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Messages - Verrius

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16
Discussions / Re: A quick hello and a friendly place in SC
« on: August 16, 2015, 04:37:32 AM »
I was thinking about picking up a Redeemer too, Looks like a beautiful ship! :)
It really is. If you haven't been following the development, you may not be aware that the Redeemer was designed by a group of backers. They did a large-scale competition where multiple teams entered to create a ship for the game based on set criteria. The winner would have the ship put into the game, among other awards/compensation. The result was the Redeemer, an armed-to-the-teeth dropship intended for hot-dropping marines into combat zones.

As a result of the fact it came from a separate group, I'd say it looks particularly unique but still fitting.

17
Discussions / Re: A quick hello and a friendly place in SC
« on: August 15, 2015, 08:29:43 PM »
Woah... it looks like a cool game, but is it pay to win? Because I don't really want to have to pay 100 copies of SS worth...

There is no denying the immediate advantage someone will have if they initially bought into a good ship, although there are a few things to consider. The ships we're talking about are not available in this iteration of the game, and are not likely to be available until it is basically released. For the current iteration, you can get the better ships such as the F7C-M Super Hornet through in-game rental credits (REC). Once you pick it up with REC, you can renew the term for a discount, so it's somewhat easy to maintain a loadout. You can also get better weapons through the REC system. I have not had any difficulty maintaining my Loaner Hornet's loadout with just a little casual play, a regular Hornet model via REC plus the gear wouldn't be a tall order.

I play mostly Vanduul Swarm, which is Co-op vs AI. In that case, like Warframe it really doesn't matter to me if someone has better stuff since we're all in it together.

When the game eventually comes out, people will be starting with potentially better ships but that is where it ends. You will have to earn the ships in game, although players can still buy a set number of in-game currency per month. The system is intended to help people who might have little time, but still want to stay at least somewhat competitive. It will not be enough to replace playing the game. The benefits of buying the ships are really just given to the people who backed the game before it comes out. Considering how long the game is hoping to be alive, the advantages would quickly disappear.

My recommendation? If you are interested, get this. The Mustang is a blast to fly, albeit a little fragile. If you want to try the Aurora, there is a system in place that lets you swap it for free and back as many times as you want. The Aurora is the other starting ship. For $45.00, I would say the existing iteration of Star Citizen is worthwhile. Getting the end product at this price is icing on the cake. Just a warning though, the game is very demanding. You can visit this page and use the GAMESCOM2015 code to try it out free until 8/24/2015, IIRC.

18
Discussions / Re: A quick hello and a friendly place in SC
« on: August 15, 2015, 07:40:11 PM »
Yeah, I'm at... $1,100? Which is utterly insane for my age (17) - must be one of the youngest Concierge members around.

I mean, that's more than most of my friends have spent on their first cars. I dunno what it was that convinced me to spend so much.

Haha, that is pretty intense. My 'fleet' consists of a Constellation Phoenix (+loaner Merlin), a 890 Jump, and a Retaliator. The Retaliator is fitted with a back torpedo bay and front living quarters, the torpedo bay may get melted if another combat related bay is released. I never cared much for limited, high power ammunition weapons. I got into it during the Kickstarter, got the Constellation Package to start for $250.00. I don't regret it, this game is the one shot we'll have for a very long time for a space game of this scale. No development team will be able to pull together the resources to build a game like this with publisher overhead, even if something similar was greenlit.

The Carrack is a really nice ship, the science and exploration roles remind me a lot of a smaller Enterprise. Pretty large compared to other Star Citizen ships however, larger so than the 890 Jump. I'm assuming the armaments will be fairly lacking, but that's always something that can be compensated for. I've always been a fan of the larger more luxury ships myself however.

Might purchase the constellation andromeda :3

Haha, do it. Was my first ship, although I upgraded to a different Constellation model. To me, the constellation is one of the ships that really sticks out to me from Star Citizen. Beautiful ship that looks to be designed for a lot of roles. And then you get the snub fighter, the Merlin makes me happy.

19
Discussions / Re: A quick hello and a friendly place in SC
« on: August 15, 2015, 05:19:27 AM »
I'm a little surprised as well that Star Citizen isn't brought up much here, considering how good both audiences are at waiting unimaginably long times for updates. I've spent a little bit more than I care to admit on it.

20
General Discussion / Re: Yo, David! Gonna need a lot more portraits!
« on: April 11, 2015, 09:10:47 AM »
As for portraits, I admit I find them a bit stressful. Portraits are an area of art I've not in the past felt like I've been as good at as I'd like to be due to focusing so much on landscapes and backgrounds for so many years, so I fret a lot over my work when doing them. However I do feel like I've gotten a lot better at portraits in the past few years and I'm really into the idea of doing a bunch more for Starsector (and developing myself as an artist while I'm at it).

That's good to hear. I can understand why you'd be hard on yourself, we are our own greatest critics. With that being said, your work even with the portraits is still exceptional and fits the game's aesthetic very well. It'll only get better over time, glad we'll be seeing more.

