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General Discussion / Re: Fortune favours the bold?
« on: November 27, 2018, 03:48:03 AM »
I just wanted to see something with heavy flak come along and wipe every fighter from the map there lol
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
P.S. Found sleeper ship by chance, but the system it was in had no planet worth colonizing. Sole planet had hazard with 250%, much too high, despite ultrarich ores. Guess all of those people will sleep even longer.Yeah, I've found 2 so far. Both were in a system where there was a single Barren planet with absolutely nothing useful in them. A bit disappointing.
Good decision to not wait until .1 to fix these issues!
So far I had a lot of fun with the update, although I find it rather hard to get used to the increased scope of things. Some of the finer points like deployment costs and battle strength of individual ships seem to have lost much of their import, with all the mega scale fleet fighting going on all the time. I have to collect my thoughts on that some more before I can draw any conclusions, though.
Oh, one thing: It's not strictly a bug, but you should probably not have the same bar encounters on your own colonies as you have on foreign planets. I just had to sneak a bunch of marines from my own planet, to avoid the "local authorities". I guess that meant dodging mirrors on my way out?
(big enough that anti-ship weapons are effective against them)
I wonder how many people who voted have only fought the damaged battlestation and not the hero battlestation.
Three red pings indicate that the system is full of free supplies, derelict ships, and candy.
Wow this update is going to be huge!
Also, in the 1+1=2 category:
Fighters are now ship weapons that can be built in, meaning unique carrier builds with special fighters are possible.
Stations are "ships" in the essential ways.
..(Oh right, hype train moderation:)
Alright I have to ask,
any chance of getting a glimpse into the file structure changes? At this point they have to be... well I'd rather not think about it. ha.
I can post something in the modding subforum if there are enough to warrant it, but even things like "removed these columns in wing_data.csv, added these 3 columns for stations in ship_data.csv" and that sort of stuff would help all us excited modders get up to speed quickly