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Mods / Re: [0.96a] Astral Ascension V1.2.6 - A Mod that Uncaps Colony Size
« on: December 02, 2023, 04:31:43 PM »
Feature request: changing/disabling the appearance of the planet types
When editing planets.json, I have tried changing the filename for the planetary textures. Making the edits to the JSON configuration files produces an empty texture, which in-game is shown as an invisible planet.
My changes are to the "texture" element.
For example: AA_ecumenopolis.jpg -> forgeworld.jpg
I have also tried changes to the settings in settings.json for planetary graphics. The alternate texture file is accessible and in the correct path. The world displays as normal, until a change of population of 10+. Everything else works, the pop change and planetary condition.
While my editing attempts may not be in the spirit of the mod, I would like to use my own texture files with Astral. Could an option be added (in config, or Luna) to disable the texture switch? Hopefully this issue is not evidence of some bug or resource conflict.
When editing planets.json, I have tried changing the filename for the planetary textures. Making the edits to the JSON configuration files produces an empty texture, which in-game is shown as an invisible planet.
My changes are to the "texture" element.
For example: AA_ecumenopolis.jpg -> forgeworld.jpg
I have also tried changes to the settings in settings.json for planetary graphics. The alternate texture file is accessible and in the correct path. The world displays as normal, until a change of population of 10+. Everything else works, the pop change and planetary condition.
While my editing attempts may not be in the spirit of the mod, I would like to use my own texture files with Astral. Could an option be added (in config, or Luna) to disable the texture switch? Hopefully this issue is not evidence of some bug or resource conflict.