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Messages - Supplius Maximus

Pages: 1 [2]
16
Mods / Re: [0.9.1a] Player Station Construction (v1.0.1)
« on: November 19, 2019, 06:50:39 AM »
The mod causes a crash if you open up the "build industries" page of a planet located in a nebula system. Here's the log ERROR:

927239 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.campaign.econ.industries.Astropolis_Station.astropolisOrbitOK(Astropolis_Station.java:298)
   at data.campaign.econ.industries.Astropolis_Station.isAvailableToBuild(Astropolis_Station.java:355)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryPickerDialog.updateTable(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryPickerDialog.createUI(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryPickerDialog.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryListPanel.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.new(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)

17
Is there any way to remove the Girls Frontline dependency? It REALLY doesn't fit with the game, even considering the pink ships.
Yes. Just replace the portraits in Girls Frontline with whichever you want.
I tried but it kept telling me it couldn't find the portrait resource. I put a single portrait from Interesting Portraits, making sure the name was the same, and it kept crashing.

edit: Nevermind, it worked. Thanks for the mod!

18
Is there any way to remove the Girls Frontline dependency? It REALLY doesn't fit with the game, even considering the pink ships.

19
Mods / Re: [0.9.1a] Player Station Construction (v0.9)
« on: October 29, 2019, 06:04:56 AM »
When I go into hyperspace the mod crashes my game. Here's the error:


 734446 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.campaign.econ.abilities.Construct_Station.isUsable(Construct_Station.java:159)
   at com.fs.starfarer.ui.newui.o0OO.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.advance(Unknown Source)
   at com.fs.starfarer.ui.oO00.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.O0Oo.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.advance(Unknown Source)
   at com.fs.starfarer.ui.oO00.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.N.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.if.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.advance(Unknown Source)
   at com.fs.starfarer.ui.oO00.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)

I haven't made a station yet. I just had the ability in my skill slot.

EDIT:Ok so I went into hyperspace without the ability being in my skill slot and it worked fine. But when I put it in my skill slot it crashed. So it has something to do with that.

20
With 0.021 the game crashes at startup. This is the error:

19447 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Duplicate key [yrxp_aegis_cruiser | ] while loading [data/hulls/ship_data.csv from [/Users/NAME/Desktop/Starsector.app/Contents/Resources/Java/../../../mods/YRXP]
java.lang.RuntimeException: Duplicate key [yrxp_aegis_cruiser | ] while loading [data/hulls/ship_data.csv from [/Users/NAME/Desktop/Starsector.app/Contents/Resources/Java/../../../mods/YRXP]
   at com.fs.starfarer.loading.LoadingUtils.super(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.Ò00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.Ò00000(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpreadsheetLoader.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)

21
Oh, I didn't have actually have it myself, but it appeared in a fleet I was fighting. Still, thanks for the fix! This is a very enjoyable mod and I think something really great can come out of it. The one thing I would ask for is a few reskins for the ships, maybe in red or purple. Other than that, really good.

22
The aegis crashes my game when it spawns and gives me this error:

432806 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.everyframe.yrxp_AegisArmorEffect.advance(yrxp_AegisArmorEffect.java:179)
   at com.fs.starfarer.combat.entities.ship.A.J.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoO.o00000(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoO.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.new(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.Óo0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.oo0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.Ôo0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.o00000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.AdmiralAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)


23
Modding / A little problem with heavy industries.
« on: October 07, 2019, 02:04:48 PM »
I have an issue with a bug regarding my heavy industries. Basically, while I was wandering around the sector, I got the blueprint of the Hiideran Descendants ship Goliath, thanks to the Vesperon Combine. When I commanded my colonies to build me one, at the end of the month, instead of giving me the ship, even though I had more than enough industrial capability to do so, I received an absurd amount of crew, supplies and fuel, which resulted in a very large, 3.5 million credit expense, despite the ship only being worth about 300000 credits to build. This happened for five or six consecutive months, after which I relented and just stopped trying. I thought this was a bug related to the ship specifically, so I didn't think too much of it.

Now, since I basically finished my current game (Killed Hegemony and the Luddic Church. Persean League and Sindrian Diktat are only left with a few worthless planets and no other faction can even come close to match me) I decided to throw balance out of the window and console commanded me the blueprints of the Zeus, Ares and Nike capital ships from the Ship/Weapon Pack mod. But when I tried to produce them, the same thing happened. I spent far more money than I should have, the ships didn't get built and I only got gargantuan amounts of crew, supplies and fuel. Once again, this happened for multiple consecutive months. So my question is, does anybody have any idea on what might be the reason for this and how to fix it? Any answer would be greatly appreciated.

24
Mods / Re: [0.9.1a] Unofficial New Game Plus 0.1.0
« on: October 06, 2019, 12:45:35 PM »
This is a great mod, but is there any way to change the percentages from 0-75 to 0-100? I've got a save with relatively few blueprints so I'd like to keep them.

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