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16
Announcements / Re: Starsector 0.96a (In Development) Patch Notes
« on: April 30, 2023, 01:39:09 PM »
I'm curious about the version numbering... Should we draw any conclusions from the fact that this next update is only 0.96?
Do you feel like you'll soon be in a position where you can talk about a roadmap moving forward, in terms of an official release on Steam?

17
Very interesting. Did you write anything else?
Thanks, and no I haven't but I want to! Super busy with work and other projects.

18
Hey, that's actually pretty good!  Never been to the place you describe but I've poked around some old mine shafts in the Rocky Mountains.  I particularly like some of the sensory details.  As somebody who's lived in similar geography I can tell you're a native.

Also the plot kept me guessing, broken up into four chapters like that, I kept thinking I knew where it was going and I kept being wrong.  "Oh, so it's like in that one King story where the guy drank a bad beer, but..."  "Oh, so it's like in that one Michael Shea story where the alien was puppeting the guy..."  I'm not going to say which author the last chapter reminded me of because naming him would spoil the whole story.  Definitely a worthy expenditure of the fifteen minutes or so I spent reading it.

Hey what is that disk called anyway?  Is it by chance an
Spoiler
Elder Sign
[close]
?

Hey, sorry for the suuuuuuper late reply, but thanks for the feedback! As for the spoiler:
Spoiler
I wasn't drawing on any pre-existing material, but the disc was functionally comparable.
[close]

19
Suggestions / Re: Impossible to see space station status?
« on: April 25, 2021, 08:50:53 PM »
I'm not sure of the difference between space station, and space port...

It was a pirate station. Also, another reason why I thought a raid was necessary: the intel screen told me an estimated number of required marines needed to complete the mission.

I noticed that there were some marine icons on the screen where I was selecting my target for disruption - I had no idea I could add more marines!

20
Suggestions / Re: Impossible to see space station status?
« on: April 25, 2021, 01:33:47 PM »
In the conversation with the person giving me the mission, he said he didn't want any destruction. I took this to mean I needed to accomplish the mission though a raid.

21
Suggestions / Re: Impossible to see space station status?
« on: April 25, 2021, 01:05:16 PM »
Okay,

I've managed to complete the mission. I found the experience to be very intuitive. Upon a successful raid, one of the messages reported the minimum duration of the disruption. I thought I needed to keep launching additional successful raids, to ensure that the station remained disrupted for 60 days.

I didn't understand that I needed to disrupt the station for 60 days from a single raid. I also found the disruption screen (where you select what you want to disrupt) to be a bit vague - the numbers in the columns don't really make sense to me.

22
Suggestions / Impossible to see space station status?
« on: April 25, 2021, 10:25:26 AM »
I'm doing a mission where I need to disrupt a space station for at least 60 days.

The problem is, I have no idea how to check to see if the space station is disrupted, or when the disruption is expected to end.

23
Bug Reports & Support / Inaccurate info during mission conversation.
« on: April 25, 2021, 10:17:48 AM »
I was talking to some underground crime boss, and he offered me a job of disrupting a space station.

Unless I completely misread the text, he said that I would need 50 marines. But after accepting the mission, the intel screen told me I would need 250 marines.

24
This one's been already reported :)

25
I've posted the story in 4 parts on the nosleep subreddit.

The first part is available here. Each post links to the next part of the story.

26
Bug Reports & Support / Re: A few visual bugs
« on: April 09, 2021, 10:11:49 AM »
Welcome  ;D

27
Bug Reports & Support / Re: A few visual bugs
« on: April 09, 2021, 10:05:24 AM »
Don't worry about it. If Alex doesn't think they are valid, then he will spend his time elsewhere.

28
Bug Reports & Support / Re: A few visual bugs
« on: April 08, 2021, 06:52:24 PM »
I've pointed out some of the harder to read text below in yellow.

Regarding the UI scaling, I didn't realize that it was even a thing. I've set it to 100% and it looks far better now. It was at 130%.


29
Bug Reports & Support / Re: A few visual bugs
« on: April 08, 2021, 06:45:26 PM »
I've crudely outlined the differences in the skill quote text positioning in the image below. I'll add some screenshots where the text is quite dark.


30
Bug Reports & Support / A few visual bugs
« on: April 08, 2021, 06:15:09 PM »
Encountered a few issues:
1) The text for a survey contract repeats on the intel screen (The following resources are...)
2) The quote reference text, displayed with the skills, is inconsistently positioned.
3) Playing at 2560x1440 and the text and other GUI elements don't look very sharp. I've not noticed this before.
4) Some of the text is very dark/faded and difficult to read at a glance.

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