21
General Discussion / Re: I'm sorry, but this is getting ridiculous.
« on: October 15, 2014, 11:34:46 AM »
The developer's strategy seems to be few, but major updates. Each update thus far could easily have been considered worth the asking price, which is explained clearly on the preorder page. It is a $10.00 game right now, you bought a $10.00 game, you are playing a $10.00 game right now. When it is finished, it will be a $20.00 game. At that point new consumers better have a game that is as good as or better than other $20.00 PC games, which is a tall order these days considering how many good games are less than $20.00.

It is definitely frustrating having to wait, everyone can relate to this. But we can't forget that nobody wants this game to be finished and released more than the development team, which is basically 2-3 people, primarily Alex. They just want to make sure the game is the best it can possibly be when it is finally finished.

(It took me 7 minutes to type this? Whoops.)

22
Blog Posts / Re: On Trade Design
« on: March 02, 2014, 08:04:46 PM »
I very much like what I read.

In fact, from the moment I finished the first paragraph, in my mind I pictured a scenario of myself sitting at a table, with an officer telling me about some juicy information about a far off planet in need of resources.

I like the move towards that versus the "standard" trading. In reality, the buy-low-sell-high trading system doesn't actually make much sense; Most of the time, that sort of thing is handled behind closed doors, with businesses and corporations working with specific suppliers. I can see it work for less civilized worlds, but for mega-corporations, I can't imagine they'd operate like normal space games do, except in of course very unusual circumstances like these events.
 
Not that that sort of trading shouldn't be at least potentially viable. But in reality, I can't see it being such a way to get rich easy like most games. Trading would generally work more like getting employed for freight work or mercenary contracting.

23
General Discussion / Re: How is your character leveling ?
« on: January 30, 2014, 12:47:12 PM »
Primarily Technology.

Usually ends up being 10 Combat, 5 Leadership, 10 Technology.

I get every perk that gives any sort of bonus to the fleet as a whole, as well as picking up maxed Navigation to help chase other fleets.
5 Points into the logistic bonus is usually enough to have a strong fleet. I'll then go with 2 Capitals, 1 Cruiser, and some frigates for chasing routed fleets.

24
Discussions / Re: A Dropbox Plea
« on: January 26, 2014, 10:39:06 AM »
Went ahead and did it. Probably should have a dropbox account anyway, not sure if it's still helpful to you at this point.

25
Suggestions / Re: Easter eggs!
« on: January 20, 2014, 07:02:53 PM »
Are you sure there aren't any in the game already that you've simply not noticed? ;)
It's the portraits isn't it? You drew your coworkers and now we're playing as them.

26
Announcements / Re: Starsector 0.6.2a (Released) Patch Notes
« on: January 17, 2014, 09:29:56 PM »
Yeah, I know better. Just moody as heck right now.

Code
869725 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished saving
889559 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.ArrayIndexOutOfBoundsException: 3
java.lang.ArrayIndexOutOfBoundsException: 3
at com.fs.starfarer.campaign.fleet.FleetMemberStatus$ShipStatus.super(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMemberStatus.updateFromAutoresolveData(Unknown Source)
at com.fs.starfarer.campaign.accidents.oooO.super(Unknown Source)
at com.fs.starfarer.campaign.accidents.oooO.super(Unknown Source)
at com.fs.starfarer.campaign.accidents.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
at com.fs.starfarer.campaign.accidents.AccidentManager.ôÒO000(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.A.super(Unknown Source)
at com.fs.starfarer.new.super.float$super(Unknown Source)
at com.fs.A.oOOO.Ò00000(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

This is it. Happens seemingly randomly. First save it happened after about 20 minutes, second one was within 5, shortly after buying my Heron. The number so far has been 0, 1, or 3 for the out of bounds exception.

27
Announcements / Re: Starsector 0.6.2a (Released) Patch Notes
« on: January 17, 2014, 09:07:12 PM »
Running no mods. Constantly getting Fatal: # errors and I can't figure out why.

28
Mods / Re: The Scrappers Faction! (Mod v1.75, .54a) Very minor tweaks.
« on: January 02, 2014, 06:38:00 PM »
Dayum
that's a nice piece of work Verrius  :)
but that would be better looking with Fleet control mod  ::)
Haha, I'd like to, but with Winter motivation is at an all time low. Not to mention I've been working like crazy lately. These sprites have been sitting around for a while.

I think the only thing that may be "missing" is like a different color scheme or a rust color to seperate them more from the ships they were kitbashed from.

+1

Your faction would greatly benefit from an additional color. The rust effect is reasonably easy to do. Pick a picture of dripping rust on google, resize it, remove the "background" with the rubber, use the "Multiply" layer blender on Photoshop or equivalent, toy with the transparency and it works very well.

Might consider it. Simply recoloring it to a consistent color wouldn't entirely make sense in terms of the Faction's concept, but the rust idea sounds kinda neat. Might look into it.

I like the new art direction a lot more.
Glad to hear it. Definitely still rough around the edges, but it's certainly more gratifying than what I had before.

I also made new weapons, but those are far less interesting by default.

