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February 19, 2019, 02:16:48 PM *
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News: Starsector 0.9a is out! (11/16/18); In-dev patch notes for 0.9.1a (01/31/19)
 
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1  Starsector / Announcements / Re: Starsector 0.8a (Released) Patch Notes on: April 21, 2017, 11:48:42 AM
  • Detection ranges / sensor ranges: I understand what the numbers mean, but I find the system unreliable. With the pirate mining base example, I had no idea how close I could be from the pirate fleet before being detected. I'm guessing this is intentional to make the system feel organic / exciting / etc.
Hmm - do you see the three arcs around the enemy fleet? Or is it with those that it's still feeling unreliable?

Oh yeah, I'm seeing those rings... do they represent the distance my fleet can be from another fleet before being detected? I for some reason thought the rings were an early indication of nearby objects.
2  Starsector / Bug Reports & Support / Re: Didn't need to apply key on: April 21, 2017, 10:20:48 AM
This is normal. It's stored on the computer.
3  Starsector / Announcements / Re: Starsector 0.8a (Released) Patch Notes on: April 21, 2017, 09:55:43 AM
Been only playing the new version for a short while and so far I'm really impressed. The game is coming along so nicely Alex  Grin

Some small bits of feedback:
  • It would be nice if asteroids belts (not sure if this applies to other terrain types too) reduced detection range of fleets in movement based on fleet composition and size.
  • When leaving stations or planets, etc, it would be nice if our fleet wasn't given an initial velocity. During the tutorial, I sneaked into the pirate mining station successfully but when I left, my fleet was pushed directly at the nearby pirates and I was detected.
  • Detection ranges / sensor ranges: I understand what the numbers mean, but I find the system unreliable. With the pirate mining base example, I had no idea how close I could be from the pirate fleet before being detected. I'm guessing this is intentional to make the system feel organic / exciting / etc.
4  Starsector / General Discussion / Re: .8 feedback thread on: April 21, 2017, 08:39:46 AM
This isn't the bug forum. And in case people have forgotten, the game is in alpha. If you don't want bugs, wait for version 1.0.
5  Starsector / General Discussion / Re: Colour segments on fleets (twitter) on: April 11, 2017, 02:45:05 PM
Keep in mind, this is a modding feature rather than something that'll necessarily be widely used in the core game. Not to say it won't be used at all, but still.

But the cannibal orgy pirates have to distinguish themselves from the normal pirates, surely?
6  Starsector / General Discussion / Re: Unlabeled Axis on: April 08, 2017, 09:19:12 AM
See Alex' twitter, here: https://twitter.com/amosolov/status/849393997164531712

Someone says they've figured out what that graph is, but it remains non-obvious to me.  Anyone around here have any idea what we're looking at?  (Alright, aside from the obvious answer of "mathsssssssss".)

Lol that was me. At first I thought I was looking at some kinda statistics graph because I had literally just woken up. But then I realized I was just looking at 2 function graphs, so normally the x-axis would be the function input value and the y-axis would be the function output value: so no real need to label the axis.

The real mystery is, what are those 2 functions?
7  Starsector / Announcements / Re: Starsector 0.8a (In Development) Patch Notes on: March 31, 2017, 04:10:25 PM
I know it's been a long time since the latest update but you're doing a fantastic job Alex! I'll likely wait till the inevitable 0.8.1-esque update, but I'm very excited for the game Smiley
8  Starsector / General Discussion / Re: Could we get a teaser for the New Year? on: January 08, 2017, 11:21:31 AM
I like to skip every other release so you can only imagine how badly I'm waiting for 0.8!!  Shocked Shocked Shocked Shocked
9  Starsector / Announcements / Re: Starsector 0.8a (In Development) Patch Notes on: December 03, 2016, 01:59:31 PM
Ooooohhhh boy!
10  Starsector / General Discussion / Re: 4 years.... on: September 18, 2016, 07:47:23 AM
I've been here since May 2011. I'm not too active on the forum but I lurk occasionally seeing what the latest news is. While I wish we got updates quicker I understand why we don't and appreciate the effort Alex puts into each new feature or change.

I typically like to skip updates too, so for example I haven't played since the last two updates but once the upcoming one is released I'll probably jump back on  Smiley

Starsector is shaping up really well and I can't wait to see the final result of all those years of work.
11  Starsector / General Discussion / Re: Knights of Ludd? on: December 23, 2015, 08:47:57 AM
Has this been fixed as of latest version? Because my standing with Tri Tach keeps getting hit by not being hostile with Knights.
12  Starsector / Announcements / Re: Starsector 0.7.1a (Released) Patch Notes on: December 05, 2015, 04:30:09 PM
just check the Intel/Map and hover the cursor over a star

Ah thanks, that helped. Cheesy
13  Starsector / Announcements / Re: Starsector 0.7.1a (Released) Patch Notes on: December 05, 2015, 02:23:53 PM
Am I missing something or is there no system map that shows where the factions are.

I'm trying to buy some fancy ships and I have no idea where to go.
14  Starsector / Announcements / Re: Starsector 0.7a (Released) Patch Notes on: November 28, 2015, 12:04:57 PM
Alright thanks!
15  Starsector / Announcements / Re: Starsector 0.7a (Released) Patch Notes on: November 28, 2015, 11:33:52 AM
I've just started playing the new version, and I'm a bit confused: how do I ambush or find pirates? I'm getting these waves of different colors washing over my ship but I can't tell if they mean I'm detecting something or someone is scanning me...
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