Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Verx

Pages: [1]
1
Mods / Re: [0.95a] Legacy of Arkgneisis 1.9.10 [6/1/21]
« on: July 09, 2021, 10:27:18 AM »
hello. not sure if you are aware , but the AI events that target the main ship ( the capital of this faction) have hard time actualy entering the system , i'm not sure about how hard if they can at all enter the system .

i managed to make some enter by luring them in ,so they can use the jump-thing , they have problem to take the automatic travel to the system .


note that i spotted this while using other mods , in particolar nex . the 2 events that happened were 2 raids and 1 conquest , they all ultimatly failed to enter the system , exept for 1 fleet that i lured in by jumping inside when they were chasing me .



i think this bug need confirmation, but i'm trowing it there .

2

Autonomous colonies (and ordinary NPC colonies) will build stuff (usually, they have a chance to roll not to build anything) when they grow in size, or if their controlling faction changes. Although if their growth rate is negative, this is not going to work; paying for growth incentives first can help.

Anyway, it's intended that the player spends money to build their initial farm/mine for them (rather than dumping 1,000 people on some random planet with no economic activity).

You also already get a 20% share of autonomous colony income.


oh... so its just that i should have spend money when i founded them , well, since i went out of my way to remove indipendence , build up things and give them indipendence again , i guess it will work out somehow ... good to know , its better to make them indipendent mid-way , more than when you already did evrything .

3
is it normal that once you make a colony indipendent they will do absolutly nothing? since i can't build for them , i can't give them money , and they don't seems to build or try to do nothing , it mean i should make them indipendend after building them up ?  is it something wanted or i'm missunderstanding something?

Yeah I think that's how it works right now. Personally I think all the autonomous colonies should be like their own faction almost, with 20% of their income going to the player of course. So like you make a new colony autonomous when you have several more, and the other autonomous colonies will support it and automatically build industries and buildings and crap. So that you can don't have to make a maxed out colony every time you want to make one autonomous.

well, i just spamed 8 colony , and just made them autonomus , hoping that in 1 year they would have the money to build 1 mine \ farm and forget about them .... it didn't happen .... whats more annoying its that i can't build on them, so i've to remove the indipendency , and build :\

4
is it normal that once you make a colony indipendent they will do absolutly nothing? since i can't build for them , i can't give them money , and they don't seems to build or try to do nothing , it mean i should make them indipendend after building them up ?  is it something wanted or i'm missunderstanding something?

Pages: [1]