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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Verrius

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1
Hey everyone, I wanted to ask if there's an easy way to prevent all spawning when you start the game? The easiest way to mod the game to be a completely empty universe in a single system, with no jump points to hyperspace, etc.

I tried to search but I'm either bad at searching, or it's not outlined in a single place.

Thanks!

2
I can understand why they exist, although I never really felt good about them since the minor bonuses were removed. When you level up in games, generally you're supposed to feel good about that level, like you achieved something. When you only get one point per level, every level you need to pump that point into aptitude and get nothing for your level up feels "dead." Don't really get that feeling of achieving anything, since you won't actually be able to make use of that aptitude point until at least your next level.

If the skill system was designed in a way to offer more than one point per level, putting it towards aptitude wouldn't feel as bad since you'd still have a point left to spend on an actual skill that does something and makes you feel more powerful. Alternatively, if there was a small bonus like before, you'd also feel that gain in power despite not spending it on an actual skill.

Since the earlier levels tend to come pretty quick though, it's not a big deal. But if the game was re-balanced to increase the amount of time between levels, then having to spend an entire level doing nothing would just be awful.

3
I was actually in the "higher" camp, $100 seems a bit too low to really act as a true barrier against the asset flips and shovel ware that was pouring through Greenlight. With that being said, I think $100 is a good compromise when they're also taking actions regarding the use of trading cards as a profit source for these companies. The fact it's reimbursable is icing on the cake, I don't even think that part is necessary.

$5000 was definitely too excessive, but I don't think they were really considering that. I'd say $500-$1000 reimbursable I wouldn't have been offended by. Getting yourself fully protected legally would still cost well more than that, and isn't reimbursable.

Not to mention that there was no guarantee of actually getting "through" Greenlight, I honestly believe that Greenlight was more hostile than anything else. It already costed $100, but the voting system encouraged some horrible practices.

4
Discussions / Re: A quick hello and a friendly place in SC
« on: August 28, 2015, 06:42:58 PM »
Everybody has different priorities. I think two vacations a year are silly, at that point you won't even remember what you did. That is another way to spend 1-2k easily. Everybody has a number of'quirks' that end up eating a fair amount of cash, be it daily coffee, smoking, eating out vs eating in, international vacations, etc. If you look as you're budget over the course of a year, it's easy to find what these might be and evaluate if you think it's worth it or not.

As long as you aren't in debt and are saving a moderate amount for retirement, I will never judge another person for how they spend their money. Hell, even if you are in debt, if you're current on your bills and still putting aside a decent amount for retirement, by all means treat yourself to something silly once in a while. Life is too short.

5
Discussions / Re: A quick hello and a friendly place in SC
« on: August 28, 2015, 12:54:53 AM »
I really don't have the time anymore for games like WoW, SWTOR, etc. Over time I've started to warm up to the idea of 'pay for progression', simply because even working just 40 hours a week doesn't leave much free time. Not but 2 years ago I was part time, I felt like my days were over twice as long. I could do so much in these games with all that extra time, but now if I spend 4 hours playing an MMO on a workday, I don't have any day left.

I feel a little guilty actually. I genuinely believe you will be able to play and enjoy Star Citizen without shelling out 1k+, although I really couldn't help but to let my dreams of having a space adventure fantasy take over. In my current situation I have a pretty decent amount of disposable income, but I think anyone can get a good deal by just getting the bare minimum package. If you don't have the extra cash to throw around, there is still an excellent experience to be had with the minimal fly-now package.

6
Discussions / Re: A quick hello and a friendly place in SC
« on: August 26, 2015, 01:00:29 AM »
I played SWTOR briefly. Got to around Level 32, when I just kinda stopped. I was never much into Star Wars. Went back to WoW for a bit, but lost interest after a month. Luckly a friend of mine was paying the sub with Gold for that month as a bit of a Trial, I got to 100 and did just about everything in that month.

7
Discussions / Re: A quick hello and a friendly place in SC
« on: August 22, 2015, 06:17:23 PM »
Eh, I think for me it has less to do with how effective they are. I don't like paying for limited ammunition in general, which is why I tend to focus on laser weaponry. Ballistic weapons in general are okay if you have enough ammo storage. Missile balance in SC right now means very little to me, since I know it's going to be a completely different system in the PU. The torpedoes specifically seem huge. I don't really want to engage targets that are bigger than me to begin with, but we'll see.

Perhaps my mind will change if there are large NPC targets in a PvE setting. I would prefer not to engage other players, I am also not likely to be involved in an Org so anti-capital weaponry wouldn't really suit me well.

Star Sector does do missiles well. Well enough that even though I don't like them for being limited, I still equip most of my ships with them. Swarmers seem to be made for me too, little support missiles that replenish. That made me very happy when Alex added that. I don't really need to say this on this forum, but Star Sector really is a great game. The only real issue I have with it is the release schedule, but that's not something that's really worth complaining about. At the end of the day, it effects the developers more than it effects us. There are other games out there to play in the mean time.

