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Starsector 0.9.1a is out! (05/10/19); Blog post: GIF Roundup (04/11/20)

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Mods / Re: [0.9.1a] Grand Sector
« on: January 20, 2020, 01:38:04 AM »

my noise texture for the hyperspace storms

note: to calculate size of picture i use divider, by 200 for the map x,y sizes

so e.g. 2560x1440 texture equals approx

the size of map can be +- 5% then as there is some overlap buffer

i got more resolutions but those are large unprocessed PNGs
while those available for download are already shrinked PNG

also from my observation, it's best if the x,y can be divided by the sector cell size
(and in case of this example those sectors can be divided by sector (stars) count too)
constellation cell size has effect on the density (and thus number) of those on resulting map


texture used for hyperspace then was 1440x960
Thanks for this.  I downloaded a one of the textures you posted, but where should I save it and what should I name it?

Mods / Re: [0.9.1a] Kadur Remnant 3.1.0 - Faction Overhaul 2020-01-14
« on: January 15, 2020, 05:08:06 PM »
That was it, I had overwritten instead of deleting first.


Mods / Re: [0.9.1a] Kadur Remnant 3.1.0 - Faction Overhaul 2020-01-14
« on: January 15, 2020, 09:08:15 AM »
I get-
Fatal: Weapon spec [vayra_vlrmms_2] not found!
Check starsector.log for more info
I've tried redownloading
I've tried disabling Kadur Remnant, then reenabling.

the log says -
java.lang.RuntimeException: Weapon spec [vayra_vlrms_2] not found!
   at com.fs.starfarer.loading.o00O.Ô00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.for(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$ Source)
   at Source)

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