the Luxara, from the looks of it in the shop, it looks like it has a nice lefty and righty kind of arrangement, which'll be pretty awesome, cos I love getting into fights with more ships than what I have.

42
Mods / Re: Ascendency (Beta 1 Coming Soon)
« on: August 11, 2012, 05:18:02 PM »
Upgraded~? Has it had any changes to it's weapons? And how's the Luxara been buffed~?

43
Hrm, well, for now, I'ma try and avoid scrapping with the Junk Pirates, though I do love fighting the Kraken. The way the ballistic and energy weapons are segregated to the red and blue sides respectively is awesome.

44
Mods / Re: Ascendency (Beta 1 Coming Soon)
« on: August 11, 2012, 01:22:48 PM »
Wait, I just noticed something. At first I thought it was just a pretty cool screenshot with fighters doing fly-bys. But, are those fighters actually now drones~?


EDIT:
Also, at any point, will the Coalition be thinking of fielding new, bigger, badder pewpew, in light of the Thiiei's new, bigger, badder dakkadakka~?

45
Do any of the ships mentioned have a custom ship system?

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