Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Blips

Pages: 1 [2] 3 4
16
Suggestions / Map filters and more
« on: October 21, 2014, 04:30:34 PM »
After some time with 0.65a it's clear that Starsector is only going to get more involved which is fantastic. To help both new players and veterans alike, here are some features to make both the current version and future versions more accessible:

  • Map filters: some simple filters for fleets, planets, wormholes, etc.
  • Map tooltips: it would be helpful if tooltips were available for objects on the map.
  • Navigation: creating waypoints to intel reports (to bounties for example), or to player determined locations, plotted routes would be a hugely helpful.
  • Markets: the detailed market screen, where goods are listed as being exporting or importing, would be far more readable if the arrows (import or export indicators) were horizontally aligned, with the goods being offset from the center.
  • Player log: information related specifically to the player (relationship changes, ship repairs, payments, etc) can occasionally flood the player. It would be great if a permanent log was available from the intel screen where these things could be listed.

17
Suggestions / Inventory / Store filters
« on: February 27, 2014, 03:05:14 PM »
There are a lot of different items in the game, a number that I imagine is only going to grow.

Can we get some filters for the inventory and shopping windows for different weapon types, items, etc?

18
Suggestions / New Hull Mod
« on: January 20, 2014, 10:13:58 PM »
Possibly unlocked via the construction skill: Enlarged Vents. Essentially increases flux dispersion while reducing armor by X% and hull integrity by Y%.

19
General Discussion / Increasing deployment points?
« on: January 19, 2014, 12:07:54 PM »
I'd love to field a couple more ships to support my battlecruisers - is there anyway of increasing the number of deployment points we can have?

20
Suggestions / Battle Replays?
« on: January 18, 2014, 04:43:52 PM »
Whether it's re-watching an amazing battle or trying to see where something went wrong, replays would be great. Any chance of them appearing Alex?

21
General Discussion / Pulse Laser vs Heavy Burst Laser
« on: January 18, 2014, 01:33:52 PM »
Which of the two are better weapons? The Heavy Burst Laser has a higher DPS but then it says it only has a sustained DPS of 82 which has me a bit confused.

I'm looking for a medium energy weapon for my fleet of Medusas that is a step above the Pulse Laser but the Heavy Blaster generates too much flux.

22
Bug Reports & Support / Crash after battle
« on: January 17, 2014, 11:04:42 PM »
Code
18175273 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished loading
18328296 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 33, FP2: 62, maxFP1: 80, maxFP2: 120
18855174 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.combat.CombatEngine.getPlayerFleetManager(Unknown Source)
at com.fs.starfarer.combat.new.oOOO.String(Unknown Source)
at com.fs.starfarer.combat.new.ifsuper.processInput(Unknown Source)
at com.fs.starfarer.ui.T.super(Unknown Source)
at com.fs.starfarer.new.super.float$super(Unknown Source)
at com.fs.A.oOOO.Ò00000(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Was victorious after a long fought battle, battle faded with the tactical map thing open and I was making a selection (dragging cursor, producing rectangle) when the screen faded and the game crashed.

23
Bug Reports & Support / AI wasting phase jump
« on: January 17, 2014, 09:01:41 PM »
Deployed an AI controlled Medusa for a one on one battle and my AI controlled ship wasted its phase jumps long before it was within range of the enemy vessel. I'm guessing this is a bug? It wasn't dodging missiles or anything as the few missiles that the AI did encounter were quickly taken care of by point defense.

edit: apparently I misunderstood the info on the phase jump and thought it was limited to three jumps per engagement. Never mind............................

24
Suggestions / Drones
« on: November 18, 2013, 01:10:03 PM »
New weapon idea: Drones.

They would be launched individually like missiles / rockets. They could pursue enemy vessels by themselves or defend the craft that launched or perform repair functions or more.

Apologies if this has already been suggested - which is likely.

25
Bug Reports & Support / Autofire bug?
« on: November 15, 2013, 11:58:47 AM »
Haven't played starsector in a long time, so perhaps this has been changed, but for some reason I cannot get autofire to set for a weapon group when holding down shift and pressing the corresponding number.

Is this a bug or am I missing something?

26
So my fleet consists of just 3 ships. I'm flying a frigate, I've got another frigate dedicated to point defense that I have escorting my third and final ship: a Hammerhead Destroyer.

The loadout for the destroyer is:
  • 18 Capacitors
  • 8 Vents
  • Integrated Targeting
  • Stabilized Shields
  • 2 x Tactical Lasers (front turrets)
  • 2 x Light Needlers
  • 2 x Harpoon MRM

The problem is, the destroyer is scared of actually getting into a fight. I keep setting up the destroyer with perfect opportunities to attack other destroyers from behind, but instead the Hammerhead is constantly on the edge of battle playing it safe. I'm guessing the AI is disliking the loadout I've selected for the ship.

Another issue I've noticed, when putting the wolf-class frigate on escort duty at the beginning of a battle, it will only use its phaze jump in order to catch up the Hammerhead. I've yet to see it actually use it to avoid incoming fire.

27
Suggestions / Alternative camera scheme
« on: May 08, 2012, 01:01:02 PM »
I'm curious if there is any interest in a camera that rotates to match the orientation of the player's ship. I personally would love an alternative to the default camera.

28
Discussions / Pandemic 2.5 iPhone/iPad
« on: May 02, 2012, 03:31:28 PM »
Yes, this is a shameless attempt to promote my first game on the App Store: Pandemic 2.5.

Some of you may have played my flash game, Pandemic 2. Well Pandemic 2.5 (as the title suggests) is an expanded and refined version of the flash game, but now in 3D with new content, mechanics and Game Center support. It's available for just $0.99 on iPhones, iPads and iPod Touches.

Screens and details are available on my site.


29
Suggestions / All missiles need to be 20% - 50% faster / more agile
« on: March 27, 2012, 10:36:15 AM »
To put it simply, missiles are too easily blocked (with shields), destroyed, evaded or outrun. They're far more of a harassment weapon than much of an actual threat at the moment. Increasing their speed and agility would make them a far more relevant weapon.

30
Bug Reports & Support / 0.51 Odd friendly behavior
« on: March 07, 2012, 06:34:44 PM »
A cruiser launcher a hail of missiles well before the enemy came into range. A nearby frigate then put up it's shields in the direction of the launched missiles. Shortly after, it flew (backed into) the cruiser that launched the missiles.

The frigate was assigned as escort to the cruiser.

Pages: 1 [2] 3 4