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General Discussion / Re: Hi All
« on: May 07, 2011, 05:46:18 PM »Just wanted to say Hi to everyone, I am looking forward to having a pile of fun with this game, and on the forums.
Aren't you too old to be having fun?
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Just wanted to say Hi to everyone, I am looking forward to having a pile of fun with this game, and on the forums.
In many (not all) cases, a company may only get one good shot to make a first impression.
Starfarer is a million-dollars-game - I'm sure. But also I think that you don't need to force the sales until the announced features is implemented.
as Alex explained it to me, all coordinates are based off of the center coordinates. Its X,Y coords when the ship is facing the right of the screen (0 degrees), but for symmetrical ships, you can simply use the inverse, and go with Y,X coordinates without having any perceptible difference. So if the center coords are set to 50,50, then you have coords of something else listed at X,Y in the file, the actual coordinates on the bitmap are 50+X,50+Y
Center coords are taken from the bottom left of the sprite's image file
The Battlestar Galactica (2003 version) pilot had an ammo depot in the middle of some freaky nebula. So why can't we
Sure, that seems all well and good at first, but look how the series ended up! I blame that ammo depot.
Most likely there's a problem either with the ship sprite or the icon - that is, the filename might be wrong in the data file, or, more likely, the ship icon's filename doesn't match the expected icon_<hull id>.png form. If it hangs while loading, that means its waiting for an image to load that never does.
56125 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loading [graphics/ships/icons/icon_broadsword.png] as texture with id [graphics/ships/icons/icon_broadsword.png]
56125 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loading [graphics/ships/falcon_cl.png] as texture with id [graphics/ships/falcon_cl.png]
56125 [Thread-6] DEBUG com.fs.graphics.TextureLoader - Loading [graphics/ships/icons/icon_falcon-c.png] as texture with id [graphics/ships/icons/icon_falcon-c.png]
What if instead of being a fixed objective this was a specialized ship type?
Call it a munitions ship, have it send some little drones to refit torpedoes and missiles and shells to ships within a certain radius, give it a limited number of munitions points so you couldn't totally cheese it. This could let those useless freighters do something fun in combat and make it important to kill those that belong to the enemy and protect your own.
Plus, when they get offed they could go out with a huge bang