8
Discussions / Re: A quick hello and a friendly place in SC
« on: August 22, 2015, 05:38:45 PM »
For some reason I don't like Torpedos. I never really liked missiles. That's true for Star Sector too, but less so since missiles are replenished for free in this game after battle. I'm hoping for a new module in the future for the Retaliator that doesn't involve Torpedos. I'm always eager to see new ships though, even if it's just Variants.

9
Discussions / Re: A quick hello and a friendly place in SC
« on: August 21, 2015, 04:17:10 PM »
Well, they are announcing the Variants now so perhaps there'll be a good one xD. Depending on how good might determine the fate of my Retaliator.

10
Discussions / Re: A quick hello and a friendly place in SC
« on: August 19, 2015, 10:55:33 PM »
Vanguard is a cool looking ship though. I like the idea of a deep space fighter too. Super Hornet LTI though, that's something. I don't personally disagree with the trade though, not right now.

11
Discussions / Re: A quick hello and a friendly place in SC
« on: August 18, 2015, 10:30:24 PM »
That might be kinda neat. Really depends on the role though, I don't really need a battleship. We'll see. Part of the problem is I refuse to melt anything but my Retaliator. I can't melt the Avenger because It's actually a $5.00 upgrade from a $25.00 AMD Omega code, and melts for only $5.00. Concierge can probably help with that, but I want to keep a single-seater. I'd love for it to be bigger. I have a special place for it in my heart and I can't explain why.

Well, and I got it cheap.

12
Discussions / Re: A quick hello and a friendly place in SC
« on: August 18, 2015, 10:38:48 AM »
Haha, yeah careful now. It's one of those ships that we have the least information on. It's pretty unlikely they would make a ship that is literally better than everything in it's size/price class.

What is this about a new Corvette? I thought I heard about a new ship concept coming up, but I recall it being some specialized role that I have no interest in. If anything I really would like the Avenger variants. I never really cared much for the bounty hunting thing, I'd prefer something a little more well-rounded. The whole bounty hunting system of having cells seems a little odd too, I'm curious as to how that will play out.

13
Discussions / Re: A quick hello and a friendly place in SC
« on: August 18, 2015, 02:03:51 AM »
I'm thinking that we're looking for two totally different things in our ships :p. I guess right here we have a good example of what makes that game so interesting. There are a wide variety of great ships that we all can talk over,  chat about roles, debate advantages, etc. I think this variety, as well as the attention to detail is going to be one of the strong points of the game. At the end of the day, we've invested so much into this game because this is the closest we're going to get to going on these adventures in space and we all want to do it our own way.

I guess that's everyone's real fascination with it. It's a very risky thing, but if this game can pull off all of this variety I don't think any other game will ever come close to what Star Citizen is trying to accomplish. The more you think about it, the more stressful that 'If' gets though.

14
Discussions / Re: A quick hello and a friendly place in SC
« on: August 17, 2015, 11:52:31 AM »
I based my thoughts mostly on the original concept images. It is an attractive ship, but it looks quite a bit more rugged in these. The first image you posted is the first image on the concept page as well, which is higher resolution. It almost appears to have scales, and in the middle it has that cage-looking section which I am not fond of. In the second image of the concept page, you get a clear view of the pointy crown on top. It's clear they can go in a few directions, but if I had to guess they're going to go the alien route.

What kills it for me though, is the concept shot of the deck. It's a beautiful interior, but that type of aesthetic does not appear to me. The big cagey screen, the all-around alien look. The Merchantmen will be a cool ship for me to see around I'm sure, but it doesn't have the look I'm trying to find. It will be without a shadow of a doubt an alien looking ship. Not like the 'halfway' thing they're claiming to pull with the Freelancer.

That I don't wanna run cargo. Cargo size is wasted size.

15
Discussions / Re: A quick hello and a friendly place in SC
« on: August 16, 2015, 10:37:57 PM »
Thr 890 is nice anf for a while I was ready to melt my Vanguard and Connie for one. It's basically a super Connie.
However a dev told me that it's not nearly as defensible as many believe... A Vanguard would eat it alive, it doesn't qualify as a hard target, just a big one.
That and it's totally dwarfed by the much cooler, and equally as liveable Banu Merchantman. I'm a little biased though... And they massively undercharged for it. Should be a $400+ ship nowadays.

The Merchantment is 'good value' when compared to the other ships of it's size, certainly. The 890 Jump is certainly no battlecruiser, but aesthetics are very important to me. I have a strong preference towards sleek, attractive ships like the Connie Phoenix and the 890 Jump, it'll be nice to just cruise around and relax in the ship. Part of why I am so excited for the passenger system, since the 890 Jump is primarily a luxury passenger ship.

I never liked the alien aesthetic that much. I am a proud human.

The amount of money that can be spent without realizing is quite troubling :/

Yeah, seriously. Unless you have a lot of disposable income, I would strong advise buying anything more than the starter package, and maybe the FPS Module pass for $5 when it comes out.

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