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Messages - 2-Zons

Pages: 1 [2]
16
General Discussion / Re: Dangers of using AI cores?
« on: January 16, 2020, 09:43:26 AM »
Most excellent and prompt reply sir/m'am.  Thank you kindly.

17
That doesn't make sense.  These items are building up in the warehouse.  My profits are made by those that leave the warehouse (sold).  By taking some of them I could hinder potential profits, but that's not what happens.  I have to pay a price for each one that is charged at the end of the month, just like taking anything from public storage. 

One of the reasons I thought you would make colonies is to provide your own resources (supplies and fuel) and save a lot of money.  But if you have to pay for your own resources then I don't understand.  Do you have to pay for the ships you build too?  I would have hoped you only pay for the cost of any imported goods required to build the ships.   If I have to pay market price for those ships then again, what's the point?  I'm hoping there is something I'm missing,  I'm sure there is a lot I am missing.

18
General Discussion / Dangers of using AI cores?
« on: January 16, 2020, 09:13:54 AM »
The wiki mentions 2 risks:  Hegemony inspections and Luddic attention.  Is there ways of avoiding this.  Does the distance of my colony from the core worlds a factor?  Does it cost me attitude with the factions?  I'm really not liking the idea of trying it out only to find out many game hours later that it was a bad idea.  If there's a post on here that already answers most of these questions pointing me there would be fine. 

I've seen a (youtube) reference that talks about not being able to remove them, and some dangerous H.A.L. type takeover.  Can they take over your colony?  If it's part of the story don't spoil it.  I'm just trying to figure out if they are worth it.

19
Just starting to learn about colony management.  I'm trying to figure out the nuances of how paying for goods stored in your colonies works.  I was surprised to learn that you had to pay for the items that are stored there.  I would think that the colony has paid for them to be there and that it comes off the profit / cost of running the colony.  If somehow the goods stored in the colony are not owned by the colony (say by the goods exporter) then I guess that would make sense that I need to pay for them.  What about goods that I produce at the colony.  I have a mine on my colony and it's producing organics and ore.  I tried to pick up the ore and it shows a charge at month end.  This doesn't make sense to me.  Can someone explain?

If indeed imported goods are owned by the exporter, shouldn't I be getting the 5K fee for each exporter to open a warehouse in my colony?

20
General Discussion / Re: Income problem.
« on: January 16, 2020, 08:43:26 AM »
Thanks for all the feedback.  I am only a few days at this game.  I am realizing that this game is MUCH!!! deeper than I first thought (amazing).  The economy system is fantastic.  I am just starting to get a grip on how it all works.   I formally withdraw my initial criticism. 

21
General Discussion / Re: Income problem.
« on: January 15, 2020, 09:50:46 PM »
I don't need that much crew.  I didn't realize that crew received a salary.  In a previous game where I was running a large bounty hunting fleet with 6 level 20 officers and the commission was always enough to give me money every month.  The drastic change in my current game is what made me aware of it.  My point is still valid however.  If you want to run a large fleet and not have a commission there should be a way to earn monthly income before your colonies get established.  What if you don't want to run colonies?  I imagine it's a big part of the game (I'm just starting my first colony). 

22
General Discussion / Income problem.
« on: January 15, 2020, 07:51:56 PM »
Let me start by saying "I love this game".  I'm having a little issue with the fact that after your new player stipend stops your crew payroll kicks in and you go from, In my case: +10,000 per month to -35,000 per month.  That's a pretty dramatic change and hard to make up when playing as an explorer / surveyor.   I'm guessing the designer was intending that you take a commission by then.  I am trying to play a game where I don't take a commission and work up the attitude of all factions (with possible exception of Luddic Path as it seems they don't give out missions).

I think there needs to be an alternative monthly income that you can use besides commisions and colony income.  Something to transition between the new player stipend and colony income for those who don't want to go down the commision route.

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