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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Messages - sdmike1

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Discussions / Re: Typhoon Usagi
« on: September 25, 2013, 11:10:51 AM »
Wow that sounds like a incredibly nasty storm! I hope you guys are all ok! :)

General Discussion / Re: Example why CR makes for fun gameplay.
« on: September 20, 2013, 05:21:30 AM »
The whole CR mechanic will have alot less of an impact after trading and its related mechanics are implmented.

Announcements / Re: Starsector 0.6a (Released) Patch Notes
« on: September 13, 2013, 08:20:37 PM »
Just adding my *** ya to the greater song of *** ya's

Discussions / Re: Burnout Paradise
« on: September 10, 2013, 12:03:33 PM »
I am free till like 5:30 US Central time so if anyone still wants to play now would be the time :)

Announcements / Re: Starsector 0.6a (In Development) Patch Notes
« on: September 10, 2013, 08:01:51 AM »
Hopefully days of weeks but it could be months for all we know :)
The last patch notes was miscellaneous cleanup items so hopefully soontm ;)

Blog Posts / Ignore This please
« on: September 10, 2013, 07:18:14 AM »
Hey, Welcome to the forums 23kulpamens!

David doesn't get on the forums much (mainly because he also is the lead artist for Gaslamp Games) so it is entirely possible that he hasn't seen your message yet, and when he does I am fairly certain that he will more than likely reply. :)

"Necroing": Posting in very old threads is OK only if you have something very substantial to add to the topic, maybe because the situation has changed or there are new information available. Otherwise, please refrain from posting. Or open a new thread instead. :D

That being said welcome to the forms and have fun! :)

Discussions / Re: Burnout Paradise
« on: September 09, 2013, 05:36:36 PM »
Will do but I can't play today/tonight untill past like 9:00 pm US Central time., turns out i am sitting in a buffalo wild wings so ya...

also i blinked

also also, the launcher doesn't affect the multiplayer.

Discussions / Re: Burnout Paradise
« on: September 09, 2013, 01:30:03 PM »
Are we talking console here? Cuz, I've got Burnout paradise on my PS3!
PC sorry
Steam, HMU Xareh
The multiplayer uses ea accounts but i will try that. and i will add you on steam.

Discussions / Burnout Paradise
« on: September 09, 2013, 12:50:34 PM »
Would anyone like to play Burnout Paradise with me? If you grabbed the humble origin bundle than you have the game.

To add me as a friend in the game send a request to (as always): "sdmike1"  Will be around till 3:45 pm US Central time and i will be back around 7:00 pm US Central time.

It should be noted that the game has a built in Voip system so mute it or use it accordingly I will have mine unmuted.

Discussions / Re: A Slower Speed of Light
« on: September 09, 2013, 06:42:49 AM »
Ah yes this is that game which lowers the speed of light to a normal everyday speed so you can see its effects.  Saw this on vsauce, very cool.

General Discussion / Re: Huske System: AI vs AI battles (Roleplay PvP) 2.0
« on: September 06, 2013, 10:12:01 AM »
I would deffinitly be in, or atleast just watch on the sidelines.
Same for me, I saw you removed the shuttle, good lol, that was very op. :P

Announcements / Re: Starsector 0.6a (In Development) Patch Notes
« on: September 05, 2013, 11:35:53 PM »
It is a wonderful sight to see the patch notes start with miscellaneous. :)

Announcements / Re: Welcome to the Forum
« on: September 04, 2013, 11:01:44 AM »
Hello and welcome to the nicest (most of the time) community on the internet!

Discussions / Re: Whelp, that's me leaving then.
« on: September 04, 2013, 10:53:01 AM »
Sad, well i will see you when .6 comes out ;)


80 days, 16 hours and 27 minutes. i guess that would burn anyone out.

General Discussion / Re: Wiki Renovation, PLEASE, Come In And Help Out
« on: September 04, 2013, 10:48:15 AM »
I suggest that we use a collapsable infobox as opposed to the standard one because of all of the information that it contains it would be more graphically appealing I found one here but I don't know how to implement it.

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