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Mods / Re: [0.96.a] Realistic Combat 1.27.0
« on: July 07, 2023, 04:50:52 AM »
I've been playing Starsector since 2011. This changes everything.
You're a madlad.
You're a madlad.
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
It is interesting that you bring up some of the social constructs around gaming because this community feels a lot like a now-defunct group I used to frequent (RelicNews) which was a fan forum for Homeworld and Dawn of War in the early 2000s. Though this is an official forum, it's just a bunch of fans that like the game and want to see it succeed. I think this community is quite civil, healthy, and productive, all things considered. But there is a temptation to believe there is true community even though I haven't met any of you and can't begin to imagine what you're like in "real life." Don't get me wrong, there are some good blokes out there but, as exampled by Star Citizen, it is telling how much power fantasy and escapism can warp not just an individual's identity, but tens of thousands.
you are not always supposed to be given the best hand
The issue is that there's no time pressure in Starsector. If you don't get offered what you want, you don't "make do", you just fly around the core in circles until you get the dice roll you want. The optimal way to play is tedious.
May want to include a primary "dynamic tariffs" folder to the zip file, before you get weird bug reports about it not showing up on the list. Pretty much standard. I missed it, thanks to normally just unpacking mods in bulk when a new update comes.
{"enabledMods": [
"$$$_lightshow",
"lw_autosave",
"CAS",
"chatter",
"timid_commissioned_hull_mods",
"gunnyhegexpeditionary",
"lw_lazylib",
"leadingPip",
"logisticsNotifications",
"MagicLib",
"missingships",
"$$rebalanced_pilums",
"speedUp",
"sun_starship_legends",
"transfer_all_items",
"incometweaks",
"underworld",
"US",
"URW",
"lw_version_checker",
"audio_plus",
"shaderLib"
]}
2885014 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: Fleet com.fs.starfarer.campaign.fleet.CampaignFleet@275f5ed3Thulian Raider Base trying to leave a battle different from its getBattle()
java.lang.RuntimeException: Fleet com.fs.starfarer.campaign.fleet.CampaignFleet@275f5ed3Thulian Raider Base trying to leave a battle different from its getBattle()
at com.fs.starfarer.campaign.fleet.Battle.leave(Unknown Source)
at com.fs.starfarer.campaign.fleet.Battle.finish(Unknown Source)
at com.fs.starfarer.campaign.fleet.Battle.doAutoresolveRound(Unknown Source)
at com.fs.starfarer.campaign.fleet.Battle.advance(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.advanceEvenIfPaused(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
- Some cool font colors.
That would be the one. Thanks pals. I'm trying to suggest a starting path for a buddy getting into the game.