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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Personal Contacts (08/13/20)

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Messages - Deageon

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16
Mods / Re: [0.9.1a] The Xhan Empire, version 1.6 war(minipatch)!
« on: April 13, 2020, 10:14:30 AM »
the pharrek is super cool, though I don't know if I should've had the BP for it drop lmao, the lore is interesting too for the Xhanboys.

17
yo what's the name of the music for shadowyards / is there a full version of the friendly variant? It's so good

18
Mods / Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« on: February 10, 2020, 06:49:33 AM »
Wow looks like another "modder" had an explosive meltdown to some criticism... If i may quote from opening post: "Comments and constructive criticism encouraged."
At least this one was "creative" by expressing it ;D

Anyway this mod is going out off my game and into the trash can, where it belongs. Buggy as hell, corrupts your save and even crashes your game, because written poorly...

And please go ahead, you have my permission to pin this on your "wall of meltdown"  ::)
Are you mad that like, there's a communist faction in the mod? Is that why you are crying? Nobody actually cares bro.

19
Modding / Re: [0.9.1a] Kantai Collection Portrait Pack (v1.1)
« on: January 27, 2020, 08:55:58 AM »
where dem abyssal wimmen at bro :^)
if I can't have best battleship in command of my fleet then whats the point......................
/s

20
so i shouldn't get TOO deep, just stick around the farthest ring of asteroids? hmm thanks lad

21
Its location is semi-random each run, but does follow a set of rules and has a certain consistency about it. It shouldn't be as hard to find as you have experienced...

Have you been lighting up active sensor bursts every once in a while as you scout out the nebula on the outskirts of the system? There are some *things* that will help lead you to the objective.

yeah, i have, i've been either sticking outside of the ring or actually in the nebula while spamming active sensor bursts every 30 seconds or so
i even hacked into Tiangdong's sensor array to try and get a bit of edge

22
I spent a while looking for the damn thing and now I'm annoyed, how deep into the nebula around Shanghai is the mysterious entity thing I got a quest for?

23
Mods / Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« on: January 13, 2020, 01:05:24 PM »
yeeeeeep, i still have my eye on a drone-protected station probably CHOCK full of loot......i'll be back you spooky blade bastards!
also how regular/irregular are raids by the BBs?

24
Mods / Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« on: January 11, 2020, 06:48:55 PM »
>get a job to go check out some barren planet, whatevr
>roll on up
>"BLADE BREAKERS WARNING BEACON"
>oh no
that was probably the most tense situation i've experienced yet, given that my fleet was geared for exploration and not fighting scary mfers
did manage to pick up a "special" ship while i was running from 3 separate fleets after i scanned the barren planet tho :)

25
Does the Black Arrow stealth corvette actually have any sneaky abilities somehow or is it just a shuttle-less version of the red arrow?

26
Mods / Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« on: January 01, 2020, 11:11:38 AM »
So do the blade breaker deserters actually exist as a faction that spawns? Or nah?
Also this mod is fuckin epic, probably one of the best in terms of aesthetics

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