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Messages - ciago92

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556
Mods / Re: Omega's Minimash V1.5E.2 (Continuation of DeathSG Minimash)
« on: April 03, 2012, 01:27:40 PM »
So are you just ignoring upgradecap? I really would like to see TimCORP in this compilation....

557
Overall fun, but a little difficult to make the jump from buying TriTachyon to buying Alliance/TimCORP. However, I do think the ships are priced fairly, maybe just make some midline ships for each so that they're easier to get in to

558
Modding / Re: Request: Mass Effect Ships - art/sounds
« on: April 01, 2012, 03:50:49 PM »
I love the idea, but unfortunately all I can offer is moral support. Best of luck!

559
Ya, no serious other issues. Just annoying because I saved right before they hit me and I had a large fleet built up. Oh well.

Edit: Email sent, but repeated testing (read: reloading every time they killed me attempting (and failing) to evade) has yielded that this does not happen every time, as I finally managed a battle with my full fleet and easily won, then saved. I now have a full fleet again lol yay :-)

560
MAJOR issue with alliance. No idea whats glitching here. Only way I can describe it is they autoresolve before facing me, which would be fine except I get annihilated. Do you have an email I can send the save file to? Theres no error message and I can't get dropbox to work for some reason.


Edit: Oh and minor glitch where the alliance has major brass ones if you know what I mean. Their scouting fleet of two scouts and a light fighter will still charge and engage me when I have 2 venture 3 condor 3 thunder 5 broadsword 6 piranha or so.

561
Mods / Re: Omega's Minimash V1.5D (Continuation of DeathSG Minimash)
« on: April 01, 2012, 09:11:57 AM »
So are you definitely not adding TimCORP? I was really hoping you would :-\

562
Mods / Re: Omega's Mishmash V1.5a (Continuation of DeathSG Minimash)
« on: March 27, 2012, 06:30:35 PM »
You're awesome, thanks!!

563
ah hah, thanks! Any idea when that update will be? Or did it already come out and I missed it?

564
Mods / Re: Omega's Mishmash V1.4 (Continuation of DeathSG Minimash)
« on: March 27, 2012, 11:07:31 AM »
Really? I have the big battles and tim corp, and when I add minimash and weapons it doesn't work

565
Mods / Re: Omega's Mishmash V1.4 (Continuation of DeathSG Minimash)
« on: March 27, 2012, 09:19:56 AM »
I would love to see TimCORP added to the Minimash, but you'll have to check for compatibility I know I can't just enable both. Still, hope you can work it out, I love both Minimash and TimCORP!

566
Hey, you might want to check your decimal places for the hangar space. I've got a couple destroyers Iota and Omega or Beta I think? Will double check. Anyways, they each have literally 10s of thousands of hangar space. I think the Iota has 87000 hangar points. And then some of your carriers have 1 or 7 hangar points, instead of 10 or 70 like I would think. I will double check next time I get a chance to play the game, but just a heads up that your hangar space is off

EDIT: confirmed, Iota has 87000 and Omega has 80000 hangar space

567
Mods / Re: Star Wars Mod Update: v2.04 new guns
« on: March 09, 2012, 07:10:30 PM »
according to my brother, the mod works with .51a still? Can anybody else confirm that 2.04 works with .51a?
If you are upgrading or reinstalling the mod you HAVE to delete the existing mod directory before unzipping this one.

not the question. the mod version 2.04 that was developed for .5a also is compatible with .51a. No changes necessary

568
Mods / Re: Star Wars Mod Update: v2.04 new guns
« on: March 08, 2012, 09:09:05 PM »
according to my brother, the mod works with .51a still? Can anybody else confirm that 2.04 works with .51a?

569
I don't think multiplayer campaign would be possible....what does one player do while the other is in combat? Time "slows down" for the player in combat, so what would the other person be doing? If they just kept flying at normal speed that would be a game breaker that could be abused, and I don't want to sit there and watch for ten minutes as my buddy battles pirates

570
Announcements / Re: Starfarer 0.51a (Released) - Live Patch Notes
« on: March 07, 2012, 03:43:36 PM »
Don't know if this is something from the update or what, but I've hit three pirate fleets that didn't haven enough crew to man any of their ships, so i got a bunch of free ships for nothing

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