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Messages - BHunterSEAL

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Announcements / Re: Starsector 0.6a (In Development) Patch Notes
« on: September 11, 2013, 07:15:29 AM »

i will leave it here

I guess I just don't understand why this sort of *** is acceptable in the games industry. In my line of work, if a client is expecting something, we will put in 90, 100, 110 hours a week to make it happen. More if necessary and for months on end if need be. We are expected to give clear and realistic milestones for deliverables and move mountains to meet them. Internally, mistakes, delays and poor communication are punished harshly: you will get chewed-out on by your team and your performance comp will suffer. Excuses are not tolerated. Delays in getting production data from the engineering team? Deal with it. Client sends you their financials as outputs crookedly-scanned on a 1982 Xerox machine? Deal with it. There's a bug in your model and 20 pages in the presentation need to be redone? Hope you've stocked up on Red Bull because the meeting is still tomorrow at 9:00 AM.

I'm not saying this is ideal, or that it's resulted in a particularly happy or healthy lifestyle for anyone I know, but I have a hard time wrapping my head around how the complete opposite is the norm in the software industry. Valve isn't the only offender, it's sadly par for the course at this point. Even when games do get finished, there are a lot of mainstream releases nowadays that are so buggy that if we put out something comparably shoddy, the entire team would be summarily fired.

General Discussion / I am completely floored by this game
« on: February 26, 2012, 03:51:40 PM »
I'll be honest, I didn't know what to expect when I first heard of this. It was in, I believe, a thread on another website about two (then) upcoming space combat games, Space Pirates & Zombies and Starfarer. Being a big fan, I tried to get them both, but saw Starfarer was not out and bought SPAZ instead. Really a fantastic game and I recommend it to anyone that is enjoying Starfarer and wants to play a more complete game while they wait.

Maybe a week or so ago I picked up the alpha of this--it annoyed me that there was no demo because I ALWAYS try before I buy, but the descriptions looked nice and it was just $10 (I think?) so I took the plunge. Holy ***. This game is freakin' great. I mean it's obviously unfinished and the campaign is clearly a WIP but this thing blows my mind. Maybe it's because it's exactly what I've always wanted, sort of a melding of SPAZ, Mount & Blade, X3, and Escape Velocity. The battles are awesome and I can tell the campaign mode is shaping up to be sweet as well.

My advice to the devs: forget about working on battles & adding ships for no.  Battles are awesome and ship variety is fine. Get me a universe I can campaign around in, multiple systems, goods, built-out factions, etc., and I'm not sure I'll be able to leave my room for a week. Once you get that up-and-running, the modders will really have something to run with--obviously I'm sure you'd like to refine battles, add more ships, etc., before release, but right now I'm sure everyone is dying to have a playable campaign.

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