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Messages - Valikdu

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31
Mods / Re: [0.9.1a] Adjusted Sector
« on: November 26, 2019, 07:45:52 AM »
Okay, I've encountered a problem...

I've generated a ~2x larger sector (multiplying each value by 1.4, with 229600 x 145600), and now the sector map can't actually zoom out enough to see the constellations at the edges.
Can you post a screenshot with the map zoomed out as much as you can?
Also, in that case, zoom out as much as you can and move map with right click - should allow you to spot constellations at the edges.

For some reason, the game won't let me actually move the map with holding down the RMB, when zoomed out. It only moves by a sliver, not enough to reveal all the hidden stuff.

Here's the maximum zoomed out map: https://i.imgur.com/3HUs6a3.png
And the maximum zoomed out intel screen: https://i.imgur.com/FQC7zv2.png

So, um... neither allows to see the entire map, though the intel screen allows to see a higher degree of it on the Y axis, and the map screen on the X axis.

32
Mods / Re: [0.9.1a] Adjusted Sector
« on: November 26, 2019, 06:59:20 AM »
Okay, I've encountered a problem...

I've generated a ~2x larger sector (multiplying each value by 1.4, with 229600 x 145600), and now the sector map can't actually zoom out enough to see the constellations at the edges.

33
Mods / Re: [0.9.1a] Adjusted Sector
« on: November 25, 2019, 07:01:07 PM »
Just when I needed to start a new game~!

34
Mods / Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« on: November 25, 2019, 04:52:09 PM »
I've just got a Wall-class drone in a randomized custom start.

It's... beautiful.

35
Starsector crashed and pointed to an error in yrxp.faction:

Code
"yrxp_aegis_cruiser_2":10,,
"yrxp_signal_ship_std":8

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