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Messages - boggled

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31
Mods / Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« on: January 16, 2024, 12:13:26 PM »
Love the mod, always amazing to find a perfect system, select a planet and turn it into a new home amongst the stars. That being said, any plans on the cross-compatibility with Unknown skies? I love the Archipelago world from that mod and i'de love to terraform more worlds into them or so on.

I'm glad you're enjoying TASC!

After Evangel's changes are finalized, I will be working on adding support for Unknown Skies planet types as terraforming options.

32
Mods / Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« on: January 08, 2024, 05:40:41 AM »
Is there a simple way to remove the stellar mirror requirement in planet type change (unless its being turned to frozen world or something), if the planet in question is neither hot or cold and exists in the goldilocks zone?

I want to disable the ability to build mirrors as the lore explicitly says it cant be done when you go raid planets that already have them. It makes sense since its the most advanced tech that is activated by default in the mod. I wont explain why as it would turn out as a wall of text nobody would read. Plenty of articles out there for those interested like https://link.springer.com/article/10.1007/s10509-019-3633-x , just look for em.

Hello,

No, it would be necessary to change the TASC source code and recompile to remove the stellar reflector requirement. I understand that Evangel's upcoming changes to TASC will make it possible to edit this using a CSV file.

33
Mods / Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« on: January 07, 2024, 04:53:09 PM »
Could somsone elaborate on the compatability between this and DIY plannets?

TASC and DIY Planets are compatible so long as you disable the terraforming features in TASC.

When can we expect (roughly) the new version of the mod to be uploaded?

There's no definite release date. Evangel is regularly making new commits with changes, and once they're finished I will need to review and test the changes. I anticipate it will be at least a few more weeks before the next release, possibly longer.

34
Mods / Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« on: January 06, 2024, 06:26:17 PM »
So there is no way to counter extreme heat at all?


No, not right now. There are changes in the works to allow the player to customize TASC such that extreme heat can be suppressed or changed.

35
Mods / Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« on: January 06, 2024, 06:20:31 PM »
Does the sterllar reflector do ANYTHING to a extreme hot planet? or does it just not effect it at all?

It will improve farming output and suppress poor light, if applicable.

36
Mods / Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« on: December 19, 2023, 02:43:31 PM »
Thank you for the work on this mod!

Just a quick question regarding terraforming requirements. If I have a planet with extreme cold condition, but I add the orbital fusion lamp, it will only affect the colony hazard rating but not suitability for terraforming options?

I'm glad you're enjoying TASC!

Yes, that's correct. You won't be able to permanently change the planet temperature or terraform it to a planet type incompatible with extreme cold (e.g. jungle) by using a fusion lamp.

37
Mods / Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« on: December 03, 2023, 06:33:14 PM »
Hello all,

I created a GitHub repo for TASC at https://github.com/boggledstarsector/tasc. If you want to contribute, please PM me so I can grant you collaborator permissions.

38
Mods / Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« on: December 03, 2023, 07:47:10 AM »
How would one go about building an Astropolis in orbit of a planet with a moon?

I'm not sure you can, or at least not unless the world is sufficiently large enough.  I know I've been denied building one because there wasn't enough room in orbit because the world had a moon.

There's a settings option to disable the criteria for building an astropolis if you don't want to be limited by them.

39
Mods / Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« on: December 01, 2023, 07:31:45 AM »
I made a UI for the terraforming part, what's your stance on works such as this? Asking for clarification since I can't find license info etc

It's a separate mod that just has a dependency on TASC and LunaLib, no modifications to your stuff.

Spoiler

[close]

That's very impressive!

Anyone can modify TASC however they want and I have no problem with it - feel free to release that mod publicly if you want. I would just request that you test the mod and fix any major bugs before releasing it since I try to maintain the reputation that TASC is not buggy and that bugs are fixed quickly.

Suppose I were to add or modify terraforming projects - would that break your mod?

