Related, what is the chance for flares to distract a missile?The yugioh card border is not necessary lol just a placeholder/image for me to start with.
Both players turns take place at the same time kinda.
Rules wise i would think that each player would have 60 fleet points with which to play cards, you may play as many cards as you wish in a turn but it is a good idea to have the weapons to equip them first, i will explain why in a moment. Once a card is played one would then proceed to equip the card with weapon cards and hullmod cards. When you equip a weapon to a ship will occupy all available slots of that it can use (so an onslaught equipped with a light machine gun would have all of its slots (large medium and small) occupied but if you were to equip it with hellbore cannons after that they would supersede the smaller weapons). You can have up to three hullmods on any ship. After the turn the card is played the ship has to miss turns based on the number of changes being made the size of the weapon, and if the slots are occupied or not.
Is there any chance that someone here would be willing to format my ramblings that would really help me out.
I need to go to class soon but I will put more of my ideas (in particular concerning the speed dodge and shield mechanics after i get back from that.