Here are the good ol' signature fighters (Platypus is me right now):

Sparrow

Bat

Raptor

Blade

Fang

29
Mods / Re: The Scrappers Faction! (Mod v1.75, .54a) Very minor tweaks.
« on: December 31, 2013, 08:15:02 PM »
For the record, it's not really about what's been said about the mod. It's actually a pretty funny thing.

Most of the original ships were made in very rapid succession- maybe 5 to 10 minutes. I designed the Scrappers around the idea that it would at least make some sort of sense that they'd look very very obvious, because I really just wanted to make ships that are "mine."

The Platypus was literally one other fighter sitting on top of another and it looked "kinda neat." The other ships of course were a bit more involved, but in many cases not so much. And you know what? Nobody seemed to notice or care. Far more compliments than anything else.

But I look at my own work and think about how lazy it is. Everyone has been fine with my mods sub-par graphical quality- Heck, nobody even really cared about the lackluster hand-done art for Shadow Order. So I want the Scrappers to be a little more involved as well.

Here's a few more: (New on the Left, Old on the Right)

New Juggernaut


New Manta


New Halberd

30
Mods / Re: The Scrappers Faction! (Mod v1.75, .54a) Very minor tweaks.
« on: December 31, 2013, 04:02:30 PM »
Haha, at first glance, the art would be fine. Although the quality of other mods in general has gone way up and it was starting to eat at me.

Now, while the new "art" won't be as good as a lot of the mods you see now either, one of the things I want to fix some of the obvious "vanilla ship plastered on top of vanilla ship" instances that you tend to see with virtually every original Scrapper ship, for example:

The beast here. You can see the three different ships it's comprised of, and I do little to nothing to alter anything about it.


It looks okay, particularly in game, but it doesn't really cut if for me. I wanted to take a little more time and make it unique, so I remade the beast into this:


It's taken from a lot more pieces, ideally you shouldn't be able to easily pinpoint any two or three ships it's eaten from. And it looks nice 'n scrappy. Besides, that also brings us to another problem a few ships have. That some of them are too similar, in the case of the beast with the Menace, which was nixed along with the Bite which is too similar to the Vice.

There are more problems though, such as sizing.

This is the Refuge, a Frigate. I've heard some people tell me it needs to be a destroyer. It'd be a small destroyer like this though, and it still has some of the lazy design mentioned earlier. It's a mirrored piece of freighter strapped to a Brawler.


So it now looks like this:

It's larger, asymmetrical, and has more weapons options fit for a Destroyer. But I liked having a frigate carrier, I really did. With built-ins, having one that is worse at actually being a carrier with 1 flight deck should be possible, which is why I added a new ship to replace the Frigate version of the Refuge.

Meet the Wingman.

Very similar to the old Refuge, although will be much more fragile, and fighters would, in my mind, take twice as long to repair from it's dock. Graphically, much nicer than the old Refuge that's for sure.

While on the topic of Sizing, the Vice and Bite were way way too small for what they did. As I mentioned above, the Bite was nixed. But the Vice received an overhaul.

This is the new Vice. It's got only one Medium mount, but that's a balance thing. Two was stupid, it really was. It's still got a powerful front though, you can have a medium weapon next to a strong small one.

The list, of course, goes on and on. Some ships were removed, but a few were added in as well. I'd say it's pretty hard to believe that anyone was particularly attached to the ones that were nixed, perhaps the only dissapointment would be that as of right now, the Reaper is gone and has no replacement. I might bring it back, but Phase ships don't really fit well with the Scrappers. That being said, this little dinky fellow is still here, and it's not just a spliced off mid-line shuttle anymore.

Honestly, it looks super dumb. But it's suppose to, and it lost most of it's weapons because it was a little too good for what it was suppose to be: A ridiculously cheap Phase ship. This right here? This is bargain bin. That was my original intent.

On the topic of design, I always liked the idea behind the Striker. It was one of my favorite ships in fact, although at the end of the day, it was the bottom half of a vanilla ship with guns on it. Like seriously, look at it:


Let's make it meaner:


Ihe new art isn't perfect. Far from it, but at least the ships look more unique than they did originally, which in my opinion, is pretty important. Every ship that remains has gotten a new look. Now, I've also got this problem where I really can't focus enough to make really good larger ships. It takes a lot of effort, I don't know how people do it. I did my best for the last two though.



The Battleborn needed it's gun count reeled in. But it also needed to be more than just a Conquest slammed on top of another ship with an Eagle somewhere in the middle. I'll admit, it lost some of it's beefiness, but I'm happier with the new ship overall from a graphical and balance standpoint. Oh, and here's this guy. You know this guy.


It's still 4 Onslaughts married together with a station, but I made it blend better :p. I also made it more of a "bio-dome" ish structure. Those mounts will also all be forced built-ins, and it will have some new mechanics.

In closing, whether you like the direction of the new art or not, I hope people at least understand why I'm changing it. There were a lot of things that were bothering me, and I feel it's important to bring it up to speed so it feels more worthwhile next to other mods. Super high quality art isn't the most important thing, but I think identity and uniqueness has a huge impact that the mod formerly lacked, just by being too much of a garbagey kitbash.

EDIT: Oh, and yeah my Avatar is still a Platypus. That is the new Platypus.

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