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Messages - Cyber Von Cyberus

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91
General Discussion / Re: Diable Avionics vs Dassault-Mikoyan
« on: February 11, 2020, 02:32:37 AM »
DME also has the Snow Goose, that thing is beastly and can fight against capitals too.

Easy and pleasant to pilot, but not very impactful for a 20 DP ship. Not much firepower there, low risk - low reward.

As a super-DE I'd compare it to Blackrock Desdinova - costs 16 DP and brings all the firepower you'd ever need (but crappy shields, and while system makes it fast, Desdinova still handles like a brick on steroids). Harder to pilot, but much more rewarding when you do it right.
Sadly I haven't seen any Desdinovas in my past playthroughs, I'll keep an eye out for it if it is as good as you claim.

92
General Discussion / Re: Diable Avionics vs Dassault-Mikoyan
« on: February 10, 2020, 12:06:12 PM »
DME also has the Snow Goose, that thing is beastly and can fight against capitals too.

93
Discussions / Re: this game has ruined mechwarrior for me
« on: February 09, 2020, 02:22:14 PM »
To be honest Avorion is more of a vehicle building game compared to SS

94
Not a bad suggestion, I agree that we should be able to bargain for our lives. After all if the contractor can get some extra cash without having to give the mercs hazard pay for the combat, then he will certainly choose that option.

95
General Discussion / Re: Any mod that allows you send fleets after pirates?
« on: February 08, 2020, 05:33:11 AM »
Do note that with nex you still have to discover the location of the pirate base by asking at the colony's bar before being able to send a fleet (although I don't know if having agents in the colony allowas you to discover the location).

On a side note I'm really curious to see how a neutron star colony would do, would it improve the defence or not,  I know that the Kamikaze system exists in the HMI mod but the jump points are conveniently located outside of the pulsar's range.

96
Suggestions / Re: Ambush Bickering
« on: February 07, 2020, 11:47:39 AM »
To be completely honest Lucky, I don't think we need to force players into using frigates. If they want to use them wether as a personal craft, a support unit for other ships, as flankers or for pursuits then they'll use them and if they don't want to then they'll make sure to avoid this mechanic like the plague, either by not having any cargo craft or by using some modded combat cargos like the Imperium's Barrus.

97
I'm going to throw my downvote because those Doom loadouts of random, ions, minitacs and ir beams makes me mad. Dooms are a delicate ship that require the full love and commitment that only antimatter blasters can give. To leave them with such sloppy loadouts only shows that OP never truly loved them in the first place.
+1

98
Suggestions / Re: Ambush Bickering
« on: February 07, 2020, 07:46:03 AM »

You are contradicting yourself. Earlier you had troubles with both transports and frigates. Now you are taking a loot as a given.
What I was complaining about was that frigates would often hesitate to the point of allowing transport to escape during pursuits, in actual combat most decent frigates will destroy transport ships, so they're easy targets. If the player is given the opportunity to directly target them without worrying about them escaping, you can bet that they'll abuse that mechanic.

Massive bounty fleets are all about capitals. They are unable to ambush. However if you are running "capital only" fleet and there will be some frigates who managed to run away from the battle, they can harass you after it.
So here you say that massive fleets with loads of big ships can't ambush despite having frigates with them, so wouldn't that restriction apply to the player too ? Which would defeat the purpose of the mechanic (make players use frigates) and if any frigates escapes we now have to risk our cargo too and are forced to lose even more CR as we are already bleeding supplies after such a large battle.

To be honest at the moment it feels like this mechanic is here for the sole purpose of forcing you to use frigates, and I don't think it is the right way to approach the issue, being forced into something isn't fun design. We should think instead of something that frigates are much better at than bigger ships and make a mechanic around that without restricting it to only frigates (even if they would be the optimal choice in that scenario)

99
Suggestions / Re: Ambush Bickering
« on: February 07, 2020, 04:56:33 AM »
I'm curious. How do you initiate that 'ambush' ?
Is it going to be one of the options when approaching other fleets ? Or something else ?
Most of the real ambushing happens on the campaign map, being able to fly up to some big fleet and 'ambush' them kinda feels like you're just doing this:
Spoiler
[close]

So, as a player you've no real reason to not go for an ambush, you get to have a bite out of the enemy's weakest units and get to loot all of the cargo only at the cost of a few cheap frigates.

But most importantly, how would it work for the AI ? Is every gnat flying around Luddic space going to waste my time, CR and supplies by commiting suicide on my fleet, am I going to go to a bounty target expecting an epic fight against their massive fleet only for them to immediately 'ambush' me because of course *** me.

To be honest I think the system you're suggesting is superfluous at best @lucky33

100
Modding / Re: [0.9.1a] Ripped Portrait Pack (v1.2) Added 1 More Portrait
« on: February 06, 2020, 07:05:03 PM »
Well, she's really talented, pass her my compliments.

101
Modding / Re: [0.9.1a] Ripped Portrait Pack (v1.1) 2 Additions for the Pack
« on: February 06, 2020, 10:58:40 AM »
Oh, were those made by you ? I really like them.

102
Suggestions / Re: Ambush Bickering
« on: February 06, 2020, 09:39:51 AM »
I guess the problem might be that I like using dual machine guns on frigates which act as both PD and a decent anti shield weapon, but the PD tag probably means the agressive officer doesn't consider it one of the weapons they need to get in range with.

That and the fact that Phaeton have LDMGs too so it can actually fight back.
Not enough to stop 2 frigates from overloading it yet my pilots seem to think otherwise.

103
Suggestions / Re: Ambush Bickering
« on: February 06, 2020, 06:35:56 AM »
I guess the problem might be that I like using dual machine guns on frigates which act as both PD and a decent anti shield weapon, but the PD tag probably means the agressive officer doesn't consider it one of the weapons they need to get in range with.

104
Interesting, although I admit that this would bore me to death. Still you now made me curious about a full combat phase fleet.

105
Suggestions / Re: Ambush Bickering
« on: February 06, 2020, 04:57:23 AM »
The thing that truly stops me from using frigates honestly is how they seem to always hesitate to commit to an attack, even with agressive/reckless fleet doctrine and aggressive officers I noticed they tend to stay at range from even a phanteon during a pursuit instead of going full speed and using every single one of their weapons, sometimes you won't even see them use any of their missiles unless the enemy overloads, only frigate I've seen do something smart during a big battle was the disruptor which tries to phase and go behind my ship to use it's EMP disruptor to disable my engines, yet even then it doesn't follow that with any other attack.

The very generic Wolf with Pulse Laser, Sabot SRMs, Expanded Missile Racks and Unstable Injector kills Phaeton with no problems. No officer, just a Reckless doctrine. Brawler (LP) kills it in a couple of seconds.

Well of course they will kill it (although probably not as fast as it truly could under human control), but point is, AI frigates often either hesitate too much.

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