How would you feel if I created a GitHub to better coordinate development on TASC since multiple developers are working on changes to it now? I know Kaysaar is also making changes related to a collaboration with AotD. Perhaps there's an opportunity to do something like launch your terraforming UI with a right click option on TASC buildings.
I can help with UI development also , honestly that would be good idea boggled if you set github repo

Ok, I will set one up this weekend.

40
Mods / Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« on: December 01, 2023, 07:15:07 AM »
I made a UI for the terraforming part, what's your stance on works such as this? Asking for clarification since I can't find license info etc

It's a separate mod that just has a dependency on TASC and LunaLib, no modifications to your stuff.

Spoiler

[close]

That's very impressive!

Anyone can modify TASC however they want and I have no problem with it - feel free to release that mod publicly if you want. I would just request that you test the mod and fix any major bugs before releasing it since I try to maintain the reputation that TASC is not buggy and that bugs are fixed quickly.

Suppose I were to add or modify terraforming projects - would that break your mod?

How would you feel if I created a GitHub to better coordinate development on TASC since multiple developers are working on changes to it now? I know Kaysaar is also making changes related to a collaboration with AotD. Perhaps there's an opportunity to do something like launch your terraforming UI with a right click option on TASC buildings.

41
Mods / Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« on: November 26, 2023, 03:48:20 PM »
Uh, so I decided to colonize the abandoned station in the Yma system that I'd been storing ships and equipment in. The item storage carried over just fine but all of the ships there disappeared. This happen to anyone else before?

Is it a new feature in vanilla 0.96a that the player can store ships at the derelict stations? TASC handles copying over items but I didn't realize it was possible to also store ships there.

Thanks for bringing this to my attention - I'll try to fix it in the next patch!
That was definitely a thing before 0.96a. Vanilla Starsector, too. One of them even has a ship stored when you first find it (i think the one in Corvus?).

Hmm, ok, thanks. I'll be sure to find a solution for this in the next patch.

42
Mods / Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« on: November 26, 2023, 09:45:51 AM »
Uh, so I decided to colonize the abandoned station in the Yma system that I'd been storing ships and equipment in. The item storage carried over just fine but all of the ships there disappeared. This happen to anyone else before?

Is it a new feature in vanilla 0.96a that the player can store ships at the derelict stations? TASC handles copying over items but I didn't realize it was possible to also store ships there.

Thanks for bringing this to my attention - I'll try to fix it in the next patch!

43
Mods / Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« on: November 24, 2023, 07:31:28 AM »
Spoiler


Does anyone knows why my Siphon Station isn't exporting Volatiles at all? 
I literally have no idea why and an asking here as I feel someone here may have seen this before.

For the record, I am running a ton of other mods, namely: Industrial Evolution, Grand Colonies, DIY Planets, Random Assortment of Things, Nexerelin.
There's other mods but those are the bigger ones that interacts with colonies.

Thanks.

Edit: So I loaded back in right after this and it has somehow fixed itself, sorry for the false alarm.

I guess it might one a more finicky interactions between mods or something like that.

Edit 2: Okay sometimes it fixes itself and sometimes it remains bugged, not sure why it's like this.
[close]

Hello,

As far as I can tell, that's not related to TASC. The "Recent trade/events" -8 export malus might be from trade convoys from your faction being destroyed, or some other mod.

44
Mods / Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« on: November 08, 2023, 10:12:32 AM »
Just wanted to report that the planet type nskr_ice_desert is not supported. Followed the warning given to me by the mod, idk 8f it has been reported already. Any ideas on how to manually add support to it for now?

Hey, this has already been reported. Unfortunately it would require editing the source code to add support yourself.

I plan to release another update within a couple months - sorry for the wait!

45
Mods / Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« on: November 07, 2023, 10:30:29 AM »
Love your mod, but it is giving me a incompatibility with Lunalib and causing a CTD

I reviewed the log file you uploaded but I don't see any reference to TASC in the stack trace. I would suggest deleting your LunaLib folder and redownloading it, and if that doesn't work, post in the LunaLib thread.

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