Is there anyway to install a plama dynamo on siphon stations?
Have you tried it? I thought it worked.
Absolutely no pressing or anything at all and I hope the creator of this mod could fix the compatibility in this mod because for me this mod is an essential gameplay mod with colony management and terraform various planets around the sector. The only thing is certain the new version of the game does not let me use the mod at all otherwise it won't run. Anyone who can make it work and test could give feedback so the mod will be available again. Thanks for the mod and good luck with the next update.
I'm glad you're enjoying TASC!
I've been working on development for 0.96a and TASC does actually run on it. You merely have to change the gameVersion value in mod_info.json to 0.96a-RC8. Please let me know if you encounter any incompatibility issues once you start playing!
Please post here if you find any incompatibilities or problems between TASC and 0.96a. That will make it faster for me to release an update. Thank you!
Not sure if it's due to TASC or not but I am regularly getting this error when doing things on my colony screen:
Fatal: com.fs.starfarer.api.ui.TooltipMakerAPI.addImageWithText(F)V
Check starsector.log for more info.
Can you please post the stack trace? That would make it easer to identify the cause.
Question. How will you reconcile the PK that you can make on TASC with the PK from the new mission?
I was curious ever since that mission was announced.
I haven't looked into that yet, but if the PK device has been added in vanilla then it will be removed from TASC.
The vanilla PK is one with lost codes. It serves as quest fodder, kinda like the Janus Prototype.
Maybe have it so you can't find TASC PK's om ruins, and can only make them after this quest?
Interesting... I'll have to play through that quest and figure out what to do.
I don't know if it was already suggested, but would it be possible to choose the appearance of the stations we can build?
There are some limited options for doing this in the settings file. You can also change the station sprites in the mod folder and the custom entities file.